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mirror of https://github.com/ocornut/imgui.git synced 2025-02-15 18:22:35 +01:00

Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660)

This commit is contained in:
ocornut 2025-02-10 12:09:44 +01:00
parent a18622c369
commit a431e1277e
3 changed files with 7 additions and 0 deletions

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@ -21,6 +21,7 @@
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2025-02-10: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler.
// 2025-01-20: Made ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode_Manual) accept an empty array. // 2025-01-20: Made ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode_Manual) accept an empty array.
// 2024-10-24: Emscripten: from SDL 2.30.9, SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f. // 2024-10-24: Emscripten: from SDL 2.30.9, SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f.
// 2024-09-09: use SDL_Vulkan_GetDrawableSize() when available. (#7967, #3190) // 2024-09-09: use SDL_Vulkan_GetDrawableSize() when available. (#7967, #3190)
@ -480,6 +481,8 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void
platform_io.Platform_SetImeDataFn = ImGui_ImplSDL2_PlatformSetImeData; platform_io.Platform_SetImeDataFn = ImGui_ImplSDL2_PlatformSetImeData;
#ifdef __EMSCRIPTEN__ #ifdef __EMSCRIPTEN__
platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplSDL2_EmscriptenOpenURL(url); return true; }; platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplSDL2_EmscriptenOpenURL(url); return true; };
#else
platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { return SDL_OpenURL(url) == 0; };
#endif #endif
// Gamepad handling // Gamepad handling

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@ -20,6 +20,7 @@
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2025-02-10: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler.
// 2025-01-20: Made ImGui_ImplSDL3_SetGamepadMode(ImGui_ImplSDL3_GamepadMode_Manual) accept an empty array. // 2025-01-20: Made ImGui_ImplSDL3_SetGamepadMode(ImGui_ImplSDL3_GamepadMode_Manual) accept an empty array.
// 2024-10-24: Emscripten: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. // 2024-10-24: Emscripten: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten.
// 2024-09-03: Update for SDL3 api changes: SDL_GetGamepads() memory ownership revert. (#7918, #7898, #7807) // 2024-09-03: Update for SDL3 api changes: SDL_GetGamepads() memory ownership revert. (#7918, #7898, #7807)
@ -464,6 +465,7 @@ static bool ImGui_ImplSDL3_Init(SDL_Window* window, SDL_Renderer* renderer, void
platform_io.Platform_SetClipboardTextFn = ImGui_ImplSDL3_SetClipboardText; platform_io.Platform_SetClipboardTextFn = ImGui_ImplSDL3_SetClipboardText;
platform_io.Platform_GetClipboardTextFn = ImGui_ImplSDL3_GetClipboardText; platform_io.Platform_GetClipboardTextFn = ImGui_ImplSDL3_GetClipboardText;
platform_io.Platform_SetImeDataFn = ImGui_ImplSDL3_PlatformSetImeData; platform_io.Platform_SetImeDataFn = ImGui_ImplSDL3_PlatformSetImeData;
platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { return SDL_OpenURL(url) == 0; };
// Gamepad handling // Gamepad handling
bd->GamepadMode = ImGui_ImplSDL3_GamepadMode_AutoFirst; bd->GamepadMode = ImGui_ImplSDL3_GamepadMode_AutoFirst;

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@ -61,6 +61,8 @@ Other changes:
handle UTF-8 regardless of system regional settings. (#7660) [@achabense] handle UTF-8 regardless of system regional settings. (#7660) [@achabense]
- Demo: Combos: demonstrate a very simple way to add a filter to a combo, - Demo: Combos: demonstrate a very simple way to add a filter to a combo,
by showing the filter inside the combo contents. (#718) by showing the filter inside the combo contents. (#718)
- Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn
handler. (#7660) [@achabense]
- Backends: Metal: Fixed a crash on application resources. (#8367, #7419) [@anszom] - Backends: Metal: Fixed a crash on application resources. (#8367, #7419) [@anszom]
- Backends: WebGPU: Fix for DAWN API rename WGPUProgrammableStageDescriptor -> WGPUComputeState. - Backends: WebGPU: Fix for DAWN API rename WGPUProgrammableStageDescriptor -> WGPUComputeState.
[@PhantomCloak] (#8369) [@PhantomCloak] (#8369)