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ColorEdit4: Minor tidying up. (#346)
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13
imgui.cpp
13
imgui.cpp
@ -9129,6 +9129,7 @@ bool ImGui::ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flag
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// Edit colors components (each component in 0.0f..1.0f range)
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// Click on colored square to open a color picker (unless ImGuiColorEditFlags_NoPicker is set). Use CTRL-Click to input value and TAB to go to next item.
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// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
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// FIXME-OPT: Need to add coarse clipping for the entire widget.
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bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -9138,9 +9139,9 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(label);
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const float w_full = CalcItemWidth();
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const float w_extra = (flags & ImGuiColorEditFlags_NoColorSquare) ? 0.0f : (ColorSquareSize() + style.ItemInnerSpacing.x);
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const float w_items_all = w_full - w_extra;
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const float w_items_all = CalcItemWidth() - w_extra;
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const char* label_display_end = FindRenderedTextEnd(label);
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const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0;
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const int components = alpha ? 4 : 3;
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@ -9153,12 +9154,10 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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if (flags & ImGuiColorEditFlags_NoInputs)
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flags = (flags & (~ImGuiColorEditFlags_ModeMask_)) | ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_NoOptions;
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// Read back edit mode from persistent storage
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// Read back edit mode from persistent storage, check that exactly one of RGB/HSV/HEX is set
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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flags = (flags & (~ImGuiColorEditFlags_StoredMask_)) | (g.ColorEditModeStorage.GetInt(id, (flags & ImGuiColorEditFlags_StoredMask_)) & ImGuiColorEditFlags_StoredMask_);
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// Check that exactly one of RGB/HSV/HEX is set
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IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags_ModeMask_))); //
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IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags_ModeMask_)));
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float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f };
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if (flags & ImGuiColorEditFlags_HSV)
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@ -9233,8 +9232,6 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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PopItemWidth();
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}
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const char* label_display_end = FindRenderedTextEnd(label);
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bool picker_active = false;
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if (!(flags & ImGuiColorEditFlags_NoColorSquare))
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{
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