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mirror of https://github.com/ocornut/imgui.git synced 2024-11-28 01:20:55 +01:00

Style, Begin: removed ImGuiWindowFlags_ShowBorders window flag. Borders are now fully set up in the ImGuiStyle structure (see e.g. style.FrameBorderSize, style.WindowBorderSize). Use ImGui::ShowStyleEditor() to look them up. (#707, fix #819, #1031, ref #1019, ref #447)

This commit is contained in:
omar 2017-11-19 15:56:51 +01:00
parent c433bc971f
commit abbf836fd0
3 changed files with 98 additions and 67 deletions

106
imgui.cpp
View File

@ -214,6 +214,8 @@
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
Also read releases logs https://github.com/ocornut/imgui/releases for more details. Also read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2017/11/18 (1.53) - Style, Begin: removed ImGuiWindowFlags_ShowBorders window flag. Borders are now fully set up in the ImGuiStyle structure (see e.g. style.FrameBorderSize, style.WindowBorderSize). Use ImGui::ShowStyleEditor() to look them up.
Please note that the style system will keep evolving (hopefully stabilizing in Q1 2018), and so custom styles will probably subtly break over time. It is recommended you use the StyleColorsClassic(), StyleColorsDark(), StyleColorsLight() functions.
- 2017/11/18 (1.53) - Style: removed ImGuiCol_ComboBg in favor of combo boxes using ImGuiCol_PopupBg for consistency. - 2017/11/18 (1.53) - Style: removed ImGuiCol_ComboBg in favor of combo boxes using ImGuiCol_PopupBg for consistency.
- 2017/11/18 (1.53) - Style: renamed ImGuiCol_ChildWindowBg to ImGuiCol_ChildBg. - 2017/11/18 (1.53) - Style: renamed ImGuiCol_ChildWindowBg to ImGuiCol_ChildBg.
- 2017/11/18 (1.53) - Style: renamed style.ChildWindowRounding to style.ChildRounding, ImGuiStyleVar_ChildWindowRounding to ImGuiStyleVar_ChildRounding. - 2017/11/18 (1.53) - Style: renamed style.ChildWindowRounding to style.ChildRounding, ImGuiStyleVar_ChildWindowRounding to ImGuiStyleVar_ChildRounding.
@ -704,12 +706,16 @@ ImGuiStyle::ImGuiStyle()
Alpha = 1.0f; // Global alpha applies to everything in ImGui Alpha = 1.0f; // Global alpha applies to everything in ImGui
WindowPadding = ImVec2(8,8); // Padding within a window WindowPadding = ImVec2(8,8); // Padding within a window
WindowRounding = 9.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows WindowRounding = 9.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
WindowBorderSize = 0.0f; // Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested.
WindowMinSize = ImVec2(32,32); // Minimum window size WindowMinSize = ImVec2(32,32); // Minimum window size
WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text
ChildRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows ChildRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows
ChildBorderSize = 1.0f; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. Other values not well tested.
PopupRounding = 0.0f; // Radius of popup window corners rounding. Set to 0.0f to have rectangular child windows PopupRounding = 0.0f; // Radius of popup window corners rounding. Set to 0.0f to have rectangular child windows
PopupBorderSize = 1.0f; // Thickness of border around popup or tooltip windows. Generally set to 0.0f or 1.0f. Other values not well tested.
FramePadding = ImVec2(4,3); // Padding within a framed rectangle (used by most widgets) FramePadding = ImVec2(4,3); // Padding within a framed rectangle (used by most widgets)
FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets). FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets).
FrameBorderSize = 0.0f; // Thickness of border around frames. Generally set to 0.0f or 1.0f. Other values not well tested.
