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Refactors & Abstractions
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@ -2,70 +2,59 @@ if(IMGUI_IMPL_OPENGL2 OR IMGUI_IMPL_OPENGL3)
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find_package(OpenGL)
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endif()
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if(IMGUI_IMPL_WIN32)
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add_library_ns(imgui win32 STATIC imgui_impl_win32.cpp)
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target_include_dir_iface(imgui-win32 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} include PRIVATE ${IMGUI_INC_DIR})
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install_target_and_headers(imgui win32
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imgui_impl_win32.h
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macro(add_backend backend)
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# Construct source and header file names from the backend name
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set(SOURCE_FILE "imgui_impl_${backend}.cpp")
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set(HEADER_FILE "imgui_impl_${backend}.h")
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# Add a library for the backend
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add_library_ns(imgui ${backend} STATIC ${SOURCE_FILE})
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# Set up include directories
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target_include_dir_iface(imgui-${backend} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} include PRIVATE ${IMGUI_INC_DIR})
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# Install the target and the corresponding header file
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install_target_and_headers(imgui ${backend}
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${HEADER_FILE}
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)
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endmacro()
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if(IMGUI_IMPL_WIN32)
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add_backend(win32)
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endif()
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if(OpenGL_FOUND)
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if(IMGUI_IMPL_OPENGL2)
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add_library_ns(imgui opengl2 STATIC imgui_impl_opengl2.cpp)
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target_include_dir_iface(imgui-opengl2 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} include PRIVATE ${IMGUI_INC_DIR})
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add_backend(opengl2)
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target_link_libraries(imgui-opengl2 OpenGL::GL)
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install_target_and_headers(imgui opengl2
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imgui_impl_opengl2.h
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)
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endif()
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if(IMGUI_IMPL_OPENGL3)
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add_library_ns(imgui opengl3 STATIC imgui_impl_opengl3.cpp)
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target_include_dir_iface(imgui-opengl3 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} include PRIVATE ${IMGUI_INC_DIR})
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add_backend(opengl3)
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target_link_libraries(imgui-opengl3 OpenGL::GL)
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install_target_and_headers(imgui opengl3
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imgui_impl_opengl3.h
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)
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endif()
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endif()
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if(IMGUI_IMPL_DX9)
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add_library_ns(imgui dx9 STATIC imgui_impl_dx9.cpp)
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target_include_dir_iface(imgui-dx9 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} include PRIVATE ${IMGUI_INC_DIR})
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add_backend(dx9)
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target_link_libraries(imgui-dx9 d3d9.lib)
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install_target_and_headers(imgui dx9
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imgui_impl_dx9.h
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)
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endif()
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if(IMGUI_IMPL_DX10)
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add_library_ns(imgui dx10 STATIC imgui_impl_dx10.cpp)
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target_include_dir_iface(imgui-dx10 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} include PRIVATE ${IMGUI_INC_DIR})
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add_backend(dx10)
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target_link_libraries(imgui-dx10 d3d10.lib)
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install_target_and_headers(imgui dx10
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imgui_impl_dx10.h
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)
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endif()
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if(IMGUI_IMPL_DX11)
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add_library_ns(imgui dx11 STATIC imgui_impl_dx11.cpp)
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target_include_dir_iface(imgui-dx11 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} include PRIVATE ${IMGUI_INC_DIR})
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add_backend(dx11)
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target_link_libraries(imgui-dx11 d3d11.lib)
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install_target_and_headers(imgui dx11
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imgui_impl_dx11.h
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)
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endif()
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if(IMGUI_IMPL_DX12)
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add_library_ns(imgui dx12 STATIC imgui_impl_dx12.cpp)
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target_include_dir_iface(imgui-dx12 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} include PRIVATE ${IMGUI_INC_DIR})
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add_backend(dx12)
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target_link_libraries(imgui-dx12 d3d12.lib)
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install_target_and_headers(imgui dx12
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imgui_impl_dx12.h
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)
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endif()
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