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Renamed GetStyleColName() to GetStyleColorName() for consistency. Extra comments in Api Breaking Changes section.
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@ -204,9 +204,10 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2016/08/20 (1.51) - renamed GetStyleColName() to GetStyleColorName() for consistency.
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- 2016/08/20 (1.51) - added PushStyleColor(ImGuiCol idx, ImU32 col) overload, which _might_ cause an "ambiguous call" compilation error if you are using ImColor() with implicit cast. Cast to ImU32 or ImVec4 explicily to fix.
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- 2017/08/15 (1.51) - marked the weird IMGUI_ONCE_UPON_A_FRAME helper macro as obsolete. prefer using the more explicit ImGuiOnceUponAFrame.
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- 2017/08/15 (1.51) - changed parameter order for BeginPopupContextWindow(), note that most uses relied on default parameters completely.
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- 2017/08/15 (1.51) - changed parameter order for BeginPopupContextWindow() from (const char*,int buttons,bool also_over_items) to (const char*,int buttons,bool also_over_items). Note that most calls relied on default parameters completely.
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- 2017/08/13 (1.51) - renamed ImGuiCol_Columns_*** to ImGuiCol_Separator_***
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- 2017/08/11 (1.51) - renamed ImGuiSetCond_*** types and flags to ImGuiCond_***. Kept redirection enums (will obsolete).
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- 2017/08/09 (1.51) - removed ValueColor() helpers, they are equivalent to calling Text(label) + SameLine() + ColorButton().
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@ -4826,7 +4827,7 @@ void ImGui::PopStyleVar(int count)
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}
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}
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const char* ImGui::GetStyleColName(ImGuiCol idx)
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const char* ImGui::GetStyleColorName(ImGuiCol idx)
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{
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// Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1";
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switch (idx)
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2
imgui.h
2
imgui.h
@ -426,7 +426,7 @@ namespace ImGui
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IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
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IMGUI_API float GetTime();
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IMGUI_API int GetFrameCount();
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IMGUI_API const char* GetStyleColName(ImGuiCol idx);
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IMGUI_API const char* GetStyleColorName(ImGuiCol idx);
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IMGUI_API ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = +0.0f); // utility to find the closest point the last item bounding rectangle edge. useful to visually link items
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IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
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IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can.
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@ -1831,7 +1831,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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for (int i = 0; i < ImGuiCol_COUNT; i++)
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{
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const ImVec4& col = style.Colors[i];
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const char* name = ImGui::GetStyleColName(i);
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const char* name = ImGui::GetStyleColorName(i);
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if (!output_only_modified || memcmp(&col, (ref ? &ref->Colors[i] : &default_style.Colors[i]), sizeof(ImVec4)) != 0)
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ImGui::LogText("style.Colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, name, 22 - (int)strlen(name), "", col.x, col.y, col.z, col.w);
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}
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@ -1854,7 +1854,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::PushItemWidth(-160);
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for (int i = 0; i < ImGuiCol_COUNT; i++)
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{
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const char* name = ImGui::GetStyleColName(i);
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const char* name = ImGui::GetStyleColorName(i);
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if (!filter.PassFilter(name))
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continue;
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ImGui::PushID(i);
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@ -2028,7 +2028,7 @@ static void ShowExampleMenuFile()
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if (ImGui::BeginMenu("Colors"))
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{
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for (int i = 0; i < ImGuiCol_COUNT; i++)
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ImGui::MenuItem(ImGui::GetStyleColName((ImGuiCol)i));
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ImGui::MenuItem(ImGui::GetStyleColorName((ImGuiCol)i));
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Disabled", false)) // Disabled
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