ItemSpacing = ImVec2(8,4); // Horizontal and vertical spacing between widgets/lines ItemSpacing = ImVec2(8,4); // Horizontal and vertical spacing between widgets/lines
ItemInnerSpacing = ImVec2(4,4); // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label) ItemInnerSpacing = ImVec2(4,4); // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
TouchExtraPadding = ImVec2(0,0); // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! TouchExtraPadding = ImVec2(0,0); // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
@ -3075,10 +3081,11 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow; ImGuiWindow* window = g.CurrentWindow;
window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding); window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding);
if (border && (window->Flags & ImGuiWindowFlags_ShowBorders)) const float border_size = g.Style.FrameBorderSize;
if (border && border_size > 0.0f)
{ {
window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding); window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding, ~0, border_size);
window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding); window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ~0, border_size);
} }
} }
@ -3086,10 +3093,11 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow; ImGuiWindow* window = g.CurrentWindow;
if (window->Flags & ImGuiWindowFlags_ShowBorders) const float border_size = g.Style.FrameBorderSize;
if (border_size > 0.0f)
{ {
window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding); window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding, ~0, border_size);
window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding); window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ~0, border_size);
} }
} }
@ -3665,14 +3673,12 @@ static inline void ClearSetNextWindowData()
bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags) bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
if (!IsPopupOpen(id)) if (!IsPopupOpen(id))
{ {
ClearSetNextWindowData(); // We behave like Begin() and need to consume those values ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
return false; return false;
} }
PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings; ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings;
char name[20]; char name[20];
@ -3682,9 +3688,7 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
ImFormatString(name, IM_ARRAYSIZE(name), "##popup_%08x", id); // Not recycling, so we can close/open during the same frame ImFormatString(name, IM_ARRAYSIZE(name), "##popup_%08x", id); // Not recycling, so we can close/open during the same frame
bool is_open = Begin(name, NULL, flags); bool is_open = Begin(name, NULL, flags);
if (!(window->Flags & ImGuiWindowFlags_ShowBorders)) if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display)
g.CurrentWindow->Flags &= ~ImGuiWindowFlags_ShowBorders;
if (!is_open) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
EndPopup(); EndPopup();
return is_open; return is_open;
@ -3698,7 +3702,7 @@ bool ImGui::BeginPopup(const char* str_id)
ClearSetNextWindowData(); // We behave like Begin() and need to consume those values ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
return false; return false;
} }
return BeginPopupEx(g.CurrentWindow->GetID(str_id), ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_AlwaysAutoResize); return BeginPopupEx(g.CurrentWindow->GetID(str_id), ImGuiWindowFlags_AlwaysAutoResize);
} }
bool ImGui::IsPopupOpen(ImGuiID id) bool ImGui::IsPopupOpen(ImGuiID id)
@ -3747,8 +3751,6 @@ void ImGui::EndPopup()
IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls
IM_ASSERT(GImGui->CurrentPopupStack.Size > 0); IM_ASSERT(GImGui->CurrentPopupStack.Size > 0);
End(); End();
if (!(window->Flags & ImGuiWindowFlags_Modal))
PopStyleVar();
} }
bool ImGui::OpenPopupOnItemClick(const char* str_id, int mouse_button) bool ImGui::OpenPopupOnItemClick(const char* str_id, int mouse_button)
@ -3774,7 +3776,7 @@ bool ImGui::BeginPopupContextItem(const char* str_id, int mouse_button)
IM_ASSERT(id != 0); // However, you cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) IM_ASSERT(id != 0); // However, you cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
if (IsMouseClicked(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) if (IsMouseClicked(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
