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Revert 978c84d2e9
because int32 >> 32 tends to warns on some compilers/settings. Add ImU64 type. (#1184)
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@ -2610,7 +2610,7 @@ static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_list, ImDr
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// 'glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);'
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// Your own engine or render API may use different parameters or function calls to specify index sizes. 2 and 4 bytes indices are generally supported by most API.
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// B) If for some reason you cannot use 4 bytes indices or don't want to, a workaround is to call BeginChild()/EndChild() before reaching the 64K limit to split your draw commands in multiple draw lists.
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IM_ASSERT((draw_list->_VtxCurrentIdx >> (sizeof(ImDrawIdx)*8)) == 0); // Too many vertices in same ImDrawList. See comment above.
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IM_ASSERT(((ImU64)draw_list->_VtxCurrentIdx >> (sizeof(ImDrawIdx)*8)) == 0); // Too many vertices in same ImDrawList. See comment above.
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out_render_list.push_back(draw_list);
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GImGui->IO.MetricsRenderVertices += draw_list->VtxBuffer.Size;
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5
imgui.h
5
imgui.h
@ -79,6 +79,11 @@ typedef int ImGuiSelectableFlags; // flags for Selectable() // e
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typedef int ImGuiTreeNodeFlags; // flags for TreeNode*(), Collapsing*() // enum ImGuiTreeNodeFlags_
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typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
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typedef void (*ImGuiSizeConstraintCallback)(ImGuiSizeConstraintCallbackData* data);
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#ifdef _MSC_VER
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typedef unsigned __int64 ImU64; // 64-bit unsigned integer
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#else
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typedef unsigned long long ImU64; // 64-bit unsigned integer
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#endif
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// Others helpers at bottom of the file:
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// class ImVector<> // Lightweight std::vector like class.
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