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SetKeyboardFocusHere() added assert to prevent passing values smaller than -1 as we may have to outlaw them (I think nobody was using that)
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@ -5457,6 +5457,7 @@ void ImGui::SetScrollHere(float center_y_ratio)
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void ImGui::SetKeyboardFocusHere(int offset)
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{
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IM_ASSERT(offset >= -1); // -1 is allowed but not below
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ImGuiWindow* window = GetCurrentWindow();
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window->FocusIdxAllRequestNext = window->FocusIdxAllCounter + 1 + offset;
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window->FocusIdxTabRequestNext = INT_MAX;
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2
imgui.h
2
imgui.h
@ -176,7 +176,7 @@ namespace ImGui
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IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()]
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IMGUI_API void SetScrollHere(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom.
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IMGUI_API void SetScrollFromPosY(float pos_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions.
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IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use negative 'offset' to access previous widgets.
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IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
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IMGUI_API void SetStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
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IMGUI_API ImGuiStorage* GetStateStorage();
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