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Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. (#4936)
Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
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cda3db1449
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b17b2fb732
@ -110,6 +110,7 @@ Other Changes:
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- Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles,
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- Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles,
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which would makes the draw operation of some backends assert (e.g. Metal with debugging). (#4857)
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which would makes the draw operation of some backends assert (e.g. Metal with debugging). (#4857)
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- Popups: Fixed a regression crash when a new window is created after a modal on the same frame. (#4920) [@rokups]
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- Popups: Fixed a regression crash when a new window is created after a modal on the same frame. (#4920) [@rokups]
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- Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. (#4936)
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- Tables, ImDrawListSplitter: Fixed erroneously stripping trailing ImDrawList::AddCallback() when submitted in
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- Tables, ImDrawListSplitter: Fixed erroneously stripping trailing ImDrawList::AddCallback() when submitted in
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last column or last channel and when there are no other drawing operation. (#4843, #4844) [@hoffstadt]
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last column or last channel and when there are no other drawing operation. (#4843, #4844) [@hoffstadt]
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- Tables: Fixed positioning of Sort icon on right-most column with some settings (not resizable + no borders). (#4918).
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- Tables: Fixed positioning of Sort icon on right-most column with some settings (not resizable + no borders). (#4918).
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16
imgui.cpp
16
imgui.cpp
@ -6235,8 +6235,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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SetWindowPos(window, window->SetWindowPosVal - window->Size * window->SetWindowPosPivot, 0); // Position given a pivot (e.g. for centering)
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SetWindowPos(window, window->SetWindowPosVal - window->Size * window->SetWindowPosPivot, 0); // Position given a pivot (e.g. for centering)
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else if ((flags & ImGuiWindowFlags_ChildMenu) != 0)
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else if ((flags & ImGuiWindowFlags_ChildMenu) != 0)
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window->Pos = FindBestWindowPosForPopup(window);
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window->Pos = FindBestWindowPosForPopup(window);
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else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_just_appearing_after_hidden_for_resize)
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window->Pos = FindBestWindowPosForPopup(window);
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else if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api && !window_is_child_tooltip)
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else if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api && !window_is_child_tooltip)
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window->Pos = FindBestWindowPosForPopup(window);
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window->Pos = FindBestWindowPosForPopup(window);
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@ -9261,7 +9259,7 @@ void ImGui::OpenPopupOnItemClick(const char* str_id, ImGuiPopupFlags popup_flags
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// - You may want to handle the whole on user side if you have specific needs (e.g. tweaking IsItemHovered() parameters).
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// - You may want to handle the whole on user side if you have specific needs (e.g. tweaking IsItemHovered() parameters).
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// This is essentially the same as:
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// This is essentially the same as:
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// id = str_id ? GetID(str_id) : GetItemID();
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// id = str_id ? GetID(str_id) : GetItemID();
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// OpenPopupOnItemClick(str_id);
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// OpenPopupOnItemClick(str_id, ImGuiPopupFlags_MouseButtonRight);
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// return BeginPopup(id);
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// return BeginPopup(id);
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// Which is essentially the same as:
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// Which is essentially the same as:
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// id = str_id ? GetID(str_id) : GetItemID();
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// id = str_id ? GetID(str_id) : GetItemID();
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@ -9420,11 +9418,6 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
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r_avoid = ImRect(parent_window->Pos.x + horizontal_overlap, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - horizontal_overlap - parent_window->ScrollbarSizes.x, FLT_MAX);
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r_avoid = ImRect(parent_window->Pos.x + horizontal_overlap, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - horizontal_overlap - parent_window->ScrollbarSizes.x, FLT_MAX);
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return FindBestWindowPosForPopupEx(window->Pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Default);
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return FindBestWindowPosForPopupEx(window->Pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Default);
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}
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}
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if (window->Flags & ImGuiWindowFlags_Popup)
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{
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ImRect r_avoid = ImRect(window->Pos.x - 1, window->Pos.y - 1, window->Pos.x + 1, window->Pos.y + 1);
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return FindBestWindowPosForPopupEx(window->Pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Default);
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}
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if (window->Flags & ImGuiWindowFlags_Tooltip)
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if (window->Flags & ImGuiWindowFlags_Tooltip)
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{
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{
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// Position tooltip (always follows mouse)
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// Position tooltip (always follows mouse)
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@ -9932,9 +9925,10 @@ static ImVec2 ImGui::NavCalcPreferredRefPos()
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if (g.NavDisableHighlight || !g.NavDisableMouseHover || !window)
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if (g.NavDisableHighlight || !g.NavDisableMouseHover || !window)
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{
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{
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// Mouse (we need a fallback in case the mouse becomes invalid after being used)
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// Mouse (we need a fallback in case the mouse becomes invalid after being used)
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if (IsMousePosValid(&g.IO.MousePos))
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// The +1.0f offset when stored by OpenPopupEx() allows reopening this or another popup (same or another mouse button) while not moving the mouse, it is pretty standard.
