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https://github.com/ocornut/imgui.git
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Popups: Fix popups being closed by newly appearing windows. (#4317)
* Popups/modals now remain open when new windows are created from within popup/modal begin stack. * Modals are not closed when new window appears behind active modal. Tested by "window_popup_interruptions"
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657073a650
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@ -45,6 +45,10 @@ Other Changes:
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(so IsMouseDoubleClicked(ImGuiMouseButton_Left) is same as GetMouseClickedCount(ImGuiMouseButton_Left) == 2,
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but it allows testing for triple clicks and more).
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- Modals: fixed issue hovering popups inside a child inside a modal. (#4676, #4527)
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- Modals, Popups, Windows: changes how appearing windows are interrupting popups and modals. (#4317) [@rokups]
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- appearing windows created from within the begin stack of a popup/modal will no longer close it.
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- appearing windows created not within the begin stack of a modal will no longer close the modal,
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and automatically appear behind it.
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- Fixed IsWindowFocused()/IsWindowHovered() issues with childs inside popups. (#4676)
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- Nav: Ctrl+tabbing to cycle through windows is now enabled regardless of using the _NavEnableKeyboard
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configuration flag. This is part of an effort to generalize the use of keyboard inputs. (#4023, #787).
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114
imgui.cpp
114
imgui.cpp
@ -948,6 +948,7 @@ static void RenderWindowDecorations(ImGuiWindow* window, const ImRec
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static void RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open);
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static void RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32 col);
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static void RenderDimmedBackgrounds();
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static ImGuiWindow* FindBlockingModal(ImGuiWindow* window);
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// Viewports
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static void UpdateViewportsNewFrame();
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@ -3910,7 +3911,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
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// Modal windows prevents mouse from hovering behind them.
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ImGuiWindow* modal_window = GetTopMostPopupModal();
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if (modal_window && g.HoveredWindow && !IsWindowChildOf(g.HoveredWindow->RootWindow, modal_window, true))
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if (modal_window && g.HoveredWindow && !IsWindowWithinBeginStackOf(g.HoveredWindow->RootWindow, modal_window))
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clear_hovered_windows = true;
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// Disabled mouse?
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@ -4466,6 +4467,23 @@ static void ImGui::RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32
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}
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}
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ImGuiWindow* ImGui::FindBottomMostVisibleWindowWithinBeginStack(ImGuiWindow* parent_window)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* bottom_most_visible_window = parent_window;
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for (int i = FindWindowDisplayIndex(parent_window); i >= 0; i--)
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{
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ImGuiWindow* window = g.Windows[i];
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if (window->Flags & ImGuiWindowFlags_ChildWindow)
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continue;
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if (!IsWindowWithinBeginStackOf(window, parent_window))
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break;
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if (IsWindowActiveAndVisible(window))
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bottom_most_visible_window = window;
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}
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return bottom_most_visible_window;
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}
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static void ImGui::RenderDimmedBackgrounds()
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{
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ImGuiContext& g = *GImGui;
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@ -4477,8 +4495,9 @@ static void ImGui::RenderDimmedBackgrounds()
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if (dim_bg_for_modal)
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{
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// Draw dimming behind modal
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RenderDimmedBackgroundBehindWindow(modal_window, GetColorU32(ImGuiCol_ModalWindowDimBg, g.DimBgRatio));
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// Draw dimming behind modal or a begin stack child, whichever comes first in draw order.
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ImGuiWindow* dim_behind_window = FindBottomMostVisibleWindowWithinBeginStack(modal_window);
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RenderDimmedBackgroundBehindWindow(dim_behind_window, GetColorU32(ImGuiCol_ModalWindowDimBg, g.DimBgRatio));
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}
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else if (dim_bg_for_window_list)
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{
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@ -5859,6 +5878,36 @@ void ImGui::UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags
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}
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}
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// When a modal popup is open, newly created windows that want focus (i.e. are not popups and do not specify ImGuiWindowFlags_NoFocusOnAppearing)
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// should be positioned behind that modal window, unless the window was created inside the modal begin-stack.
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// In case of multiple stacked modals newly created window honors begin stack order and does not go below its own modal parent.
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// - Window // FindBlockingModal() returns Modal1
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// - Window // .. returns Modal1
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// - Modal1 // .. returns Modal2
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// - Window // .. returns Modal2
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// - Window // .. returns Modal2
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// - Modal2 // .. returns Modal2
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static ImGuiWindow* ImGui::FindBlockingModal(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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if (g.OpenPopupStack.Size <= 0)
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return NULL;
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// Find a modal that has common parent with specified window. Specified window should be positioned behind that modal.
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for (int i = g.OpenPopupStack.Size - 1; i >= 0; i--)
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{
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ImGuiWindow* popup_window = g.OpenPopupStack.Data[i].Window;
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if (popup_window == NULL || !popup_window->WasActive || !(popup_window->Flags & ImGuiWindowFlags_Modal)) // Check WasActive, because this code may run before popup renders on current frame.
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continue;
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if (IsWindowWithinBeginStackOf(window, popup_window)) // Window is rendered over last modal, no render order change needed.
