mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-12 02:00:58 +01:00
Backends: GLFW: added ImGui_ImplGlfw_SetCallbacksChainForAllWindows(). (#6142)
This commit is contained in:
parent
265b88273e
commit
a085581057
@ -108,6 +108,7 @@ struct ImGui_ImplGlfw_Data
|
|||||||
GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT];
|
GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT];
|
||||||
ImVec2 LastValidMousePos;
|
ImVec2 LastValidMousePos;
|
||||||
bool InstalledCallbacks;
|
bool InstalledCallbacks;
|
||||||
|
bool CallbacksChainForAllWindows;
|
||||||
|
|
||||||
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
|
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
|
||||||
GLFWwindowfocusfun PrevUserCallbackWindowFocus;
|
GLFWwindowfocusfun PrevUserCallbackWindowFocus;
|
||||||
@ -270,10 +271,16 @@ static void ImGui_ImplGlfw_UpdateKeyModifiers()
|
|||||||
io.AddKeyEvent(ImGuiMod_Super, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS));
|
io.AddKeyEvent(ImGuiMod_Super, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static bool ImGui_ImplGlfw_ShouldChainCallback(GLFWwindow* window)
|
||||||
|
{
|
||||||
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
|
return bd->CallbacksChainForAllWindows ? true : (window == bd->Window);
|
||||||
|
}
|
||||||
|
|
||||||
void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
|
void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
|
||||||
{
|
{
|
||||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
if (bd->PrevUserCallbackMousebutton != nullptr && window == bd->Window)
|
if (bd->PrevUserCallbackMousebutton != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||||
bd->PrevUserCallbackMousebutton(window, button, action, mods);
|
bd->PrevUserCallbackMousebutton(window, button, action, mods);
|
||||||
|
|
||||||
ImGui_ImplGlfw_UpdateKeyModifiers();
|
ImGui_ImplGlfw_UpdateKeyModifiers();
|
||||||
@ -286,7 +293,7 @@ void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int acti
|
|||||||
void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
|
void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
|
||||||
{
|
{
|
||||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
if (bd->PrevUserCallbackScroll != nullptr && window == bd->Window)
|
if (bd->PrevUserCallbackScroll != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||||
bd->PrevUserCallbackScroll(window, xoffset, yoffset);
|
bd->PrevUserCallbackScroll(window, xoffset, yoffset);
|
||||||
|
|
||||||
#ifdef __EMSCRIPTEN__
|
#ifdef __EMSCRIPTEN__
|
||||||
@ -334,7 +341,7 @@ static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
|
|||||||
void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, int action, int mods)
|
void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, int action, int mods)
|
||||||
{
|
{
|
||||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
if (bd->PrevUserCallbackKey != nullptr && window == bd->Window)
|
if (bd->PrevUserCallbackKey != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||||
bd->PrevUserCallbackKey(window, keycode, scancode, action, mods);
|
bd->PrevUserCallbackKey(window, keycode, scancode, action, mods);
|
||||||
|
|
||||||
if (action != GLFW_PRESS && action != GLFW_RELEASE)
|
if (action != GLFW_PRESS && action != GLFW_RELEASE)
|
||||||
@ -353,7 +360,7 @@ void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, i
|
|||||||
void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
|
void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
|
||||||
{
|
{
|
||||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
if (bd->PrevUserCallbackWindowFocus != nullptr && window == bd->Window)
|
if (bd->PrevUserCallbackWindowFocus != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||||
bd->PrevUserCallbackWindowFocus(window, focused);
|
bd->PrevUserCallbackWindowFocus(window, focused);
|
||||||
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
@ -363,7 +370,7 @@ void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
|
|||||||
void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
|
void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
|
||||||
{
|
{
|
||||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
if (bd->PrevUserCallbackCursorPos != nullptr && window == bd->Window)
|
if (bd->PrevUserCallbackCursorPos != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||||
bd->PrevUserCallbackCursorPos(window, x, y);
|
bd->PrevUserCallbackCursorPos(window, x, y);
|
||||||
if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
|
if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
|
||||||
return;
|
return;
|
||||||
@ -378,7 +385,7 @@ void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
|
|||||||
void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
|
void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
|
||||||
{
|
{
|
||||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
if (bd->PrevUserCallbackCursorEnter != nullptr && window == bd->Window)
|
if (bd->PrevUserCallbackCursorEnter != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||||
bd->PrevUserCallbackCursorEnter(window, entered);
|
bd->PrevUserCallbackCursorEnter(window, entered);
|
||||||
if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
|
if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
|
||||||
return;
|
return;
|
||||||
@ -400,7 +407,7 @@ void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
|
|||||||
void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
|
void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
|
||||||
{
|
{
|
||||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
if (bd->PrevUserCallbackChar != nullptr && window == bd->Window)
|
if (bd->PrevUserCallbackChar != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||||
bd->PrevUserCallbackChar(window, c);
|
bd->PrevUserCallbackChar(window, c);
|
||||||
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
@ -472,6 +479,16 @@ void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window)
|
|||||||
bd->PrevUserCallbackMonitor = nullptr;
|
bd->PrevUserCallbackMonitor = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set to 'true' to enable chaining installed callbacks for all windows (including secondary viewports created by backends or by user.
