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Version 1.91.6
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@ -36,7 +36,7 @@ HOW TO UPDATE?
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.91.6 WIP (In Progress)
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VERSION 1.91.6 (Released 2024-12-11)
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-----------------------------------------------------------------------
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Breaking changes:
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@ -48,18 +48,18 @@ Breaking changes:
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- We provide convenience legacy fields to pass a single descriptor,
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matching the old API, but upcoming features will want multiple.
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- Legacy ImGui_ImplDX12_Init() signature is still supported (will obsolete).
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- Misc: changed CRC32 table from CRC32-adler to CRC32c polynomial in order to
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- Misc: changed CRC32 table from CRC32-adler to CRC32c polynomial in order to
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be compatible with the result of SSE 4.2 instructions. (#8169, #4933) [@Teselka]
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- As a result, some .ini data may be partially lost when storing checksums
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(docking and tables information particularly).
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- Because some users have crafted and storing .ini data as a way to workaround
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(docking and tables information particularly).
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- Because some users have crafted and storing .ini data as a way to workaround
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limitations of the docking API, we are providing a '#define IMGUI_USE_LEGACY_CRC32_ADLER'
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compile-time option to keep using old CRC32 tables if you cannot afford invalidating
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old .ini data.
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Other changes:
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- Error Handling: fixed cases where recoverable error handling would crash when
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- Error Handling: fixed cases where recoverable error handling would crash when
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processing errors outside of the NewFrame()..EndFrame() scope. (#1651)
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- Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during
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the first frame or when scrolling flags have changed. (#8196)
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@ -71,13 +71,13 @@ Other changes:
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- Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb).
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- Misc: added IMGUI_DISABLE_DEFAULT_FONT to strip embedded font from binary. (#8161)
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[@demonese]
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- Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
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- Demo: example tree used by Property Editor & Selection demos properly freed
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on application closure. (#8158) [@Legulysse]
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- Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted
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for surface area used to determine best-guess texture size. (#8107) [@YarikTH, @ocornut]
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- Misc: use SSE 4.2 crc32 instructions when available. (#8169, #4933) [@Teselka]
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- Backends: DirectX12: Let user specifies the DepthStencilView format by setting
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- Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
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- Backends: DirectX12: Let user specifies the DepthStencilView format by setting
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ImGui_ImplDX12_InitInfo::DSVFormat. (#8217) [@bmarques1995]
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- Backends: Vulkan: Make user-provided descriptor pool optional. As a convenience,
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when setting init_info->DescriptorPoolSize then the backend will create and manage
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@ -110,7 +110,7 @@ Reading the changelogs is a good way to keep up to date with the things Dear ImG
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Calling the `ImGui::ShowDemoWindow()` function will create a demo window showcasing a variety of features and examples. The code is always available for reference in `imgui_demo.cpp`. [Here's how the demo looks](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v167/v167-misc.png).
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You should be able to build the examples from sources. If you don't, let us know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here:
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- [imgui-demo-binaries-20240105.zip](https://www.dearimgui.com/binaries/imgui-demo-binaries-20240105.zip) (Windows, 1.90.1 WIP, built 2024/01/05, master) or [older binaries](https://www.dearimgui.com/binaries).
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- [imgui-demo-binaries-20241211.zip](https://www.dearimgui.com/binaries/imgui-demo-binaries-20241211.zip) (Windows, 1.91.6, built 2024/11/11, master) or [older binaries](https://www.dearimgui.com/binaries).
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The demo applications are not DPI aware so expect some blurriness on a 4K screen. For DPI awareness in your application, you can load/reload your font at a different scale and scale your style with `style.ScaleAllSizes()` (see [FAQ](https://www.dearimgui.com/faq)).
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.6 WIP
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// dear imgui, v1.91.6
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// (main code and documentation)
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// Help:
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@ -4748,15 +4748,15 @@ void ImGui::DebugAllocHook(ImGuiDebugAllocInfo* info, int frame_count, void* ptr
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}
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if (size != (size_t)-1)
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{
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//printf("[%05d] MemAlloc(%d) -> 0x%p\n", frame_count, (int)size, ptr);
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entry->AllocCount++;
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info->TotalAllocCount++;
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//printf("[%05d] MemAlloc(%d) -> 0x%p\n", frame_count, size, ptr);
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}
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else
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{
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//printf("[%05d] MemFree(0x%p)\n", frame_count, ptr);
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entry->FreeCount++;
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info->TotalFreeCount++;
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//printf("[%05d] MemFree(0x%p)\n", frame_count, ptr);
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}
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}
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16
imgui.h
16
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.91.6 WIP
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// dear imgui, v1.91.6
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// (headers)
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// Help:
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@ -28,8 +28,8 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.91.6 WIP"
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#define IMGUI_VERSION_NUM 19154
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#define IMGUI_VERSION "1.91.6"
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#define IMGUI_VERSION_NUM 19160
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#define IMGUI_HAS_TABLE
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/*
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@ -3429,24 +3429,24 @@ struct ImFontAtlas
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// ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32().
