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@ -91,7 +91,7 @@ void ImGui::ShowUserGuide()
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}
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// Demonstrate most ImGui features (big function!)
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void ImGui::ShowTestWindow(bool* opened)
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void ImGui::ShowTestWindow(bool* p_opened)
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{
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// Examples apps
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static bool show_app_metrics = false;
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@ -145,7 +145,7 @@ void ImGui::ShowTestWindow(bool* opened)
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if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar;
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if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse;
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if (!no_menu) window_flags |= ImGuiWindowFlags_MenuBar;
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if (!ImGui::Begin("ImGui Demo", opened, ImVec2(550,680), bg_alpha, window_flags))
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if (!ImGui::Begin("ImGui Demo", p_opened, ImVec2(550,680), bg_alpha, window_flags))
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{
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// Early out if the window is collapsed, as an optimization.
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ImGui::End();
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@ -779,7 +779,7 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Widgets Alignment"))
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if (ImGui::TreeNode("Widgets Width"))
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{
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static float f = 0.0f;
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ImGui::Text("PushItemWidth(100)");
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@ -950,6 +950,17 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::Text("Widget"); ImGui::SameLine();
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ImGui::SmallButton("Widget");
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// Tree
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const float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
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ImGui::Button("Button##1");
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ImGui::SameLine(0.0f, spacing);
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if (ImGui::TreeNode("Node##1")) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
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ImGui::AlignFirstTextHeightToWidgets(); // Vertically align text node a bit lower so it'll be vertically centered with upcoming widget. Otherwise you can use SmallButton (smaller fit).
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bool tree_opened = ImGui::TreeNode("Node##2"); // Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add child content.
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ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2");
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if (tree_opened) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
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ImGui::TreePop();
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}
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