mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 07:40:22 +01:00
Columns: Lower overhead on column switches and switching to background channel (some stress tests in debug builds went 3->2 ms). (#125)
This change benefits Columns but was primarily made with Tables in mind.
This commit is contained in:
parent
84862ec78e
commit
9b3ce494fd
@ -46,6 +46,8 @@ Other Changes:
|
||||
flag was also set, and _OpenOnArrow is frequently set along with _OpenOnDoubleClick).
|
||||
- TreeNode: Fixed bug where dragging a payload over a TreeNode() with either _OpenOnDoubleClick
|
||||
or _OpenOnArrow would open the node. (#143)
|
||||
- Columns: Lower overhead on column switches and switching to background channel (some of our stress
|
||||
tests in debug builds went 3->2 ms). Benefits Columns but was primarily made with Tables in mind!
|
||||
- Style: Added style.TabMinWidthForUnselectedCloseButton settings.
|
||||
Set to 0.0f (default) to always make a close button appear on hover (same as Chrome, VS).
|
||||
Set to FLT_MAX to only display a close button when selected (merely hovering is not enough).
|
||||
|
@ -4167,7 +4167,12 @@ static void SetupDrawData(ImVector<ImDrawList*>* draw_lists, ImDrawData* draw_da
|
||||
}
|
||||
}
|
||||
|
||||
// When using this function it is sane to ensure that float are perfectly rounded to integer values, to that e.g. (int)(max.x-min.x) in user's render produce correct result.
|
||||
// Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering.
|
||||
// - When using this function it is sane to ensure that float are perfectly rounded to integer values,
|
||||
// so that e.g. (int)(max.x-min.x) in user's render produce correct result.
|
||||
// - If the code here changes, may need to update code of functions like NextColumn() and PushColumnClipRect():
|
||||
// some frequently called functions which to modify both channels and clipping simultaneously tend to use a more
|
||||
// specialized code path to added extraneous updates of the underlying ImDrawCmd.
|
||||
void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
@ -435,6 +435,7 @@ struct IMGUI_API ImRect
|
||||
void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
|
||||
void Floor() { Min.x = IM_FLOOR(Min.x); Min.y = IM_FLOOR(Min.y); Max.x = IM_FLOOR(Max.x); Max.y = IM_FLOOR(Max.y); }
|
||||
bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
|
||||
ImVec4 ToVec4() const { return ImVec4(Min.x, Min.y, Max.x, Max.y); }
|
||||
};
|
||||
|
||||
// Helper: ImBitArray
|
||||
|
@ -7549,6 +7549,11 @@ void ImGui::PushColumnsBackground()
|
||||
ImGuiColumns* columns = window->DC.CurrentColumns;
|
||||
if (columns->Count == 1)
|
||||
return;
|
||||
|
||||
// Set cmd header ahead to avoid SetCurrentChannel+PushClipRect doing an unnecessary AddDrawCmd/Pop
|
||||
//if (window->DrawList->Flags & ImDrawListFlags_Debug) IMGUI_DEBUG_LOG("PushColumnsBackground()\n");
|
||||
window->DrawList->_CmdHeader.ClipRect = columns->HostClipRect.ToVec4();
|
||||
|
||||
columns->Splitter.SetCurrentChannel(window->DrawList, 0);
|
||||
int cmd_size = window->DrawList->CmdBuffer.Size;
|
||||
PushClipRect(columns->HostClipRect.Min, columns->HostClipRect.Max, false);
|
||||
@ -7562,6 +7567,12 @@ void ImGui::PopColumnsBackground()
|
||||
ImGuiColumns* columns = window->DC.CurrentColumns;
|
||||
if (columns->Count == 1)
|
||||
return;
|
||||
|
||||
// Set cmd header ahead to avoid SetCurrentChannel+PushClipRect doing an unnecessary AddDrawCmd/Pop
|
||||
//if (window->DrawList->Flags & ImDrawListFlags_Debug) IMGUI_DEBUG_LOG("PopColumnsBackground()\n");
|
||||
ImVec4 pop_clip_rect = window->DrawList->_ClipRectStack.Data[window->DrawList->_ClipRectStack.Size - 2];
|
||||
window->DrawList->_CmdHeader.ClipRect = pop_clip_rect;
|
||||
|
||||
columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1);
|
||||
PopClipRect();
|
||||
}
|
||||
@ -7684,11 +7695,22 @@ void ImGui::NextColumn()
|
||||
return;
|
||||
}
|
||||
PopItemWidth();
|
||||
PopClipRect();
|
||||
|
||||
// Next column
|
||||
if (++columns->Current == columns->Count)
|
||||
columns->Current = 0;
|
||||
|
||||
// As a small optimization, to avoid doing PopClipRect() + SetCurrentChannel() + PushClipRect()
|
||||
// (which would needlessly attempt to update commands in the wrong channel, then pop or overwrite them),
|
||||
// We use a shortcut: we override ClipRect in window and drawlist's CmdHeader + SetCurrentChannel().
|
||||
ImGuiColumnData* column = &columns->Columns[columns->Current];
|
||||
window->ClipRect = column->ClipRect;
|
||||
window->DrawList->_CmdHeader.ClipRect = column->ClipRect.ToVec4();
|
||||
//PopClipRect();
|
||||
|
||||
const float column_padding = g.Style.ItemSpacing.x;
|
||||
columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
|
||||
if (++columns->Current < columns->Count)
|
||||
if (columns->Current > 0)
|
||||
{
|
||||
// Columns 1+ ignore IndentX (by canceling it out)
|
||||
// FIXME-COLUMNS: Unnecessary, could be locked?
|
||||
@ -7701,7 +7723,6 @@ void ImGui::NextColumn()
|
||||
// Column 0 honor IndentX
|
||||
window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f);
|
||||
columns->Splitter.SetCurrentChannel(window->DrawList, 1);
|
||||
columns->Current = 0;
|
||||
columns->LineMinY = columns->LineMaxY;
|
||||
}
|
||||
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
|
||||
@ -7709,7 +7730,7 @@ void ImGui::NextColumn()
|
||||
window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
|
||||
window->DC.CurrLineTextBaseOffset = 0.0f;
|
||||
|
||||
PushColumnClipRect(columns->Current); // FIXME-COLUMNS: Could it be an overwrite?
|
||||
//PushColumnClipRect(columns->Current);
|
||||
|
||||
// FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup.
|
||||
float offset_0 = GetColumnOffset(columns->Current);
|
||||
|
Loading…
Reference in New Issue
Block a user