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@ -17,6 +17,7 @@
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// CHANGELOG
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// (minor and older changes stripped away, please see git history for details)
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// 2024-10-14: Update Dawn support for change of string usages. (#8082, #8083)
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// 2024-10-07: Expose selected render state in ImGui_ImplWGPU_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
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// 2024-10-07: Expose selected render state in ImGui_ImplWGPU_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
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// 2024-10-07: Changed default texture sampler to Clamp instead of Repeat/Wrap.
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// 2024-10-07: Changed default texture sampler to Clamp instead of Repeat/Wrap.
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// 2024-09-16: Added support for optional IMGUI_IMPL_WEBGPU_BACKEND_DAWN / IMGUI_IMPL_WEBGPU_BACKEND_WGPU define to handle ever-changing native implementations. (#7977)
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// 2024-09-16: Added support for optional IMGUI_IMPL_WEBGPU_BACKEND_DAWN / IMGUI_IMPL_WEBGPU_BACKEND_WGPU define to handle ever-changing native implementations. (#7977)
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@ -275,7 +276,11 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
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WGPUProgrammableStageDescriptor stage_desc = {};
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WGPUProgrammableStageDescriptor stage_desc = {};
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stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
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stage_desc.module = wgpuDeviceCreateShaderModule(bd->wgpuDevice, &desc);
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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stage_desc.entryPoint = { "main", WGPU_STRLEN };
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#else
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stage_desc.entryPoint = "main";
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stage_desc.entryPoint = "main";
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#endif
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return stage_desc;
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return stage_desc;
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}
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}
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@ -388,6 +393,9 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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{
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{
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nullptr,
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nullptr,
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"Dear ImGui Vertex buffer",
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"Dear ImGui Vertex buffer",
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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WGPU_STRLEN,
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex,
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex,
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MEMALIGN(fr->VertexBufferSize * sizeof(ImDrawVert), 4),
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MEMALIGN(fr->VertexBufferSize * sizeof(ImDrawVert), 4),
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false
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false
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@ -412,6 +420,9 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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{
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{
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nullptr,
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nullptr,
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"Dear ImGui Index buffer",
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"Dear ImGui Index buffer",
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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WGPU_STRLEN,
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index,
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index,
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MEMALIGN(fr->IndexBufferSize * sizeof(ImDrawIdx), 4),
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MEMALIGN(fr->IndexBufferSize * sizeof(ImDrawIdx), 4),
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false
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false
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@ -522,7 +533,11 @@ static void ImGui_ImplWGPU_CreateFontsTexture()
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// Upload texture to graphics system
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// Upload texture to graphics system
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{
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{
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WGPUTextureDescriptor tex_desc = {};
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WGPUTextureDescriptor tex_desc = {};
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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tex_desc.label = { "Dear ImGui Font Texture", WGPU_STRLEN };
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#else
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tex_desc.label = "Dear ImGui Font Texture";
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tex_desc.label = "Dear ImGui Font Texture";
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#endif
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tex_desc.dimension = WGPUTextureDimension_2D;
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tex_desc.dimension = WGPUTextureDimension_2D;
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tex_desc.size.width = width;
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tex_desc.size.width = width;
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tex_desc.size.height = height;
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tex_desc.size.height = height;
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@ -585,6 +600,9 @@ static void ImGui_ImplWGPU_CreateUniformBuffer()
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{
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{
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nullptr,
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nullptr,
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"Dear ImGui Uniform buffer",
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"Dear ImGui Uniform buffer",
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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WGPU_STRLEN,
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#endif
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
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WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform,
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MEMALIGN(sizeof(Uniforms), 16),
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MEMALIGN(sizeof(Uniforms), 16),
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false
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false
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