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Examples: DirectX10, DirectX11: try WARP software driver if hardware driver is not available. (#5924, #5562)
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@ -75,6 +75,7 @@ Other changes:
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- Misc: fixed parameters to IMGUI_DEBUG_LOG() not being dead-stripped when building
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- Misc: fixed parameters to IMGUI_DEBUG_LOG() not being dead-stripped when building
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with IMGUI_DISABLE_DEBUG_TOOLS is used. (#5901) [@Teselka]
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with IMGUI_DISABLE_DEBUG_TOOLS is used. (#5901) [@Teselka]
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- Misc: fixed compile-time detection of SSE features on MSVC 32-bits builds. (#5943) [@TheMostDiligent]
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- Misc: fixed compile-time detection of SSE features on MSVC 32-bits builds. (#5943) [@TheMostDiligent]
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- Examples: DirectX10, DirectX11: try WARP software driver if hardware driver is not available. (#5924, #5562)
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- Backends: Allegro5: restoring using al_draw_indexed_prim() when Allegro version is >= 5.2.5. (#5937) [@Espyo]
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- Backends: Allegro5: restoring using al_draw_indexed_prim() when Allegro version is >= 5.2.5. (#5937) [@Espyo]
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- Backends: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored as we were using
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- Backends: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored as we were using
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an immutable sampler. (#5502, #6001, #914) [@martin-ejdestig, @rytisss]
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an immutable sampler. (#5502, #6001, #914) [@martin-ejdestig, @rytisss]
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@ -182,7 +182,10 @@ bool CreateDeviceD3D(HWND hWnd)
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UINT createDeviceFlags = 0;
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UINT createDeviceFlags = 0;
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//createDeviceFlags |= D3D10_CREATE_DEVICE_DEBUG;
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//createDeviceFlags |= D3D10_CREATE_DEVICE_DEBUG;
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if (D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, D3D10_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice) != S_OK)
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HRESULT res = D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, D3D10_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice);
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if (res == DXGI_ERROR_UNSUPPORTED) // Try high-performance WARP software driver if hardware is not available.
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res = D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_WARP, NULL, createDeviceFlags, D3D10_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice);
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if (res != S_OK)
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return false;
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return false;
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CreateRenderTarget();
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CreateRenderTarget();
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@ -185,7 +185,10 @@ bool CreateDeviceD3D(HWND hWnd)
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//createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
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//createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
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D3D_FEATURE_LEVEL featureLevel;
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D3D_FEATURE_LEVEL featureLevel;
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const D3D_FEATURE_LEVEL featureLevelArray[2] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_0, };
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const D3D_FEATURE_LEVEL featureLevelArray[2] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_0, };
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if (D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext) != S_OK)
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HRESULT res = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext);
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if (res == DXGI_ERROR_UNSUPPORTED) // Try high-performance WARP software driver if hardware is not available.
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res = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_WARP, NULL, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext);
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if (res != S_OK)
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return false;
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return false;
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CreateRenderTarget();
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CreateRenderTarget();
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