OpenPopupEx(id, true); OpenPopupEx(id, true);
return BeginPopupEx(id, ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_AlwaysAutoResize); return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize);
} }
bool ImGui::BeginPopupContextWindow(const char* str_id, int mouse_button, bool also_over_items) bool ImGui::BeginPopupContextWindow(const char* str_id, int mouse_button, bool also_over_items)
@ -3786,7 +3788,7 @@ bool ImGui::BeginPopupContextWindow(const char* str_id, int mouse_button, bool a
if (IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) if (IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
if (also_over_items || !IsAnyItemHovered()) if (also_over_items || !IsAnyItemHovered())
OpenPopupEx(id, true); OpenPopupEx(id, true);
return BeginPopupEx(id, ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_AlwaysAutoResize); return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize);
} }
bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button) bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button)
@ -3796,11 +3798,12 @@ bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button)
ImGuiID id = GImGui->CurrentWindow->GetID(str_id); ImGuiID id = GImGui->CurrentWindow->GetID(str_id);
if (!IsAnyWindowHovered() && IsMouseClicked(mouse_button)) if (!IsAnyWindowHovered() && IsMouseClicked(mouse_button))
OpenPopupEx(id, true); OpenPopupEx(id, true);
return BeginPopupEx(id, ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_AlwaysAutoResize); return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize);
} }
static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
{ {
ImGuiContext& g = *GImGui;
ImGuiWindow* parent_window = ImGui::GetCurrentWindow(); ImGuiWindow* parent_window = ImGui::GetCurrentWindow();
ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_ChildWindow; ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_ChildWindow;
flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag
@ -3812,8 +3815,10 @@ static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
size.x = ImMax(content_avail.x, 4.0f) - fabsf(size.x); // Arbitrary minimum zero-ish child size of 4.0f (0.0f causing too much issues) size.x = ImMax(content_avail.x, 4.0f) - fabsf(size.x); // Arbitrary minimum zero-ish child size of 4.0f (0.0f causing too much issues)
if (size.y <= 0.0f) if (size.y <= 0.0f)
size.y = ImMax(content_avail.y, 4.0f) - fabsf(size.y); size.y = ImMax(content_avail.y, 4.0f) - fabsf(size.y);
if (border)
flags |= ImGuiWindowFlags_ShowBorders; const float backup_border_size = g.Style.ChildBorderSize;
if (!border)
g.Style.ChildBorderSize = 0.0f;
flags |= extra_flags; flags |= extra_flags;
char title[256]; char title[256];
@ -3826,8 +3831,7 @@ static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
bool ret = ImGui::Begin(title, NULL, flags); bool ret = ImGui::Begin(title, NULL, flags);
ImGuiWindow* child_window = ImGui::GetCurrentWindow(); ImGuiWindow* child_window = ImGui::GetCurrentWindow();
child_window->AutoFitChildAxises = auto_fit_axises; child_window->AutoFitChildAxises = auto_fit_axises;
if (!(parent_window->Flags & ImGuiWindowFlags_ShowBorders)) g.Style.ChildBorderSize = backup_border_size;
child_window->Flags &= ~ImGuiWindowFlags_ShowBorders;
return ret; return ret;
} }
@ -3876,14 +3880,15 @@ bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags ext
const ImGuiStyle& style = g.Style; const ImGuiStyle& style = g.Style;
PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]);
PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize);
PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding); PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
return BeginChild(id, size, (g.CurrentWindow->Flags & ImGuiWindowFlags_ShowBorders) ? true : false, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags); return BeginChild(id, size, true, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags);
} }
void ImGui::EndChildFrame() void ImGui::EndChildFrame()
{ {
EndChild(); EndChild();
PopStyleVar(2); PopStyleVar(3);
PopStyleColor(); PopStyleColor();
} }
@ -4265,13 +4270,15 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
} }
} }
// Lock window padding so that altering the ShowBorders flag for children doesn't have side-effects. // Lock window padding so that altering the border sizes for children doesn't have side-effects.