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break;
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for (ImGuiWindow* parent = popup_window->ParentWindowInBeginStack->RootWindow; parent != NULL; parent = parent->ParentWindowInBeginStack->RootWindow)
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if (IsWindowWithinBeginStackOf(window, parent))
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return popup_window; // Place window above its begin stack parent.
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}
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return NULL;
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}
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// Push a new Dear ImGui window to add widgets to.
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// - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair.
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// - Begin/End can be called multiple times during the frame with the same window name to append content.
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@ -6204,6 +6253,22 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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want_focus = true;
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else if ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) == 0)
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want_focus = true;
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ImGuiWindow* modal = GetTopMostPopupModal();
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if (modal != NULL && !IsWindowWithinBeginStackOf(window, modal))
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{
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// Avoid focusing a window that is created outside of active modal. This will prevent active modal from being closed.
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// Since window is not focused it would reappear at the same display position like the last time it was visible.
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// In case of completely new windows it would go to the top (over current modal), but input to such window would still be blocked by modal.
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// Position window behind a modal that is not a begin-parent of this window.
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want_focus = false;
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if (window == window->RootWindow)
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{
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ImGuiWindow* blocking_modal = FindBlockingModal(window);
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IM_ASSERT(blocking_modal != NULL);
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BringWindowToDisplayBehind(window, blocking_modal);
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}
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}
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}
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// Handle manual resize: Resize Grips, Borders, Gamepad
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@ -6581,6 +6646,34 @@ void ImGui::BringWindowToDisplayBack(ImGuiWindow* window)
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}
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}
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void ImGui::BringWindowToDisplayBehind(ImGuiWindow* window, ImGuiWindow* behind_window)
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{
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IM_ASSERT(window != NULL && behind_window != NULL);
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ImGuiContext& g = *GImGui;
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window = window->RootWindow;
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behind_window = behind_window->RootWindow;
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int pos_wnd = FindWindowDisplayIndex(window);
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int pos_beh = FindWindowDisplayIndex(behind_window);
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if (pos_wnd < pos_beh)
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{
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size_t copy_bytes = (pos_beh - pos_wnd - 1) * sizeof(ImGuiWindow*);
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memmove(&g.Windows.Data[pos_wnd], &g.Windows.Data[pos_wnd + 1], copy_bytes);
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g.Windows[pos_beh - 1] = window;
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}
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else
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{
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size_t copy_bytes = (pos_wnd - pos_beh) * sizeof(ImGuiWindow*);
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memmove(&g.Windows.Data[pos_beh + 1], &g.Windows.Data[pos_beh], copy_bytes);
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g.Windows[pos_beh] = window;
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}
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}
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int ImGui::FindWindowDisplayIndex(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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return g.Windows.index_from_ptr(g.Windows.find(window));
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}
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// Moving window to front of display and set focus (which happens to be back of our sorted list)
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void ImGui::FocusWindow(ImGuiWindow* window)
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{
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@ -6810,6 +6903,19 @@ bool ImGui::IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent,
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return false;
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}
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bool ImGui::IsWindowWithinBeginStackOf(ImGuiWindow* window, ImGuiWindow* potential_parent)
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{
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if (window->RootWindow == potential_parent)
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return true;
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while (window != NULL)
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{
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if (window == potential_parent)
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return true;
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window = window->ParentWindowInBeginStack;
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}
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return false;
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}
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bool ImGui::IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below)
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{
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ImGuiContext& g = *GImGui;
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@ -8492,7 +8598,7 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to
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bool ref_window_is_descendent_of_popup = false;
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for (int n = popup_count_to_keep; n < g.OpenPopupStack.Size; n++)
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if (ImGuiWindow* popup_window = g.OpenPopupStack[n].Window)
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if (popup_window->RootWindow == ref_window->RootWindow)
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if (IsWindowWithinBeginStackOf(ref_window, popup_window))
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{
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ref_window_is_descendent_of_popup = true;
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break;
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2
imgui.h
2
imgui.h
@ -64,7 +64,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.86 WIP"
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#define IMGUI_VERSION_NUM 18516
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#define IMGUI_VERSION_NUM 18517
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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@ -2418,6 +2418,7 @@ namespace ImGui
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IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window);
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IMGUI_API ImVec2 CalcWindowNextAutoFitSize(ImGuiWindow* window);
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IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent, bool popup_hierarchy);
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IMGUI_API bool IsWindowWithinBeginStackOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
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IMGUI_API bool IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below);
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IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window);
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IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0);
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@ -2433,6 +2434,9 @@ namespace ImGui
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IMGUI_API void BringWindowToFocusFront(ImGuiWindow* window);
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IMGUI_API void BringWindowToDisplayFront(ImGuiWindow* window);
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IMGUI_API void BringWindowToDisplayBack(ImGuiWindow* window);
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IMGUI_API void BringWindowToDisplayBehind(ImGuiWindow* window, ImGuiWindow* above_window);
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IMGUI_API int FindWindowDisplayIndex(ImGuiWindow* window);
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IMGUI_API ImGuiWindow* FindBottomMostVisibleWindowWithinBeginStack(ImGuiWindow* window);
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// Fonts, drawing
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IMGUI_API void SetCurrentFont(ImFont* font);
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