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return g.IO.MousePos;
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// In theory we could move that +1.0f offset in OpenPopupEx()
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return g.MouseLastValidPos;
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ImVec2 p = IsMousePosValid(&g.IO.MousePos) ? g.IO.MousePos : g.MouseLastValidPos;
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return ImVec2(p.x + 1.0f, p.y);
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}
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}
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else
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else
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{
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{
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3
imgui.h
3
imgui.h
@ -681,6 +681,7 @@ namespace ImGui
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// - CloseCurrentPopup() is called by default by Selectable()/MenuItem() when activated (FIXME: need some options).
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// - CloseCurrentPopup() is called by default by Selectable()/MenuItem() when activated (FIXME: need some options).
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// - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup().
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// - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup().
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// - Use IsWindowAppearing() after BeginPopup() to tell if a window just opened.
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// - Use IsWindowAppearing() after BeginPopup() to tell if a window just opened.
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// - IMPORTANT: Notice that for OpenPopupOnItemClick() we exceptionally default flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter
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IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!).
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IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!).
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IMGUI_API void OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags = 0); // id overload to facilitate calling from nested stacks
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IMGUI_API void OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags = 0); // id overload to facilitate calling from nested stacks
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IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
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IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
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@ -690,7 +691,7 @@ namespace ImGui
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// - Helpers to do OpenPopup+BeginPopup where the Open action is triggered by e.g. hovering an item and right-clicking.
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// - Helpers to do OpenPopup+BeginPopup where the Open action is triggered by e.g. hovering an item and right-clicking.
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// - They are convenient to easily create context menus, hence the name.
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// - They are convenient to easily create context menus, hence the name.
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// - IMPORTANT: Notice that BeginPopupContextXXX takes ImGuiPopupFlags just like OpenPopup() and unlike BeginPopup(). For full consistency, we may add ImGuiWindowFlags to the BeginPopupContextXXX functions in the future.
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// - IMPORTANT: Notice that BeginPopupContextXXX takes ImGuiPopupFlags just like OpenPopup() and unlike BeginPopup(). For full consistency, we may add ImGuiWindowFlags to the BeginPopupContextXXX functions in the future.
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// - IMPORTANT: we exceptionally default their flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter, so if you add other flags remember to re-add the ImGuiPopupFlags_MouseButtonRight.
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// - IMPORTANT: Notice that we exceptionally default their flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter, so if you add other flags remember to re-add the ImGuiPopupFlags_MouseButtonRight.
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IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
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IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
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IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);// open+begin popup when clicked on current window.
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IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);// open+begin popup when clicked on current window.
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IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows).
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IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows).
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@ -7570,8 +7570,8 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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// Context menu (under default mouse threshold)
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// Context menu (under default mouse threshold)
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ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
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ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
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if (opt_enable_context_menu && ImGui::IsMouseReleased(ImGuiMouseButton_Right) && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
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if (opt_enable_context_menu && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
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ImGui::OpenPopupOnItemClick("context");
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ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
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if (ImGui::BeginPopup("context"))
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if (ImGui::BeginPopup("context"))
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{
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{
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if (adding_line)
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if (adding_line)
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@ -4924,7 +4924,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
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value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
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}
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}
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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OpenPopupOnItemClick("context");
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OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
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}
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}
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}
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}
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else if ((flags & ImGuiColorEditFlags_DisplayHex) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
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else if ((flags & ImGuiColorEditFlags_DisplayHex) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
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@ -4952,7 +4952,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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IM_UNUSED(r); // Fixes C6031: Return value ignored: 'sscanf'.
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IM_UNUSED(r); // Fixes C6031: Return value ignored: 'sscanf'.
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}
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}
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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OpenPopupOnItemClick("context");
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OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
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}
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}
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ImGuiWindow* picker_active_window = NULL;
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ImGuiWindow* picker_active_window = NULL;
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@ -4969,11 +4969,11 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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// Store current color and open a picker
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// Store current color and open a picker
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g.ColorPickerRef = col_v4;
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g.ColorPickerRef = col_v4;
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OpenPopup("picker");
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OpenPopup("picker");
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SetNextWindowPos(g.LastItemData.Rect.GetBL() + ImVec2(-1, style.ItemSpacing.y));
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SetNextWindowPos(g.LastItemData.Rect.GetBL() + ImVec2(0.0f, style.ItemSpacing.y));
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}
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}
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}
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}
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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OpenPopupOnItemClick("context");
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OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
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if (BeginPopup("picker"))
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if (BeginPopup("picker"))
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{
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{
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@ -5187,7 +5187,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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}
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}
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}
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}
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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OpenPopupOnItemClick("context");
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OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
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}
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}
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else if (flags & ImGuiColorEditFlags_PickerHueBar)
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else if (flags & ImGuiColorEditFlags_PickerHueBar)
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{
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{
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@ -5204,7 +5204,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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value_changed = value_changed_sv = true;
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value_changed = value_changed_sv = true;
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}
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}
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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OpenPopupOnItemClick("context");
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OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
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// Hue bar logic
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// Hue bar logic
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SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y));
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SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y));
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