1
0
mirror of https://github.com/ocornut/imgui.git synced 2024-11-12 02:00:58 +01:00

Added style.GrabSizeMin

This commit is contained in:
ocornut 2015-03-08 11:43:57 +00:00
parent 849c72c5c3
commit a5daea9408
2 changed files with 7 additions and 4 deletions

View File

@ -504,6 +504,7 @@ ImGuiStyle::ImGuiStyle()
TreeNodeSpacing = 22.0f; // Horizontal spacing when entering a tree node
ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns
ScrollBarWidth = 16.0f; // Width of the vertical scroll bar
GrabMinSize = 10.0f; // Minimum width/height of a slider or scroll bar grab
Colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
Colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
@ -3025,7 +3026,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
const float scrollbar_height = scrollbar_bb.GetHeight();
const float grab_size_y_norm = ImSaturate(window->Size.y / ImMax(window->SizeContentsFit.y, window->Size.y));
const float grab_size_y_pixels = ImMax(10.0f, scrollbar_height * grab_size_y_norm);
const float grab_size_y_pixels = ImMax(style.GrabMinSize, scrollbar_height * grab_size_y_norm);
// Handle input right away (none of the code above is relying on scrolling position)
bool held = false;
@ -4641,9 +4642,9 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
const float grab_size_in_units = 1.0f; // In 'v' units. Probably needs to be parametrized, based on a 'v_step' value? decimal precision?
float grab_size_in_pixels;
if (decimal_precision > 0 || is_unbound)
grab_size_in_pixels = 10.0f;
grab_size_in_pixels = style.GrabMinSize;
else
grab_size_in_pixels = ImMax(grab_size_in_units * (w / (v_max-v_min+1.0f)), 10.0f); // Integer sliders
grab_size_in_pixels = ImMax(grab_size_in_units * (w / (v_max-v_min+1.0f)), style.GrabMinSize); // Integer sliders
const float slider_effective_w = slider_bb.GetWidth() - grab_size_in_pixels;
const float slider_effective_x1 = slider_bb.Min.x + grab_size_in_pixels*0.5f;
const float slider_effective_x2 = slider_bb.Max.x - grab_size_in_pixels*0.5f;
@ -8339,7 +8340,8 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
ImGui::SliderFloat("TreeNodeSpacing", &style.TreeNodeSpacing, 0.0f, 20.0f, "%.0f");
ImGui::SliderFloat("ScrollBarWidth", &style.ScrollBarWidth, 0.0f, 20.0f, "%.0f");
ImGui::SliderFloat("ScrollBarWidth", &style.ScrollBarWidth, 1.0f, 20.0f, "%.0f");
ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
ImGui::TreePop();
}

View File

@ -533,6 +533,7 @@ struct ImGuiStyle
float TreeNodeSpacing; // Horizontal spacing when entering a tree node
float ColumnsMinSpacing; // Minimum horizontal spacing between two columns
float ScrollBarWidth; // Width of the vertical scroll bar
float GrabMinSize; // Minimum width/height of a slider or scroll bar grab
ImVec4 Colors[ImGuiCol_COUNT];
IMGUI_API ImGuiStyle();