|
||||||
|
// This is 'false' by default meaning we only chain callbacks for the main viewport.
|
||||||
|
// We cannot set this to 'true' by default because user callbacks code may be not testing the 'window' parameter of their callback.
|
||||||
|
// If you set this to 'true' your user callback code will need to make sure you are testing the 'window' parameter.
|
||||||
|
void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows)
|
||||||
|
{
|
||||||
|
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||||
|
bd->CallbacksChainForAllWindows = chain_for_all_windows;
|
||||||
|
}
|
||||||
|
|
||||||
static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
|
static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
|
||||||
{
|
{
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
@ -25,13 +25,17 @@ IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool ins
|
|||||||
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
|
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
|
||||||
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
|
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
|
||||||
|
|
||||||
// GLFW callbacks (installer)
|
// GLFW callbacks install
|
||||||
// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any.
|
// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any.
|
||||||
// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks.
|
// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks.
|
||||||
IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
|
IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
|
||||||
IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
|
IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
|
||||||
|
|
||||||
// GLFW callbacks (individual callbacks to call if you didn't install callbacks)
|
// GFLW callbacks options:
|
||||||
|
// - Set 'chain_for_all_windows=true' to enable chaining callbacks for all windows (including secondary viewports created by backends or by user)
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows);
|
||||||
|
|
||||||
|
// GLFW callbacks (individual callbacks to call yourself if you didn't install callbacks)
|
||||||
IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84
|
IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84
|
||||||
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84
|
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84
|
||||||
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87
|
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87
|
||||||
|
@ -90,6 +90,9 @@ All changes:
|
|||||||
is surprisingly costly on Mac with latest SDL (may be fixed in next SDL version). (#6113)
|
is surprisingly costly on Mac with latest SDL (may be fixed in next SDL version). (#6113)
|
||||||
- Backends: GLFW: Registering custom low-level mouse wheel handler to get more accurate
|
- Backends: GLFW: Registering custom low-level mouse wheel handler to get more accurate
|
||||||
scrolling impulses on Emscripten. (#4019, #6096) [@ocornut, @wolfpld, @tolopolarity]
|
scrolling impulses on Emscripten. (#4019, #6096) [@ocornut, @wolfpld, @tolopolarity]
|
||||||
|
- Backends: GLFW: Added ImGui_ImplGlfw_SetCallbacksChainForAllWindows() to instruct backend
|
||||||
|
to chain callbacks even for secondary viewports/windows. User callbacks may need to test
|
||||||
|
the 'window' parameter. (#6142)
|
||||||
- Backends: WebGPU: Fix building for latest WebGPU specs (remove implicit layout generation).
|
- Backends: WebGPU: Fix building for latest WebGPU specs (remove implicit layout generation).
|
||||||
(#6117, #4116, #3632) [@tonygrue, @bfierz]
|
(#6117, #4116, #3632) [@tonygrue, @bfierz]
|
||||||
- Examples: refactord all examples to use a "MainLoopStep()" function. This is in order
|
- Examples: refactord all examples to use a "MainLoopStep()" function. This is in order
|
||||||
|
Loading…
Reference in New Issue
Block a user