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Frozen rows (~header) still moving from menu to main layer based on freezing stat.e
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@ -44,7 +44,8 @@ Other changes:
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debugging, Allegro). (#4857, #5937)
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debugging, Allegro). (#4857, #5937)
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- Tables, Nav, Scrolling: fixed scrolling functions and focus tracking with frozen rows and
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- Tables, Nav, Scrolling: fixed scrolling functions and focus tracking with frozen rows and
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frozen columns. Windows now have a better understanding of outer/inner decoration sizes,
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frozen columns. Windows now have a better understanding of outer/inner decoration sizes,
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which should later lead us toward more flexible uses of menu/status bars. (#5143, #4868, #3692)
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which should later lead us toward more flexible uses of menu/status bars. (#5143, #3692)
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- Tables, Nav: frozen columns are not part of menu layer and can be crossed over. (#5143, #3692)
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- Tables, Columns: fixed cases where empty columns may lead to empty ImDrawCmd. (#4857, #5937)
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- Tables, Columns: fixed cases where empty columns may lead to empty ImDrawCmd. (#4857, #5937)
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- Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of
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- Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of
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compile-time, being consistent with our support for io.ConfigMacOSXBehaviors and making it
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compile-time, being consistent with our support for io.ConfigMacOSXBehaviors and making it
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@ -964,7 +964,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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const int column_n = table->DisplayOrderToIndex[order_n];
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const int column_n = table->DisplayOrderToIndex[order_n];
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ImGuiTableColumn* column = &table->Columns[column_n];
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ImGuiTableColumn* column = &table->Columns[column_n];
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column->NavLayerCurrent = (ImS8)((table->FreezeRowsCount > 0 || column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main);
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column->NavLayerCurrent = (ImS8)(table->FreezeRowsCount > 0 ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); // Use Count NOT request so Header line changes layer when frozen
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if (offset_x_frozen && table->FreezeColumnsCount == visible_n)
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if (offset_x_frozen && table->FreezeColumnsCount == visible_n)
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{
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{
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@ -1846,10 +1846,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
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// get the new cursor position.
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// get the new cursor position.
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if (unfreeze_rows_request)
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if (unfreeze_rows_request)
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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table->Columns[column_n].NavLayerCurrent = ImGuiNavLayer_Main;
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ImGuiTableColumn* column = &table->Columns[column_n];
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column->NavLayerCurrent = (ImS8)((column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main);
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}
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if (unfreeze_rows_actual)
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if (unfreeze_rows_actual)
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{
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{
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IM_ASSERT(table->IsUnfrozenRows == false);
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IM_ASSERT(table->IsUnfrozenRows == false);
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