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struct ImFont
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{
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// Members: Hot ~20/24 bytes (for CalcTextSize)
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// [Internal] Members: Hot ~20/24 bytes (for CalcTextSize)
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ImVector<float> IndexAdvanceX; // 12-16 // out // // Sparse. Glyphs->AdvanceX in a directly indexable way (cache-friendly for CalcTextSize functions which only this info, and are often bottleneck in large UI).
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float FallbackAdvanceX; // 4 // out // = FallbackGlyph->AdvanceX
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float FontSize; // 4 // in // // Height of characters/line, set during loading (don't change after loading)
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// Members: Hot ~28/40 bytes (for CalcTextSize + render loop)
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// [Internal] Members: Hot ~28/40 bytes (for RenderText loop)
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ImVector<ImWchar> IndexLookup; // 12-16 // out // // Sparse. Index glyphs by Unicode code-point.
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ImVector<ImFontGlyph> Glyphs; // 12-16 // out // // All glyphs.
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const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar)
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// Members: Cold ~32/40 bytes
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// [Internal] Members: Cold ~32/40 bytes
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// Conceptually ConfigData[] is the list of font sources merged to create this font.
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ImFontAtlas* ContainerAtlas; // 4-8 // out // // What we has been loaded into
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const ImFontConfig* ConfigData; // 4-8 // in // // Pointer within ContainerAtlas->ConfigData to ConfigDataCount instances
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short ConfigDataCount; // 2 // in // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont.
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ImWchar FallbackChar; // 2 // out // = FFFD/'?' // Character used if a glyph isn't found.
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ImWchar EllipsisChar; // 2 // out // = '...'/'.'// Character used for ellipsis rendering.
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short EllipsisCharCount; // 1 // out // 1 or 3
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ImWchar EllipsisChar; // 2-4 // out // = '...'/'.'// Character used for ellipsis rendering.
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ImWchar FallbackChar; // 2-4 // out // = FFFD/'?' // Character used if a glyph isn't found.
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float EllipsisWidth; // 4 // out // Width
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float EllipsisCharStep; // 4 // out // Step between characters when EllipsisCount > 0
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bool DirtyLookupTables; // 1 // out //
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.6 WIP
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// dear imgui, v1.91.6
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// (demo code)
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// Help:
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.6 WIP
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// dear imgui, v1.91.6
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// (drawing and font code)
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/*
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@ -396,7 +396,7 @@ void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
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ImDrawList::ImDrawList(ImDrawListSharedData* shared_data)
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{
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memset(this, 0, sizeof(*this));
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memset(this, 0, sizeof(*this));
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_Data = shared_data;
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}
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.6 WIP
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// dear imgui, v1.91.6
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// (internal structures/api)
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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@ -778,11 +778,9 @@ struct IMGUI_API ImDrawListSharedData
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float CircleSegmentMaxError; // Number of circle segments to use per pixel of radius for AddCircle() etc
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ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen()
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ImDrawListFlags InitialFlags; // Initial flags at the beginning of the frame (it is possible to alter flags on a per-drawlist basis afterwards)
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ImVector<ImVec2> TempBuffer; // Temporary write buffer
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// [Internal] Temp write buffer
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ImVector<ImVec2> TempBuffer;
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// [Internal] Lookup tables
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// Lookup tables
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ImVec2 ArcFastVtx[IM_DRAWLIST_ARCFAST_TABLE_SIZE]; // Sample points on the quarter of the circle.
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float ArcFastRadiusCutoff; // Cutoff radius after which arc drawing will fallback to slower PathArcTo()
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ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius before we calculate it dynamically (to avoid calculation overhead)
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@ -3392,7 +3390,7 @@ namespace ImGui
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IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0);
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IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
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IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0);
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IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags = 0);
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IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags = 0);
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IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags, float thickness = 1.0f);
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IMGUI_API void SeparatorTextEx(ImGuiID id, const char* label, const char* label_end, float extra_width);
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IMGUI_API bool CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value);
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.6 WIP
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// dear imgui, v1.91.6
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// (tables and columns code)
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/*
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.6 WIP
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// dear imgui, v1.91.6
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// (widgets code)
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/*
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@ -1073,7 +1073,7 @@ void ImGui::Image(ImTextureID user_texture_id, const ImVec2& image_size, const I
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window->DrawList->AddImage(user_texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col));
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}
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bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags)
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bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -1095,7 +1095,7 @@ bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& imag
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RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, g.Style.FrameRounding));
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if (bg_col.w > 0.0f)
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window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, GetColorU32(bg_col));
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window->DrawList->AddImage(texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col));
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window->DrawList->AddImage(user_texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col));
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return pressed;
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}
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@ -1114,7 +1114,7 @@ bool ImGui::ImageButton(const char* str_id, ImTextureID user_texture_id, const I
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// Legacy API obsoleted in 1.89. Two differences with new ImageButton()
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// - old ImageButton() used ImTextureId as item id (created issue with multiple buttons with same image, transient texture id values, opaque computation of ID)
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// - old ImageButton() used ImTextureID as item id (created issue with multiple buttons with same image, transient texture id values, opaque computation of ID)
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// - new ImageButton() requires an explicit 'const char* str_id'
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// - old ImageButton() had frame_padding' override argument.
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// - new ImageButton() always use style.FramePadding.
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