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mirror of https://github.com/ocornut/imgui.git synced 2024-11-28 01:20:55 +01:00

Refactors & Abstractions

This commit is contained in:
Pinwhell 2024-09-19 03:56:00 -04:00
parent e0e32bdadd
commit a6c1620a17

View File

@ -2,70 +2,59 @@ if(IMGUI_IMPL_OPENGL2 OR IMGUI_IMPL_OPENGL3)
find_package(OpenGL)
endif()
if(IMGUI_IMPL_WIN32)
add_library_ns(imgui win32 STATIC imgui_impl_win32.cpp)
target_include_dir_iface(imgui-win32 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} include PRIVATE ${IMGUI_INC_DIR})
install_target_and_headers(imgui win32
imgui_impl_win32.h
macro(add_backend backend)
# Construct source and header file names from the backend name
set(SOURCE_FILE "imgui_impl_${backend}.cpp")
set(HEADER_FILE "imgui_impl_${backend}.h")
# Add a library for the backend
add_library_ns(imgui ${backend} STATIC ${SOURCE_FILE})
# Set up include directories
target_include_dir_iface(imgui-${backend} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} include PRIVATE ${IMGUI_INC_DIR})
# Install the target and the corresponding header file
install_target_and_headers(imgui ${backend}
${HEADER_FILE}
)
endmacro()
if(IMGUI_IMPL_WIN32)
add_backend(win32)
endif()
if(OpenGL_FOUND)
if(IMGUI_IMPL_OPENGL2)
add_library_ns(imgui opengl2 STATIC imgui_impl_opengl2.cpp)
target_include_dir_iface(imgui-opengl2 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} include PRIVATE ${IMGUI_INC_DIR})
add_backend(opengl2)
target_link_libraries(imgui-opengl2 OpenGL::GL)
install_target_and_headers(imgui opengl2
imgui_impl_opengl2.h
)
endif()
if(IMGUI_IMPL_OPENGL3)
add_library_ns(imgui opengl3 STATIC imgui_impl_opengl3.cpp)
target_include_dir_iface(imgui-opengl3 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} include PRIVATE ${IMGUI_INC_DIR})
add_backend(opengl3)
target_link_libraries(imgui-opengl3 OpenGL::GL)
install_target_and_headers(imgui opengl3
imgui_impl_opengl3.h
)
endif()
endif()
if(IMGUI_IMPL_DX9)
add_library_ns(imgui dx9 STATIC imgui_impl_dx9.cpp)
target_include_dir_iface(imgui-dx9 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} include PRIVATE ${IMGUI_INC_DIR})
add_backend(dx9)
target_link_libraries(imgui-dx9 d3d9.lib)
install_target_and_headers(imgui dx9
imgui_impl_dx9.h
)
endif()
if(IMGUI_IMPL_DX10)
add_library_ns(imgui dx10 STATIC imgui_impl_dx10.cpp)
target_include_dir_iface(imgui-dx10 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} include PRIVATE ${IMGUI_INC_DIR})
add_backend(dx10)
target_link_libraries(imgui-dx10 d3d10.lib)
install_target_and_headers(imgui dx10
imgui_impl_dx10.h
)
endif()
if(IMGUI_IMPL_DX11)
add_library_ns(imgui dx11 STATIC imgui_impl_dx11.cpp)
target_include_dir_iface(imgui-dx11 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} include PRIVATE ${IMGUI_INC_DIR})
add_backend(dx11)
target_link_libraries(imgui-dx11 d3d11.lib)
install_target_and_headers(imgui dx11
imgui_impl_dx11.h
)
endif()
if(IMGUI_IMPL_DX12)
add_library_ns(imgui dx12 STATIC imgui_impl_dx12.cpp)
target_include_dir_iface(imgui-dx12 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} include PRIVATE ${IMGUI_INC_DIR})
add_backend(dx12)
target_link_libraries(imgui-dx12 d3d12.lib)
install_target_and_headers(imgui dx12
imgui_impl_dx12.h
)
endif()