window->WindowPadding = style.WindowPadding; window->WindowPadding = style.WindowPadding;
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_Popup))) if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_Popup)) && style.WindowBorderSize == 0.0f)
window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f); window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f);
window->WindowBorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding; window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
window->WindowBorderSize = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildBorderSize : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize;
const ImVec2 window_padding = window->WindowPadding;
const float window_rounding = window->WindowRounding; const float window_rounding = window->WindowRounding;
const float window_border_size = window->WindowBorderSize;
// Calculate auto-fit size, handle automatic resize // Calculate auto-fit size, handle automatic resize
const ImVec2 size_auto_fit = CalcSizeAutoFit(window); const ImVec2 size_auto_fit = CalcSizeAutoFit(window);
@ -4405,7 +4412,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
if (window->Collapsed) if (window->Collapsed)
{ {
// Title bar only // Title bar only
float backup_border_size = style.FrameBorderSize;
g.Style.FrameBorderSize = window->WindowBorderSize;
RenderFrame(title_bar_rect.Min, title_bar_rect.Max, GetColorU32(ImGuiCol_TitleBgCollapsed), true, window_rounding); RenderFrame(title_bar_rect.Min, title_bar_rect.Max, GetColorU32(ImGuiCol_TitleBgCollapsed), true, window_rounding);
g.Style.FrameBorderSize = backup_border_size;
} }
else else
{ {
@ -4459,9 +4469,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
if (flags & ImGuiWindowFlags_MenuBar) if (flags & ImGuiWindowFlags_MenuBar)
{ {
ImRect menu_bar_rect = window->MenuBarRect(); ImRect menu_bar_rect = window->MenuBarRect();
if (flags & ImGuiWindowFlags_ShowBorders)
window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border));
window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImGuiCorner_TopLeft|ImGuiCorner_TopRight); window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImGuiCorner_TopLeft|ImGuiCorner_TopRight);
if (style.FrameBorderSize > 0.0f)
window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
} }
// Scrollbars // Scrollbars
@ -4475,20 +4485,17 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
if (!(flags & ImGuiWindowFlags_NoResize)) if (!(flags & ImGuiWindowFlags_NoResize))
{ {
const ImVec2 br = window->Rect().GetBR(); const ImVec2 br = window->Rect().GetBR();
window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, -window->WindowBorderSize)); window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, -window_border_size));
window->DrawList->PathLineTo(br + ImVec2(-window->WindowBorderSize, -resize_corner_size)); window->DrawList->PathLineTo(br + ImVec2(-window_border_size, -resize_corner_size));
window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding - window->WindowBorderSize, br.y - window_rounding - window->WindowBorderSize), window_rounding, 0, 3); window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding - window_border_size, br.y - window_rounding - window_border_size), window_rounding, 0, 3);
window->DrawList->PathFillConvex(resize_col); window->DrawList->PathFillConvex(resize_col);
} }
// Borders // Borders
if (flags & ImGuiWindowFlags_ShowBorders) if (window_border_size > 0.0f)
{ window->DrawList->AddRect(window->Pos, window->Pos+window->Size, GetColorU32(ImGuiCol_Border), window_rounding, ~0, window_border_size);
window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), window_rounding); if (style.FrameBorderSize > 0 && !(flags & ImGuiWindowFlags_NoTitleBar))
window->DrawList->AddRect(window->Pos, window->Pos+window->Size, GetColorU32(ImGuiCol_Border), window_rounding); window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(1,-1), title_bar_rect.GetBR()+ImVec2(-1,-1), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
if (!(flags & ImGuiWindowFlags_NoTitleBar))
window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(1,0), title_bar_rect.GetBR()-ImVec2(1,0), GetColorU32(ImGuiCol_Border));
}
} }
// Update ContentsRegionMax. All the variable it depends on are set above in this function. // Update ContentsRegionMax. All the variable it depends on are set above in this function.
