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Tables: demo synced tables + fix resizing indented synced tables.

This commit is contained in:
ocornut 2020-11-20 19:11:33 +01:00
parent 0c9ab0acdd
commit a70c6aae9f
2 changed files with 32 additions and 4 deletions

View File

@ -4456,14 +4456,42 @@ static void ShowDemoWindowTables()
ImGui::TreePop();
}
// Demonstrate creating multiple tables with the same ID
if (open_action != -1)
ImGui::SetNextItemOpen(open_action != 0);
if (ImGui::TreeNode("Synced instances"))
{
HelpMarker("Multiple tables with the same identifier will share their settings, width, visibility, order etc.");
for (int n = 0; n < 3; n++)
{
char buf[32];
sprintf(buf, "Synced Table %d", n);
bool open = ImGui::CollapsingHeader(buf, ImGuiTreeNodeFlags_DefaultOpen);
if (open && ImGui::BeginTable("Table", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_ColumnsWidthFixed | ImGuiTableFlags_NoSavedSettings))
{
ImGui::TableSetupColumn("One");
ImGui::TableSetupColumn("Two");
ImGui::TableSetupColumn("Three");
ImGui::TableHeadersRow();
for (int cell = 0; cell < 9; cell++)
{
ImGui::TableNextColumn();
ImGui::Text("this cell %d", cell);
}
ImGui::EndTable();
}
}
ImGui::TreePop();
}
// Demonstrate using Sorting facilities
// This is a simplified version of the "Advanced" example, where we mostly focus on the code necessary to handle sorting.
// Note that the "Advanced" example also showcase manually triggering a sort (e.g. if item quantities have been modified)
static const char* template_items_names[] =
{
"Banana", "Apple", "Cherry", "Watermelon", "Grapefruit", "Strawberry", "Mango",
"Kiwi", "Orange", "Pineapple", "Blueberry", "Plum", "Coconut", "Pear", "Apricot"
};
// This is a simplified version of the "Advanced" example, where we mostly focus on the code necessary to handle sorting.
// Note that the "Advanced" example also showcase manually triggering a sort (e.g. if item quantities have been modified)
if (open_action != -1)
ImGui::SetNextItemOpen(open_action != 0);
if (ImGui::TreeNode("Sorting"))

View File

@ -1122,7 +1122,7 @@ void ImGui::EndTable()
}
// Apply resizing/dragging at the end of the frame
if (table->ResizedColumn != -1)
if (table->ResizedColumn != -1 && table->InstanceCurrent == table->InstanceInteracted)
{
ImGuiTableColumn* column = &table->Columns[table->ResizedColumn];
const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS);