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@ -4566,23 +4566,19 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (g.ActiveId == id)
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if (g.ActiveId == id)
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{
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{
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// Declare some inputs, the other are registered and polled via Shortcut() routing system.
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// Declare some inputs, the other are registered and polled via Shortcut() routing system.
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// FIXME: The reason we don't use Shortcut() is we would need a routing flag to specify multiple mods, or to all mods combinaison into individual shortcuts.
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const ImGuiKey always_owned_keys[] = { ImGuiKey_LeftArrow, ImGuiKey_RightArrow, ImGuiKey_Enter, ImGuiKey_KeypadEnter, ImGuiKey_Delete, ImGuiKey_Backspace, ImGuiKey_Home, ImGuiKey_End };
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for (ImGuiKey key : always_owned_keys)
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SetKeyOwner(key, id);
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if (user_clicked)
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if (user_clicked)
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SetKeyOwner(ImGuiKey_MouseLeft, id);
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SetKeyOwner(ImGuiKey_MouseLeft, id);
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g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
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g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
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SetKeyOwner(ImGuiKey_LeftArrow, id);
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SetKeyOwner(ImGuiKey_RightArrow, id);
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if (is_multiline || (flags & ImGuiInputTextFlags_CallbackHistory))
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if (is_multiline || (flags & ImGuiInputTextFlags_CallbackHistory))
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{
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{
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g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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SetKeyOwner(ImGuiKey_UpArrow, id);
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SetKeyOwner(ImGuiKey_UpArrow, id);
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SetKeyOwner(ImGuiKey_DownArrow, id);
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SetKeyOwner(ImGuiKey_DownArrow, id);
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}
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}
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SetKeyOwner(ImGuiKey_Enter, id);
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SetKeyOwner(ImGuiKey_KeypadEnter, id);
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SetKeyOwner(ImGuiKey_Delete, id);
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SetKeyOwner(ImGuiKey_Backspace, id);
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SetKeyOwner(ImGuiKey_Home, id);
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SetKeyOwner(ImGuiKey_End, id);
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if (is_multiline)
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if (is_multiline)
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{
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{
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SetKeyOwner(ImGuiKey_PageUp, id);
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SetKeyOwner(ImGuiKey_PageUp, id);
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