mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-28 09:30:56 +01:00
SetKeyboardFocusHere() added assert to prevent passing values smaller than -1 as we may have to outlaw them (I think nobody was using that)
This commit is contained in:
parent
63cd2bf9b1
commit
a8788e51a7
@ -5457,6 +5457,7 @@ void ImGui::SetScrollHere(float center_y_ratio)
|
||||
|
||||
void ImGui::SetKeyboardFocusHere(int offset)
|
||||
{
|
||||
IM_ASSERT(offset >= -1); // -1 is allowed but not below
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->FocusIdxAllRequestNext = window->FocusIdxAllCounter + 1 + offset;
|
||||
window->FocusIdxTabRequestNext = INT_MAX;
|
||||
|
2
imgui.h
2
imgui.h
@ -176,7 +176,7 @@ namespace ImGui
|
||||
IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()]
|
||||
IMGUI_API void SetScrollHere(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom.
|
||||
IMGUI_API void SetScrollFromPosY(float pos_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions.
|
||||
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use negative 'offset' to access previous widgets.
|
||||
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
|
||||
IMGUI_API void SetStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
|
||||
IMGUI_API ImGuiStorage* GetStateStorage();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user