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Backends: Win32: replace bd != nullptr assert with early out. (#6275)
+ fixed inconsistent use of break vs return 0 in WndProcHandler (had no tangible effect).
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@ -582,11 +582,10 @@ static ImGuiMouseSource GetMouseSourceFromMessageExtraInfo()
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IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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// Most backends don't have silent checks like this one, but we need it because WndProc are called early in CreateWindow().
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if (ImGui::GetCurrentContext() == nullptr)
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return 0;
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// We silently allow both context or just only backend data to be nullptr.
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ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
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IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplWin32_Init()?");
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if (bd == nullptr)
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return 0;
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ImGuiIO& io = ImGui::GetIO();
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switch (msg)
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@ -609,10 +608,10 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
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}
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POINT mouse_pos = { (LONG)GET_X_LPARAM(lParam), (LONG)GET_Y_LPARAM(lParam) };
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if (msg == WM_NCMOUSEMOVE && ::ScreenToClient(hwnd, &mouse_pos) == FALSE) // WM_NCMOUSEMOVE are provided in absolute coordinates.
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break;
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return 0;
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io.AddMouseSourceEvent(mouse_source);
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io.AddMousePosEvent((float)mouse_pos.x, (float)mouse_pos.y);
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break;
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return 0;
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}
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case WM_MOUSELEAVE:
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case WM_NCMOUSELEAVE:
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@ -625,7 +624,7 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
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bd->MouseTrackedArea = 0;
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io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
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}
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break;
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return 0;
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}
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case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK:
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case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK:
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@ -49,6 +49,9 @@ Other changes:
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- Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller
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code and compiled version of Dear ImGui. If you get an assert it most likely mean you have a build issue,
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read comments near the assert. (#7568)
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- Backends: Win32: undo an assert introduced in 1.90.6 which didn't allow WndProc
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handler to be called before backend initialization. Because of how ::CreateWindow()
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calls in WndProc this is facilitating. (#6275) [@MennoVink]
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-----------------------------------------------------------------------
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@ -4506,6 +4506,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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const bool is_cancel = Shortcut(ImGuiKey_Escape, id, f_repeat) || (nav_gamepad_active && Shortcut(ImGuiKey_NavGamepadCancel, id, f_repeat));
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// FIXME: Should use more Shortcut() and reduce IsKeyPressed()+SetKeyOwner(), but requires modifiers combination to be taken account of.
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// FIXME-OSX: Missing support for Alt(option)+Right/Left = go to end of line, or next line if already in end of line.
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if (IsKeyPressed(ImGuiKey_LeftArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); }
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else if (IsKeyPressed(ImGuiKey_RightArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); }
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else if (IsKeyPressed(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); }
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