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Docs: added more references to IsKeyDown(), InFlags. (#8317)
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@ -153,11 +153,12 @@ Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v
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Breaking changes:
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- Commented out pre-1.87 IO system (equivalent to using IMGUI_DISABLE_OBSOLETE_KEYIO or IMGUI_DISABLE_OBSOLETE_FUNCTIONS before).
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- io.KeyMap[] and io.KeysDown[] are removed (obsoleted February 2022).
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- io.KeyMap[] and io.KeysDown[] are removed (obsoleted February 2022). Use IsKeyDown() instead.
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- io.NavInputs[] and ImGuiNavInput are removed (obsoleted July 2022).
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- Pre-1.87 backends are not supported:
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- backends need to call io.AddKeyEvent(), io.AddMouseEvent() instead of writing to io.KeysDown[], io.MouseDown[] fields.
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- backends need to call io.AddKeyAnalogEvent() for gamepad values instead of writing to io.NavInputs[] fields.
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- you can use IsKeyDown() instead of reading from io.KeysDown[].
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- For more references:
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- read 1.87 and 1.88 part of API BREAKING CHANGES in imgui.cpp or read Changelog for 1.87 and 1.88.
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- read https://github.com/ocornut/imgui/issues/4921
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@ -2390,6 +2391,7 @@ Breaking Changes:
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- For all calls to IO new functions, the Dear ImGui context should be bound/current.
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- Reworked IO keyboard input API: (#4921, #2625, #3724) [@thedmd, @ocornut]
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- Added io.AddKeyEvent() function, obsoleting writing directly to io.KeyMap[], io.KeysDown[] arrays.
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- You can use IsKeyDown() instead of reading from io.KeysDown[].
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- For keyboard modifiers, you can call io.AddKeyEvent() with ImGuiKey_ModXXX values,
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obsoleting writing directly to io.KeyCtrl, io.KeyShift etc.
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- Added io.SetKeyEventNativeData() function (optional) to pass native and old legacy indices.
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@ -647,7 +647,7 @@ CODE
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- Backend writing to io.MouseHoveredViewport -> backend should call io.AddMouseViewportEvent() [Docking branch w/ multi-viewports only]
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note: for all calls to IO new functions, the Dear ImGui context should be bound/current.
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read https://github.com/ocornut/imgui/issues/4921 for details.
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- 2022/01/10 (1.87) - inputs: reworked keyboard IO. Removed io.KeyMap[], io.KeysDown[] in favor of calling io.AddKeyEvent(). Removed GetKeyIndex(), now unnecessary. All IsKeyXXX() functions now take ImGuiKey values. All features are still functional until IMGUI_DISABLE_OBSOLETE_KEYIO is defined. Read Changelog and Release Notes for details.
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- 2022/01/10 (1.87) - inputs: reworked keyboard IO. Removed io.KeyMap[], io.KeysDown[] in favor of calling io.AddKeyEvent(), ImGui::IsKeyDown(). Removed GetKeyIndex(), now unnecessary. All IsKeyXXX() functions now take ImGuiKey values. All features are still functional until IMGUI_DISABLE_OBSOLETE_KEYIO is defined. Read Changelog and Release Notes for details.
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- IsKeyPressed(MY_NATIVE_KEY_XXX) -> use IsKeyPressed(ImGuiKey_XXX)
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- IsKeyPressed(GetKeyIndex(ImGuiKey_XXX)) -> use IsKeyPressed(ImGuiKey_XXX)
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- Backend writing to io.KeyMap[],io.KeysDown[] -> backend should call io.AddKeyEvent() (+ call io.SetKeyEventNativeData() if you want legacy user code to stil function with legacy key codes).
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@ -1247,11 +1247,11 @@ struct ImGuiNextItemData
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struct ImGuiLastItemData
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{
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ImGuiID ID;
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ImGuiItemFlags ItemFlags; // See ImGuiItemFlags_
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ImGuiItemFlags ItemFlags; // See ImGuiItemFlags_ (called 'InFlags' before v1.91.4).
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ImGuiItemStatusFlags StatusFlags; // See ImGuiItemStatusFlags_
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ImRect Rect; // Full rectangle
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ImRect NavRect; // Navigation scoring rectangle (not displayed)
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// Rarely used fields are not explicitly cleared, only valid when the corresponding ImGuiItemStatusFlags ar set.
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// Rarely used fields are not explicitly cleared, only valid when the corresponding ImGuiItemStatusFlags are set.
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ImRect DisplayRect; // Display rectangle. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasDisplayRect) is set.
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ImRect ClipRect; // Clip rectangle at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasClipRect) is set..
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ImGuiKeyChord Shortcut; // Shortcut at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasShortcut) is set..
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