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Window, Focus, Popup: Fixed an issue where closing a popup by clicking another window with the _NoMove flag would refocus the parent window of the popup instead of the newly clicked window.
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@ -50,6 +50,8 @@ Other Changes:
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(It does not provide the docking/splitting/merging of windows available in the Docking branch)
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- Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering
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the ID, as a convenience to avoid using the ### operator.
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- Window, Focus, Popup: Fixed an issue where closing a popup by clicking another window with the _NoMove flag would refocus
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the parent window of the popup instead of the newly clicked window.
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- Window: Contents size is preserved while a window collapsed. Fix auto-resizing window losing their size for one frame when uncollapsed.
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- Window: Contents size is preserved while a window contents is hidden (unless it is hidden for resizing purpose).
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- Window: Resizing windows from edge is now enabled by default (io.ConfigWindowsResizeFromEdges=true). Note that
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22
imgui.cpp
22
imgui.cpp
@ -6545,19 +6545,31 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window)
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if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below
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{
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//IMGUI_DEBUG_LOG("ClosePopupsOverWindow(%s) -> ClosePopupToLevel(%d)\n", ref_window->Name, popup_count_to_keep);
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ClosePopupToLevel(popup_count_to_keep);
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ClosePopupToLevel(popup_count_to_keep, false);
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}
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}
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void ImGui::ClosePopupToLevel(int remaining)
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void ImGui::ClosePopupToLevel(int remaining, bool apply_focus_to_window_under)
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{
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IM_ASSERT(remaining >= 0);
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ImGuiContext& g = *GImGui;
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ImGuiWindow* focus_window = (remaining > 0) ? g.OpenPopupStack[remaining-1].Window : g.OpenPopupStack[0].ParentWindow;
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g.OpenPopupStack.resize(remaining);
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// FIXME: This code is faulty and we may want to eventually to replace or remove the 'apply_focus_to_window_under=true' path completely.
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// Instead of using g.OpenPopupStack[remaining-1].Window etc. we should find the highest root window that is behind the popups we are closing.
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// The current code will set focus to the parent of the popup window which is incorrect.
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// It rarely manifested until now because UpdateMouseMovingWindow() would call FocusWindow() again on the clicked window,
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// leading to a chain of focusing A (clicked window) then B (parent window of the popup) then A again.
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// However if the clicked window has the _NoMove flag set we would be left with B focused.
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// For now, we have disabled this path when called from ClosePopupsOverWindow() because the users of ClosePopupsOverWindow() don't need to alter focus anyway,
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// but we should inspect and fix this properly.
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if (apply_focus_to_window_under)
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{
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if (g.NavLayer == 0)
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focus_window = NavRestoreLastChildNavWindow(focus_window);
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FocusWindow(focus_window);
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g.OpenPopupStack.resize(remaining);
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}
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}
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// Close the popup we have begin-ed into.
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@ -6569,7 +6581,7 @@ void ImGui::CloseCurrentPopup()
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return;
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while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu))
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popup_idx--;
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ClosePopupToLevel(popup_idx);
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ClosePopupToLevel(popup_idx, true);
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// A common pattern is to close a popup when selecting a menu item/selectable that will open another window.
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// To improve this usage pattern, we avoid nav highlight for a single frame in the parent window.
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@ -6636,7 +6648,7 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla
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{
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EndPopup();
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if (is_open)
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ClosePopupToLevel(g.BeginPopupStack.Size);
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ClosePopupToLevel(g.BeginPopupStack.Size, true);
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return false;
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}
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return is_open;
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@ -1297,7 +1297,7 @@ namespace ImGui
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// Popups, Modals, Tooltips
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IMGUI_API void OpenPopupEx(ImGuiID id);
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IMGUI_API void ClosePopupToLevel(int remaining);
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IMGUI_API void ClosePopupToLevel(int remaining, bool apply_focus_to_window_under);
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IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window);
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IMGUI_API bool IsPopupOpen(ImGuiID id); // Test for id within current popup stack level (currently begin-ed into); this doesn't scan the whole popup stack!
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IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
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@ -5657,7 +5657,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }'
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want_close = true;
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if (want_close && IsPopupOpen(id))
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ClosePopupToLevel(g.BeginPopupStack.Size);
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ClosePopupToLevel(g.BeginPopupStack.Size, true);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0));
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@ -5694,7 +5694,7 @@ void ImGui::EndMenu()
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ImGuiWindow* window = g.CurrentWindow;
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if (g.NavWindow && g.NavWindow->ParentWindow == window && g.NavMoveDir == ImGuiDir_Left && NavMoveRequestButNoResultYet() && window->DC.LayoutType == ImGuiLayoutType_Vertical)
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{
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ClosePopupToLevel(g.BeginPopupStack.Size);
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ClosePopupToLevel(g.BeginPopupStack.Size, true);
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NavMoveRequestCancel();
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}
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