mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-12 02:00:58 +01:00
Added ResetMouseDragDelta() for iterative dragging operations
This commit is contained in:
parent
a143e2e772
commit
9918ec31d6
@ -2699,6 +2699,14 @@ ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold)
|
||||
return ImVec2(0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void ImGui::ResetMouseDragDelta(int button)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
|
||||
// NB: We don't need to reset g.IO.MouseDragMaxDistanceSqr
|
||||
g.IO.MouseClickedPos[button] = g.IO.MousePos;
|
||||
}
|
||||
|
||||
ImGuiMouseCursor ImGui::GetMouseCursor()
|
||||
{
|
||||
return GImGui->MouseCursor;
|
||||
|
1
imgui.h
1
imgui.h
@ -390,6 +390,7 @@ namespace ImGui
|
||||
IMGUI_API bool IsPosHoveringAnyWindow(const ImVec2& pos); // is given position hovering any active imgui window
|
||||
IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
|
||||
IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // dragging amount since clicking, also see: GetItemActiveDragDelta(). if lock_threshold < -1.0f uses io.MouseDraggingThreshold
|
||||
IMGUI_API void ResetMouseDragDelta(int button = 0);
|
||||
IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
|
||||
IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type
|
||||
IMGUI_API float GetTime();
|
||||
|
Loading…
Reference in New Issue
Block a user