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@ -1597,6 +1597,7 @@ static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
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// Create SwapChain, RenderPass, Framebuffer, etc.
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// Create SwapChain, RenderPass, Framebuffer, etc.
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wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
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wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
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wd->UseDynamicRendering = v->UseDynamicRendering;
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ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
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ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
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vd->WindowOwned = true;
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vd->WindowOwned = true;
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}
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}
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@ -1662,7 +1663,45 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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{
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{
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ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
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ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
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memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
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memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
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}
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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if (v->UseDynamicRendering)
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{
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// Transition swapchain image to a layout suitable for drawing.
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VkImageMemoryBarrier barrier = {};
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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barrier.image = fd->Backbuffer;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.levelCount = 1;
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barrier.subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(fd->CommandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
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VkRenderingAttachmentInfo attachmentInfo = {};
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attachmentInfo.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR;
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attachmentInfo.imageView = fd->BackbufferView;
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attachmentInfo.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachmentInfo.resolveMode = VK_RESOLVE_MODE_NONE;
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attachmentInfo.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachmentInfo.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachmentInfo.clearValue = wd->ClearValue;
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VkRenderingInfo renderingInfo = {};
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renderingInfo.sType = VK_STRUCTURE_TYPE_RENDERING_INFO_KHR;
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renderingInfo.renderArea.extent.width = wd->Width;
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renderingInfo.renderArea.extent.height = wd->Height;
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renderingInfo.layerCount = 1;
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renderingInfo.viewMask = 0;
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renderingInfo.colorAttachmentCount = 1;
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renderingInfo.pColorAttachments = &attachmentInfo;
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ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR(fd->CommandBuffer, &renderingInfo);
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}
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else
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#endif
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{
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VkRenderPassBeginInfo info = {};
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VkRenderPassBeginInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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info.renderPass = wd->RenderPass;
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info.renderPass = wd->RenderPass;
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@ -1678,7 +1717,28 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, wd->Pipeline);
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ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, wd->Pipeline);
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{
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{
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vkCmdEndRenderPass(fd->CommandBuffer);
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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if (v->UseDynamicRendering)
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{
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ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR(fd->CommandBuffer);
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// Transition image to a layout suitable for presentation
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VkImageMemoryBarrier barrier = {};
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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barrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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barrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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barrier.image = fd->Backbuffer;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.levelCount = 1;
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barrier.subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(fd->CommandBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
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}
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else
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#endif
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{
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vkCmdEndRenderPass(fd->CommandBuffer);
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}
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{
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{
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VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkSubmitInfo info = {};
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VkSubmitInfo info = {};
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