@ -5042,11 +5049,15 @@ static const ImGuiStyleVarInfo GStyleVarInfo[ImGuiStyleVar_Count_] =
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowBorderSize) }, // ImGuiStyleVar_WindowBorderSize
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) }, // ImGuiStyleVar_ChildRounding { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) }, // ImGuiStyleVar_ChildRounding
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildBorderSize) }, // ImGuiStyleVar_ChildBorderSize
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupRounding) }, // ImGuiStyleVar_PopupRounding { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupRounding) }, // ImGuiStyleVar_PopupRounding
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupBorderSize) }, // ImGuiStyleVar_PopupBorderSize
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameBorderSize) }, // ImGuiStyleVar_FrameBorderSize
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) }, // ImGuiStyleVar_ItemInnerSpacing { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) }, // ImGuiStyleVar_ItemInnerSpacing
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) }, // ImGuiStyleVar_IndentSpacing { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) }, // ImGuiStyleVar_IndentSpacing
@ -7619,7 +7630,7 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over
// Render // Render
fraction = ImSaturate(fraction); fraction = ImSaturate(fraction);
RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
bb.Expand(ImVec2(-window->WindowBorderSize, -window->WindowBorderSize)); bb.Expand(ImVec2(-style.FrameBorderSize, -style.FrameBorderSize));
const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y); const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y);
RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding); RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding);
@ -7742,10 +7753,10 @@ bool ImGui::RadioButton(const char* label, bool active)
window->DrawList->AddCircleFilled(center, radius-pad, GetColorU32(ImGuiCol_CheckMark), 16); window->DrawList->AddCircleFilled(center, radius-pad, GetColorU32(ImGuiCol_CheckMark), 16);
} }
if (window->Flags & ImGuiWindowFlags_ShowBorders) if (style.FrameBorderSize > 0.0f)
{ {
window->DrawList->AddCircle(center+ImVec2(1,1), radius, GetColorU32(ImGuiCol_BorderShadow), 16); window->DrawList->AddCircle(center+ImVec2(1,1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize);
window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16); window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16, style.FrameBorderSize);
} }
if (g.LogEnabled) if (g.LogEnabled)
@ -8884,18 +8895,17 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImVec2 popu
// Position our combo ABOVE because there's more space to fit! (FIXME: Handle in Begin() or use a shared helper. We have similar code in Begin() for popup placement) // Position our combo ABOVE because there's more space to fit! (FIXME: Handle in Begin() or use a shared helper. We have similar code in Begin() for popup placement)
popup_y1 = ImClamp(frame_bb.Min.y - popup_size.y, style.DisplaySafeAreaPadding.y, frame_bb.Min.y); popup_y1 = ImClamp(frame_bb.Min.y - popup_size.y, style.DisplaySafeAreaPadding.y, frame_bb.Min.y);
popup_y2 = frame_bb.Min.y; popup_y2 = frame_bb.Min.y;
SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Min.y + window->WindowBorderSize), ImGuiCond_Always, ImVec2(0.0f, 1.0f)); SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FrameBorderSize), ImGuiCond_Always, ImVec2(0.0f, 1.0f));
} }
else else
{ {
// Position our combo below // Position our combo below
SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Max.y - window->WindowBorderSize), ImGuiCond_Always, ImVec2(0.0f, 0.0f)); SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Max.y - style.FrameBorderSize), ImGuiCond_Always, ImVec2(0.0f, 0.0f));
} }
SetNextWindowSize(ImVec2(popup_size.x, popup_y2 - popup_y1), ImGuiCond_Appearing); SetNextWindowSize(ImVec2(popup_size.x, popup_y2 - popup_y1), ImGuiCond_Appearing);
PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding); PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
const ImGuiWindowFlags flags = ImGuiWindowFlags_ComboBox | ((window->Flags & ImGuiWindowFlags_ShowBorders) ? ImGuiWindowFlags_ShowBorders : 0); if (!BeginPopupEx(id, ImGuiWindowFlags_ComboBox))
if (!BeginPopupEx(id, flags))
{ {
IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above
return false; return false;
@ -9361,7 +9371,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
if (menu_is_open) if (menu_is_open)
{ {
SetNextWindowPos(popup_pos, ImGuiCond_Always); SetNextWindowPos(popup_pos, ImGuiCond_Always);
ImGuiWindowFlags flags = ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_AlwaysAutoResize | ((window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu); ImGuiWindowFlags flags = ImGuiWindowFlags_AlwaysAutoResize | ((window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu);
menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display) menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
} }
@ -9506,7 +9516,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
else else
window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding, ~0); window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding, ~0);
} }
if (window->Flags & ImGuiWindowFlags_ShowBorders) if (g.Style.FrameBorderSize > 0.0f)
RenderFrameBorder(bb.Min, bb.Max, rounding); RenderFrameBorder(bb.Min, bb.Max, rounding);
else else
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border

10
imgui.h
View File

@ -502,7 +502,7 @@ enum ImGuiWindowFlags_
ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user vertically scrolling with mouse wheel ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user vertically scrolling with mouse wheel
ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it
ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame
ImGuiWindowFlags_ShowBorders = 1 << 7, // Show borders around windows and items //ImGuiWindowFlags_ShowBorders = 1 << 7, // Show borders around windows and items (OBSOLETE! Use e.g. style.FrameBorderSize=1.0f to enable borders).
ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file
ImGuiWindowFlags_NoInputs = 1 << 9, // Disable catching mouse or keyboard inputs, hovering test with pass through. ImGuiWindowFlags_NoInputs = 1 << 9, // Disable catching mouse or keyboard inputs, hovering test with pass through.
ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar
@ -672,11 +672,15 @@ enum ImGuiStyleVar_
ImGuiStyleVar_Alpha, // float Alpha ImGuiStyleVar_Alpha, // float Alpha
ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding
ImGuiStyleVar_WindowRounding, // float WindowRounding ImGuiStyleVar_WindowRounding, // float WindowRounding
ImGuiStyleVar_WindowBorderSize, // float WindowBorderSize
ImGuiStyleVar_WindowMinSize, // ImVec2 WindowMinSize ImGuiStyleVar_WindowMinSize, // ImVec2 WindowMinSize
ImGuiStyleVar_ChildRounding, // float ChildRounding ImGuiStyleVar_ChildRounding, // float ChildRounding
ImGuiStyleVar_ChildBorderSize, // float ChildBorderSize
ImGuiStyleVar_PopupRounding, // float PopupRounding ImGuiStyleVar_PopupRounding, // float PopupRounding
ImGuiStyleVar_PopupBorderSize, // float PopupBorderSize
ImGuiStyleVar_FramePadding, // ImVec2 FramePadding ImGuiStyleVar_FramePadding, // ImVec2 FramePadding
ImGuiStyleVar_FrameRounding, // float FrameRounding ImGuiStyleVar_FrameRounding, // float FrameRounding
ImGuiStyleVar_FrameBorderSize, // float FrameBorderSize
ImGuiStyleVar_ItemSpacing, // ImVec2 ItemSpacing ImGuiStyleVar_ItemSpacing, // ImVec2 ItemSpacing
ImGuiStyleVar_ItemInnerSpacing, // ImVec2 ItemInnerSpacing ImGuiStyleVar_ItemInnerSpacing, // ImVec2 ItemInnerSpacing
ImGuiStyleVar_IndentSpacing, // float IndentSpacing ImGuiStyleVar_IndentSpacing, // float IndentSpacing
@ -754,12 +758,16 @@ struct ImGuiStyle
float Alpha; // Global alpha applies to everything in ImGui float Alpha; // Global alpha applies to everything in ImGui
ImVec2 WindowPadding; // Padding within a window ImVec2 WindowPadding; // Padding within a window
float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
float WindowBorderSize; // Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly)
ImVec2 WindowMinSize; // Minimum window size ImVec2 WindowMinSize; // Minimum window size
ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered. ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows. float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows.
float ChildBorderSize; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly)
float PopupRounding; // Radius of popup window corners rounding. float PopupRounding; // Radius of popup window corners rounding.
float PopupBorderSize; // Thickness of border around popup windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly)
ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets) ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets)
float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets). float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets).
float FrameBorderSize; // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly)
ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines
ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label) ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!

View File

@ -165,22 +165,20 @@ void ImGui::ShowTestWindow(bool* p_open)
} }
static bool no_titlebar = false; static bool no_titlebar = false;
static bool no_border = true;
static bool no_resize = false;
static bool no_move = false;
static bool no_scrollbar = false; static bool no_scrollbar = false;
static bool no_collapse = false;
static bool no_menu = false; static bool no_menu = false;
static bool no_move = false;
static bool no_resize = false;
static bool no_collapse = false;
// Demonstrate the various window flags. Typically you would just use the default. // Demonstrate the various window flags. Typically you would just use the default.
