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Nav: moved RenderNavHighlight() calls of TreeNode and Selectable out of if (hovered || selected) tests. Should make no difference as NavId currently returns hovered. (#1861, #4242)
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@ -1115,7 +1115,7 @@ static void ShowDemoWindowWidgets()
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static bool selection[5] = { false, true, false, false, false };
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static bool selection[5] = { false, true, false, false, false };
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ImGui::Selectable("1. I am selectable", &selection[0]);
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ImGui::Selectable("1. I am selectable", &selection[0]);
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ImGui::Selectable("2. I am selectable", &selection[1]);
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ImGui::Selectable("2. I am selectable", &selection[1]);
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ImGui::Text("3. I am not selectable");
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ImGui::Text("(I am not selectable)");
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ImGui::Selectable("4. I am selectable", &selection[3]);
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ImGui::Selectable("4. I am selectable", &selection[3]);
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if (ImGui::Selectable("5. I am double clickable", selection[4], ImGuiSelectableFlags_AllowDoubleClick))
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if (ImGui::Selectable("5. I am double clickable", selection[4], ImGuiSelectableFlags_AllowDoubleClick))
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if (ImGui::IsMouseDoubleClicked(0))
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if (ImGui::IsMouseDoubleClicked(0))
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@ -2921,7 +2921,6 @@ void ImGui::TableHeader(const char* label)
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const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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//RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
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//RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
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TableSetBgColor(ImGuiTableBgTarget_CellBg, col, table->CurrentColumn);
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TableSetBgColor(ImGuiTableBgTarget_CellBg, col, table->CurrentColumn);
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RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
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}
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}
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else
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else
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{
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{
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@ -2929,6 +2928,7 @@ void ImGui::TableHeader(const char* label)
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if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0)
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if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0)
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TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn);
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TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn);
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}
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}
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RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
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if (held)
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if (held)
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table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n;
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table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n;
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window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f;
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window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f;
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@ -5943,8 +5943,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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{
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{
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const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false);
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RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false);
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RenderNavHighlight(frame_bb, id, nav_highlight_flags);
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}
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}
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RenderNavHighlight(frame_bb, id, nav_highlight_flags);
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if (flags & ImGuiTreeNodeFlags_Bullet)
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if (flags & ImGuiTreeNodeFlags_Bullet)
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RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.5f, text_pos.y + g.FontSize * 0.5f), text_col);
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RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.5f, text_pos.y + g.FontSize * 0.5f), text_col);
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else if (!is_leaf)
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else if (!is_leaf)
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@ -6207,8 +6207,8 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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{
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{
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const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
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RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
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RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
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}
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}
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RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
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if (span_all_columns && window->DC.CurrentColumns)
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if (span_all_columns && window->DC.CurrentColumns)
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PopColumnsBackground();
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PopColumnsBackground();
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