1
0
mirror of https://github.com/ocornut/imgui.git synced 2024-09-25 03:58:36 +02:00

Internals: Moved some of the SliderBehaviorT code into SliderBehavior to reduce the amount of instanciated code.

This commit is contained in:
omar 2018-06-25 14:01:21 +02:00
parent a1ec7723ef
commit 9d67d18d86

View File

@ -9073,14 +9073,9 @@ template<typename TYPE, typename SIGNEDTYPE, typename FLOATTYPE>
static bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, TYPE* v, const TYPE v_min, const TYPE v_max, const char* format, float power, ImGuiSliderFlags flags) static bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, TYPE* v, const TYPE v_min, const TYPE v_max, const char* format, float power, ImGuiSliderFlags flags)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = g.CurrentWindow;
const ImGuiStyle& style = g.Style; const ImGuiStyle& style = g.Style;
// Draw frame
const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
RenderNavHighlight(bb, id);
RenderFrame(bb.Min, bb.Max, frame_col, true, style.FrameRounding);
const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0; const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0;
const bool is_decimal = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); const bool is_decimal = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double);
const bool is_power = (power != 1.0f) && is_decimal; const bool is_power = (power != 1.0f) && is_decimal;
@ -9241,10 +9236,16 @@ static bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType d
} }
// For 32-bits and larger types, slider bounds are limited to half the natural type range. // For 32-bits and larger types, slider bounds are limited to half the natural type range.
// So e.g. an integer Slider between INT_MAX-10 and INT_MAX will fail, but an integer Slider between INT_MAX/2-10 and INT_MAX/2. // So e.g. an integer Slider between INT_MAX-10 and INT_MAX will fail, but an integer Slider between INT_MAX/2-10 and INT_MAX/2 will be ok.
// It would be possible to life that limitation with some work but it doesn't seem to be work it for sliders. // It would be possible to lift that limitation with some work but it doesn't seem to be worth it for sliders.
bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags) bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags)
{ {
// Draw frame
ImGuiContext& g = *GImGui;
const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
RenderNavHighlight(bb, id);
RenderFrame(bb.Min, bb.Max, frame_col, true, g.Style.FrameRounding);
switch (data_type) switch (data_type)
{ {
case ImGuiDataType_S32: case ImGuiDataType_S32:
@ -9520,7 +9521,7 @@ static bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed
if (g.IO.KeyShift) if (g.IO.KeyShift)
adjust_delta *= 10.0f; adjust_delta *= 10.0f;
} }
if (g.ActiveIdSource == ImGuiInputSource_Nav) else if (g.ActiveIdSource == ImGuiInputSource_Nav)
{ {
int decimal_precision = (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImParseFormatPrecision(format, 3) : 0; int decimal_precision = (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImParseFormatPrecision(format, 3) : 0;
adjust_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard|ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x; adjust_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard|ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x;