diff --git a/imgui.cpp b/imgui.cpp index ef2b4672b..9df10b3f0 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3200,10 +3200,10 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ { if (g.IO.MouseDown[0]) { - if (!(window->Flags & ImGuiWindowFlags_NoMove)) + if (!(flags & ImGuiWindowFlags_NoMove)) { window->PosFloat += g.IO.MouseDelta; - if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings)) + if (!(flags & ImGuiWindowFlags_NoSavedSettings)) MarkSettingsDirty(); } IM_ASSERT(g.MovedWindow != NULL); @@ -3217,14 +3217,14 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ } // Tooltips always follows mouse - if (!window_pos_set_by_api && (window->Flags & ImGuiWindowFlags_Tooltip) != 0) + if (!window_pos_set_by_api && (flags & ImGuiWindowFlags_Tooltip) != 0) { ImRect rect_to_avoid(g.IO.MousePos.x - 16, g.IO.MousePos.y - 8, g.IO.MousePos.x + 28, g.IO.MousePos.y + 24); // FIXME: Completely hard-coded. Perhaps center on cursor hit-point instead? window->PosFloat = FindBestWindowPos(g.IO.MousePos, window->Size, rect_to_avoid); } // Clamp into display - if (!(window->Flags & ImGuiWindowFlags_ChildWindow) && !(window->Flags & ImGuiWindowFlags_Tooltip)) + if (!(flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip)) { if (window->AutoFitFrames <= 0 && g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing. { @@ -3237,7 +3237,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y); // Default item width. Make it proportional to window size if window manually resizes - if (window->Size.x > 0.0f && !(window->Flags & ImGuiWindowFlags_Tooltip) && !(window->Flags & ImGuiWindowFlags_AlwaysAutoResize)) + if (window->Size.x > 0.0f && !(flags & ImGuiWindowFlags_Tooltip) && !(flags & ImGuiWindowFlags_AlwaysAutoResize)) window->ItemWidthDefault = (float)(int)(window->Size.x * 0.65f); else window->ItemWidthDefault = 200.0f; @@ -3263,12 +3263,12 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ // At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing // Collapse window by double-clicking on title bar - if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) + if (!(flags & ImGuiWindowFlags_NoTitleBar)) { - if (!(window->Flags & ImGuiWindowFlags_NoCollapse) && g.HoveredWindow == window && IsMouseHoveringRect(window->TitleBarRect()) && g.IO.MouseDoubleClicked[0]) + if (!(flags & ImGuiWindowFlags_NoCollapse) && g.HoveredWindow == window && IsMouseHoveringRect(window->TitleBarRect()) && g.IO.MouseDoubleClicked[0]) { window->Collapsed = !window->Collapsed; - if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings)) + if (!(flags & ImGuiWindowFlags_NoSavedSettings)) MarkSettingsDirty(); FocusWindow(window); } @@ -3280,7 +3280,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ // Calculate auto-fit size ImVec2 size_auto_fit; - if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0) + if ((flags & ImGuiWindowFlags_Tooltip) != 0) { // Tooltip always resize. We keep the spacing symmetric on both axises for aesthetic purpose. size_auto_fit = window->SizeContents + style.WindowPadding - ImVec2(0.0f, style.ItemSpacing.y); @@ -3303,7 +3303,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ } else { - if ((window->Flags & ImGuiWindowFlags_AlwaysAutoResize) != 0) + if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0) { // Don't continuously mark settings as dirty, the size of the window doesn't need to be stored. window->Size = window->SizeFull = size_auto_fit; @@ -3312,19 +3312,19 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ { // Auto-fit only grows during the first few frames window->Size = window->SizeFull = window->AutoFitOnlyGrows ? ImMax(window->SizeFull, size_auto_fit) : size_auto_fit; - if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings)) + if (!(flags & ImGuiWindowFlags_NoSavedSettings)) MarkSettingsDirty(); } } // Draw window + handle manual resize ImRect title_bar_rect = window->TitleBarRect(); - const float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding; + const float window_rounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding; if (window->Collapsed) { // Draw title bar only window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_TitleBgCollapsed), window_rounding); - if (window->Flags & ImGuiWindowFlags_ShowBorders) + if (flags & ImGuiWindowFlags_ShowBorders) { window->DrawList->AddRect(title_bar_rect.GetTL()+ImVec2(1,1), title_bar_rect.GetBR()+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), window_rounding); window->DrawList->AddRect(title_bar_rect.GetTL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_Border), window_rounding); @@ -3333,7 +3333,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ else { ImU32 resize_col = 0; - if (!