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MultiSelect: moved RequestClear output so it'll match request list version better. Use Storage->RangeSrcItem in EndMultiSelect().
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@ -7213,7 +7213,8 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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if (ms->IsFocused)
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{
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if (ms->BeginIO.RangeSrcReset || (ms->RangeSrcPassedBy == false && ms->BeginIO.RangeSrcItem != ImGuiSelectionUserData_Invalid))
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// We currently don't allow user code to modify RangeSrcItem by writing to BeginIO's version, but that would be an easy change here.
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if (ms->BeginIO.RangeSrcReset || (ms->RangeSrcPassedBy == false && ms->BeginIO.RangeSrcItem != ImGuiSelectionUserData_Invalid)) // Can't read storage->RangeSrcItem here! (see tests)
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{
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IMGUI_DEBUG_LOG_SELECTION("[selection] EndMultiSelect: Reset RangeSrcItem.\n"); // Will set be to NavId.
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ms->Storage->RangeSrcItem = ImGuiSelectionUserData_Invalid;
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@ -7396,7 +7397,14 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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// Mouse Pressed: Ctrl+Shift | n/a | Dst=item, Sel=!Sel => SetRange Src-Dst
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//----------------------------------------------------------------------------------------
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ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
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const ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
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if (!is_multiselect)
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ms->EndIO.RequestClear = true;
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else if ((input_source == ImGuiInputSource_Mouse || g.NavActivateId == id) && !is_ctrl)
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ms->EndIO.RequestClear = true;
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else if ((input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Gamepad) && is_shift && !is_ctrl)
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ms->EndIO.RequestClear = true; // With is_false==false the RequestClear was done in BeginIO, not necessary to do again.
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int range_direction;
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ms->EndIO.RequestSetRange = true;
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if (is_shift && is_multiselect)
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@ -7419,21 +7427,6 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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ImGuiSelectionUserData range_dst_item = item_data;
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ms->EndIO.RangeFirstItem = (range_direction > 0) ? ms->EndIO.RangeSrcItem : range_dst_item;
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ms->EndIO.RangeLastItem = (range_direction > 0) ? range_dst_item : ms->EndIO.RangeSrcItem;
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if (!is_multiselect)
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{
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ms->EndIO.RequestClear = true;
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}
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else if (input_source == ImGuiInputSource_Mouse || g.NavActivateId == id)
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{
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if (!is_ctrl)
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ms->EndIO.RequestClear = true;
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}
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else if (input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Gamepad)
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{
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if (is_shift && !is_ctrl) // Without Shift the RequestClear was done in BeginIO, not necessary to do again.
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ms->EndIO.RequestClear = true;
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}
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}
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// Update/store the selection state of the Source item (used by CTRL+SHIFT, when Source is unselected we perform a range unselect)
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