diff --git a/imgui.cpp b/imgui.cpp index 1516d2594..7baf6d8aa 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -5463,10 +5463,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) window->ContentsRegionRect.Max.x = window->Pos.x - window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x + ImMin(window->ScrollbarSizes.x, window->WindowBorderSize))); window->ContentsRegionRect.Max.y = window->Pos.y - window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y + ImMin(window->ScrollbarSizes.y, window->WindowBorderSize))); - // Save clipped aabb so we can access it in constant-time in FindHoveredWindow() - window->OuterRectClipped = window->Rect(); - window->OuterRectClipped.ClipWith(window->ClipRect); - // Inner rectangle // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior. @@ -5476,13 +5472,23 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) window->InnerMainRect.Max.x = window->Pos.x + window->Size.x - ImMax(window->ScrollbarSizes.x, window->WindowBorderSize); window->InnerMainRect.Max.y = window->Pos.y + window->Size.y - ImMax(window->ScrollbarSizes.y, window->WindowBorderSize); + // Outer host rectangle for drawing background and borders + ImRect host_rect = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) ? parent_window->ClipRect : viewport_rect; + + // Save clipped aabb so we can access it in constant-time in FindHoveredWindow() + window->OuterRectClipped = window->Rect(); + window->OuterRectClipped.ClipWith(host_rect); + // Inner clipping rectangle will extend a little bit outside the work region. // This is to allow e.g. Selectable or CollapsingHeader or some separators to cover that space. // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. + // FIXME: This is currently not clipped by the host rectangle, which is misleading because our call to PushClipRect() below will do it anyway. + // If we fix the value in InnerClipRect, which is desirable, we need to fix the two lines of code relying on it. window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerMainRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize))); window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerMainRect.Min.y); window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerMainRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize))); window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerMainRect.Max.y); + //window->InnerClipRect.ClipWithFull(host_rect); // DRAWING @@ -5490,10 +5496,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) window->DrawList->Clear(); window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0); window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID); - if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) - PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true); - else - PushClipRect(viewport_rect.Min, viewport_rect.Max, true); + PushClipRect(host_rect.Min, host_rect.Max, false); // Draw modal window background (darkens what is behind them, all viewports) const bool dim_bg_for_modal = (flags & ImGuiWindowFlags_Modal) && window == GetFrontMostPopupModal() && window->HiddenFramesCannotSkipItems <= 0; diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 1bc4a244f..af0700c4e 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -2056,14 +2056,17 @@ static void ShowDemoWindowLayout() bool scroll_to = ImGui::Button("Scroll To Pos"); ImGui::SameLine(130); scroll_to |= ImGui::DragInt("##pos_y", &scroll_to_px, 1.00f, 0, 9999, "Y = %d px"); ImGui::PopItemWidth(); - if (scroll_to) track = false; + if (scroll_to) + track = false; + ImGuiStyle& style = ImGui::GetStyle(); + float child_w = (ImGui::GetContentRegionAvail().x - 4 * style.ItemSpacing.x) / 5; for (int i = 0; i < 5; i++) { if (i > 0) ImGui::SameLine(); ImGui::BeginGroup(); ImGui::Text("%s", i == 0 ? "Top" : i == 1 ? "25%" : i == 2 ? "Center" : i == 3 ? "75%" : "Bottom"); - ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(ImGui::GetWindowWidth() * 0.17f, 200.0f), true); + ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(child_w, 200.0f), true); if (scroll_to) ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_px, i * 0.25f); for (int line = 0; line < 100; line++) @@ -2078,7 +2081,8 @@ static void ShowDemoWindowLayout() ImGui::Text("Line %d", line); } } - float scroll_y = ImGui::GetScrollY(), scroll_max_y = ImGui::GetScrollMaxY(); + float scroll_y = ImGui::GetScrollY(); + float scroll_max_y = ImGui::GetScrollMaxY(); ImGui::EndChild(); ImGui::Text("%.0f/%0.f", scroll_y, scroll_max_y); ImGui::EndGroup(); diff --git a/imgui_internal.h b/imgui_internal.h index 8c4ef1d92..199cda6a0 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -1290,8 +1290,9 @@ struct IMGUI_API ImGuiWindow ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name. ImVector IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack ImRect ClipRect; // Current clipping rectangle. = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2. - ImRect OuterRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window. - ImRect InnerMainRect, InnerClipRect; + ImRect OuterRectClipped; // == WindowRect just after setup in Begin(). == window->Rect() for root window. + ImRect InnerMainRect; // + ImRect InnerClipRect; // == InnerMainRect, minus WindowPadding on each side, clipped within viewport or parent. ImRect ContentsRegionRect; // FIXME: This is currently confusing/misleading. Maximum visible content position ~~ Pos + (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis int LastFrameActive; // Last frame number the window was Active. float ItemWidthDefault;