diff --git a/backends/imgui_impl_allegro5.cpp b/backends/imgui_impl_allegro5.cpp index 43b04f6b9..8eb63614a 100644 --- a/backends/imgui_impl_allegro5.cpp +++ b/backends/imgui_impl_allegro5.cpp @@ -16,6 +16,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2021-12-08: Renderer: Fixed mishandling of the the ImDrawCmd::IdxOffset field! This is an old bug but it never had an effect until some internal rendering changes in 1.86. // 2021-08-17: Calling io.AddFocusEvent() on ALLEGRO_EVENT_DISPLAY_SWITCH_OUT/ALLEGRO_EVENT_DISPLAY_SWITCH_IN events. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). // 2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) @@ -155,7 +156,6 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data) } // Render command lists - int idx_offset = 0; ImVec2 clip_off = draw_data->DisplayPos; for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) { @@ -180,9 +180,8 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data) // Apply scissor/clipping rectangle, Draw ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->GetTexID(); al_set_clipping_rectangle(clip_min.x, clip_min.y, clip_max.x - clip_min.x, clip_max.y - clip_min.y); - al_draw_prim(&vertices[0], bd->VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST); + al_draw_prim(&vertices[0], bd->VertexDecl, texture, pcmd->IdxOffset, pcmd->IdxOffset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST); } - idx_offset += pcmd->ElemCount; } } diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 9aa7f2b42..6f7553e9f 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -90,8 +90,8 @@ Other Changes: - Backends: Vulkan: Call vkCmdSetScissor() at the end of render with a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame. (#4644) -- Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. This is an old bug, - but due to the way we created drawlists, it never had any visible side-effect before. +- Backends: OpenGL2, Allegro5, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. + This is an old bug, but due to the way we created drawlists, it never had any visible side-effect before. The new code for handling Modal and CTRL+Tab dimming/whitening recently made the bug surface. (#4790) - Backends: DX12: Fixed DRAW_EMPTY_SCISSOR_RECTANGLE warnings. (#4775) - Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices,