mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-28 09:30:56 +01:00
Revert 978c84d2e9
because int32 >> 32 tends to warns on some compilers/settings. Add ImU64 type. (#1184)
This commit is contained in:
parent
e47cf79773
commit
a5e0210902
@ -2610,7 +2610,7 @@ static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_list, ImDr
|
|||||||
// 'glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);'
|
// 'glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);'
|
||||||
// Your own engine or render API may use different parameters or function calls to specify index sizes. 2 and 4 bytes indices are generally supported by most API.
|
// Your own engine or render API may use different parameters or function calls to specify index sizes. 2 and 4 bytes indices are generally supported by most API.
|
||||||
// B) If for some reason you cannot use 4 bytes indices or don't want to, a workaround is to call BeginChild()/EndChild() before reaching the 64K limit to split your draw commands in multiple draw lists.
|
// B) If for some reason you cannot use 4 bytes indices or don't want to, a workaround is to call BeginChild()/EndChild() before reaching the 64K limit to split your draw commands in multiple draw lists.
|
||||||
IM_ASSERT((draw_list->_VtxCurrentIdx >> (sizeof(ImDrawIdx)*8)) == 0); // Too many vertices in same ImDrawList. See comment above.
|
IM_ASSERT(((ImU64)draw_list->_VtxCurrentIdx >> (sizeof(ImDrawIdx)*8)) == 0); // Too many vertices in same ImDrawList. See comment above.
|
||||||
|
|
||||||
out_render_list.push_back(draw_list);
|
out_render_list.push_back(draw_list);
|
||||||
GImGui->IO.MetricsRenderVertices += draw_list->VtxBuffer.Size;
|
GImGui->IO.MetricsRenderVertices += draw_list->VtxBuffer.Size;
|
||||||
|
5
imgui.h
5
imgui.h
@ -79,6 +79,11 @@ typedef int ImGuiSelectableFlags; // flags for Selectable() // e
|
|||||||
typedef int ImGuiTreeNodeFlags; // flags for TreeNode*(), Collapsing*() // enum ImGuiTreeNodeFlags_
|
typedef int ImGuiTreeNodeFlags; // flags for TreeNode*(), Collapsing*() // enum ImGuiTreeNodeFlags_
|
||||||
typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
|
typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
|
||||||
typedef void (*ImGuiSizeConstraintCallback)(ImGuiSizeConstraintCallbackData* data);
|
typedef void (*ImGuiSizeConstraintCallback)(ImGuiSizeConstraintCallbackData* data);
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
typedef unsigned __int64 ImU64; // 64-bit unsigned integer
|
||||||
|
#else
|
||||||
|
typedef unsigned long long ImU64; // 64-bit unsigned integer
|
||||||
|
#endif
|
||||||
|
|
||||||
// Others helpers at bottom of the file:
|
// Others helpers at bottom of the file:
|
||||||
// class ImVector<> // Lightweight std::vector like class.
|
// class ImVector<> // Lightweight std::vector like class.
|
||||||
|
Loading…
Reference in New Issue
Block a user