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Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759)
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@ -522,8 +522,8 @@ static void ImGui_ImplOSX_UpdateGamepads()
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MAP_BUTTON(ImGuiNavInput_DpadDown, dpad.down);
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MAP_BUTTON(ImGuiNavInput_FocusPrev, leftShoulder);
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MAP_BUTTON(ImGuiNavInput_FocusNext, rightShoulder);
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MAP_BUTTON(ImGuiNavInput_TweakSlow, leftTrigger);
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MAP_BUTTON(ImGuiNavInput_TweakFast, rightTrigger);
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MAP_BUTTON(ImGuiNavInput_TweakSlow, leftShoulder);
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MAP_BUTTON(ImGuiNavInput_TweakFast, rightShoulder);
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#undef MAP_BUTTON
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io.NavInputs[ImGuiNavInput_LStickLeft] = gp.leftThumbstick.left.value;
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@ -121,6 +121,7 @@ Other Changes:
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- Backends: Metal: Ignore ImDrawCmd where ElemCount == 0, which are normally not emitted by the library but
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can theorically be created by user code manipulating a ImDrawList. (#4857)
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- Backends: OSX: Added basic Platform IME support. (#3108, #2598) [@liuliu]
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- Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759)
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- Backends: WebGPU: Fixed incorrect size parameters in wgpuRenderPassEncoderSetIndexBuffer() and
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wgpuRenderPassEncoderSetVertexBuffer() calls. (#4891) [@FeepsDev]
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