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ColorEdit4: Made IsItemActive() return true when picker popup is active. (#1489)
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parent
c9f0275e22
commit
a8c7b1a2a2
10
imgui.cpp
10
imgui.cpp
@ -10036,7 +10036,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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PopItemWidth();
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}
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bool picker_active = false;
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ImGuiWindow* picker_active_window = NULL;
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if (!(flags & ImGuiColorEditFlags_NoSmallPreview))
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{
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if (!(flags & ImGuiColorEditFlags_NoInputs))
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@ -10058,7 +10058,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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if (BeginPopup("picker"))
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{
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picker_active = true;
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picker_active_window = g.CurrentWindow;
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if (label != label_display_end)
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{
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TextUnformatted(label, label_display_end);
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@ -10080,7 +10080,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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}
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// Convert back
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if (!picker_active)
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if (picker_active_window == NULL)
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{
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if (!value_changed_as_float)
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for (int n = 0; n < 4; n++)
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@ -10100,6 +10100,10 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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PopID();
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EndGroup();
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// When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4().
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if (picker_active_window && g.ActiveId != 0 && g.ActiveIdWindow == picker_active_window)
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window->DC.LastItemId = g.ActiveId;
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return value_changed;
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}
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