ImGuiWindowFlags window_flags = 0; ImGuiWindowFlags window_flags = 0;
if (no_titlebar) window_flags |= ImGuiWindowFlags_NoTitleBar; if (no_titlebar) window_flags |= ImGuiWindowFlags_NoTitleBar;
if (!no_border) window_flags |= ImGuiWindowFlags_ShowBorders;
if (no_resize) window_flags |= ImGuiWindowFlags_NoResize;
if (no_move) window_flags |= ImGuiWindowFlags_NoMove;
if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar; if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar;
if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse;
if (!no_menu) window_flags |= ImGuiWindowFlags_MenuBar; if (!no_menu) window_flags |= ImGuiWindowFlags_MenuBar;
if (no_move) window_flags |= ImGuiWindowFlags_NoMove;
if (no_resize) window_flags |= ImGuiWindowFlags_NoResize;
if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse;
ImGui::SetNextWindowSize(ImVec2(550,680), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(550,680), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("ImGui Demo", p_open, window_flags)) if (!ImGui::Begin("ImGui Demo", p_open, window_flags))
{ {
@ -238,12 +236,11 @@ void ImGui::ShowTestWindow(bool* p_open)
if (ImGui::CollapsingHeader("Window options")) if (ImGui::CollapsingHeader("Window options"))
{ {
ImGui::Checkbox("No titlebar", &no_titlebar); ImGui::SameLine(150); ImGui::Checkbox("No titlebar", &no_titlebar); ImGui::SameLine(150);
ImGui::Checkbox("No border", &no_border); ImGui::SameLine(300);
ImGui::Checkbox("No resize", &no_resize);
ImGui::Checkbox("No move", &no_move); ImGui::SameLine(150);
ImGui::Checkbox("No scrollbar", &no_scrollbar); ImGui::SameLine(300); ImGui::Checkbox("No scrollbar", &no_scrollbar); ImGui::SameLine(300);
ImGui::Checkbox("No collapse", &no_collapse);
ImGui::Checkbox("No menu", &no_menu); ImGui::Checkbox("No menu", &no_menu);
ImGui::Checkbox("No move", &no_move); ImGui::SameLine(150);
ImGui::Checkbox("No resize", &no_resize); ImGui::SameLine(300);
ImGui::Checkbox("No collapse", &no_collapse);
if (ImGui::TreeNode("Style")) if (ImGui::TreeNode("Style"))
{ {
@ -685,7 +682,6 @@ void ImGui::ShowTestWindow(bool* p_open)
ImGui::TreePop(); ImGui::TreePop();
} }
if (ImGui::TreeNode("Plots widgets")) if (ImGui::TreeNode("Plots widgets"))
{ {
static bool animate = true; static bool animate = true;
@ -1878,6 +1874,17 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ref_saved_style = style; ref_saved_style = style;
} }
// Simplified Settings
if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f"))
style.GrabRounding = style.FrameRounding; // Make GrabRounding always the same value as FrameRounding
bool window_border = (style.WindowBorderSize > 0.0f);
if (ImGui::Checkbox("WindowBorder", &window_border))
style.WindowBorderSize = window_border ? 1.0f : 0.0f;
ImGui::SameLine();
bool frame_border = (style.FrameBorderSize > 0.0f);
if (ImGui::Checkbox("FrameBorder", &frame_border))
style.FrameBorderSize = frame_border ? 1.0f : 0.0f;
// Save/Revert button // Save/Revert button
if (ImGui::Button("Save Ref")) if (ImGui::Button("Save Ref"))
*ref = ref_saved_style = style; *ref = ref_saved_style = style;
@ -1902,19 +1909,25 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
if (ImGui::TreeNode("Settings")) if (ImGui::TreeNode("Settings"))
{ {
ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f"); ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 16.0f, "%.0f");
ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 16.0f, "%.0f");
ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 16.0f, "%.0f"); ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 16.0f, "%.0f");
ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f"); ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 16.0f, "%.0f");
ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f"); ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f");
ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f"); ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f"); ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f"); ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f"); ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 16.0f, "%.0f");
ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f"); ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 16.0f, "%.0f"); ImGui::Text("BorderSize");
ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f");
ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f");
ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f");
ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f");
ImGui::Text("Rounding");
ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 14.0f, "%.0f");
ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 16.0f, "%.0f");
ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f");
ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f");
ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f");
ImGui::Text("Alignment"); ImGui::Text("Alignment");
ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f"); ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f");
ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); ShowHelpMarker("Alignment applies when a button is larger than its text content."); ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); ShowHelpMarker("Alignment applies when a button is larger than its text content.");