(window->Flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFrames <= 0 && !(window->Flags & ImGuiWindowFlags_NoResize)) + if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFrames <= 0 && !(flags & ImGuiWindowFlags_NoResize)) { // Manual resize grip const ImRect resize_rect(window->Rect().GetBR()-ImVec2(14,14), window->Rect().GetBR()); @@ -3349,7 +3349,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ { // Manual auto-fit when double-clicking window->SizeFull = size_auto_fit; - if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings)) + if (!(flags & ImGuiWindowFlags_NoSavedSettings)) MarkSettingsDirty(); SetActiveId(0); } @@ -3357,7 +3357,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ { // Resize window->SizeFull = ImMax(window->SizeFull + g.IO.MouseDelta, style.WindowMinSize); - if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings)) + if (!(flags & ImGuiWindowFlags_NoSavedSettings)) MarkSettingsDirty(); } @@ -3366,31 +3366,31 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ } // Scrollbar - window->ScrollbarY = (window->SizeContents.y > window->Size.y) && !(window->Flags & ImGuiWindowFlags_NoScrollbar); + window->ScrollbarY = (window->SizeContents.y > window->Size.y) && !(flags & ImGuiWindowFlags_NoScrollbar); // Window background if (bg_alpha > 0.0f) { - if ((window->Flags & ImGuiWindowFlags_ComboBox) != 0) + if ((flags & ImGuiWindowFlags_ComboBox) != 0) window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_ComboBg, bg_alpha), window_rounding); - else if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0) + else if ((flags & ImGuiWindowFlags_Tooltip) != 0) window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_TooltipBg, bg_alpha), window_rounding); - else if ((window->Flags & ImGuiWindowFlags_ChildWindow) != 0) + else if ((flags & ImGuiWindowFlags_ChildWindow) != 0) window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size-ImVec2(window->ScrollbarY?style.ScrollbarWidth:0.0f,0.0f), window->Color(ImGuiCol_ChildWindowBg, bg_alpha), window_rounding, window->ScrollbarY ? (1|8) : (0xF)); else window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_WindowBg, bg_alpha), window_rounding); } // Title bar - if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) + if (!(flags & ImGuiWindowFlags_NoTitleBar)) window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_TitleBg), window_rounding, 1|2); // Borders - if (window->Flags & ImGuiWindowFlags_ShowBorders) + if (flags & ImGuiWindowFlags_ShowBorders) { window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), window_rounding); window->DrawList->AddRect(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_Border), window_rounding); - if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) + if (!(flags & ImGuiWindowFlags_NoTitleBar)) window->DrawList->AddLine(title_bar_rect.GetBL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_Border)); } @@ -3400,7 +3400,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ // Render resize grip // (after the input handling so we don't have a frame of latency) - if (!(window->Flags & ImGuiWindowFlags_NoResize)) + if (!(flags & ImGuiWindowFlags_NoResize)) { const float r = window_rounding; const ImVec2 br = window->Rect().GetBR(); @@ -3448,13 +3448,13 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ window->AutoFitFrames--; // Title bar - if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) + if (!(flags & ImGuiWindowFlags_NoTitleBar)) { if (p_opened != NULL) CloseWindowButton(p_opened); ImVec2 text_min = window->Pos + style.FramePadding; - if (!(window->Flags & ImGuiWindowFlags_NoCollapse)) + if (!(flags & ImGuiWindowFlags_NoCollapse)) { RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true); text_min.x += g.FontSize + style.ItemInnerSpacing.x; @@ -3464,7 +3464,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ const ImVec2 text_max = window->Pos + ImVec2(window->Size.x - (p_opened ? (title_bar_rect.GetHeight()-3) : style.FramePadding.x), style.FramePadding.y*2 + text_size.y); RenderTextClipped(text_min, name, NULL, &text_size, text_max); } - if (window->Flags & ImGuiWindowFlags_Popup) + if (flags & ImGuiWindowFlags_Popup) { if (p_opened) {