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Examples: SDL+DX11: Fixed resizing main window. Amend (#3057)
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@ -67,7 +67,8 @@ Other Changes:
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- Backends: SDL: Added ImGui_ImplSDL2_InitForMetal() for API consistency (even though the function
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currently does nothing).
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- Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. (#3031) [@Davido71]
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- Examples: Added SDL2+Metal example application. (#3017) [@coding-jackalope]
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- Examples: SDL+DX11: Fixed resizing main window. (#3057) [@joeslay]
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- Examples: Added SDL+Metal example application. (#3017) [@coding-jackalope]
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-----------------------------------------------------------------------
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@ -101,12 +101,10 @@ int main(int, char**)
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done = true;
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
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done = true;
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED)
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
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{
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g_pd3dDeviceContext->OMSetRenderTargets(0, 0, 0);
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// Release all outstanding references to the swap chain's buffers.
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g_mainRenderTargetView->Release();
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// Release all outstanding references to the swap chain's buffers before resizing.
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CleanupRenderTarget();
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g_pSwapChain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, 0);
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CreateRenderTarget();
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}
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