diff --git a/imgui.cpp b/imgui.cpp index 82d3f1dc3..f4c13809c 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -136,6 +136,7 @@ Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix. Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. + - 2015/07/10 (1.43) - changed SameLine() parameters from int to float. - 2015/07/02 (1.42) - renamed SetScrollPosHere() to SetScrollFromCursorPos(). Kept inline redirection function (will obsolete). - 2015/07/02 (1.42) - renamed GetScrollPosY() to GetScrollY(). Necessary to reduce confusion along with other scrolling functions, because positions (e.g. cursor position) are not equivalent to scrolling amount. - 2015/06/14 (1.41) - changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent) - makes a difference when texture have transparence @@ -6161,7 +6162,7 @@ static bool SliderFloatN(const char* label, float* v, int components, float v_mi { ImGui::PushID(i); value_changed |= ImGui::SliderFloat("##v", &v[i], v_min, v_max, display_format, power); - ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x); + ImGui::SameLine(0, g.Style.ItemInnerSpacing.x); ImGui::PopID(); ImGui::PopItemWidth(); } @@ -6203,7 +6204,7 @@ static bool SliderIntN(const char* label, int* v, int components, int v_min, int { ImGui::PushID(i); value_changed |= ImGui::SliderInt("##v", &v[i], v_min, v_max, display_format); - ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x); + ImGui::SameLine(0, g.Style.ItemInnerSpacing.x); ImGui::PopID(); ImGui::PopItemWidth(); } @@ -6387,7 +6388,7 @@ static bool DragFloatN(const char* label, float* v, int components, float v_spee { ImGui::PushID(i); value_changed |= ImGui::DragFloat("##v", &v[i], v_speed, v_min, v_max, display_format, power); - ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x); + ImGui::SameLine(0, g.Style.ItemInnerSpacing.x); ImGui::PopID(); ImGui::PopItemWidth(); } @@ -6427,10 +6428,10 @@ bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_cu bool value_changed = ImGui::DragFloat("##min", v_current_min, v_speed, (v_min >= v_max) ? -FLT_MAX : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), display_format, power); ImGui::PopItemWidth(); - ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x); + ImGui::SameLine(0, g.Style.ItemInnerSpacing.x); value_changed |= ImGui::DragFloat("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? FLT_MAX : v_max, display_format_max ? display_format_max : display_format, power); ImGui::PopItemWidth(); - ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x); + ImGui::SameLine(0, g.Style.ItemInnerSpacing.x); ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); ImGui::EndGroup(); @@ -6465,7 +6466,7 @@ static bool DragIntN(const char* label, int* v, int components, float v_speed, i { ImGui::PushID(i); value_changed |= ImGui::DragInt("##v", &v[i], v_speed, v_min, v_max, display_format); - ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x); + ImGui::SameLine(0, g.Style.ItemInnerSpacing.x); ImGui::PopID(); ImGui::PopItemWidth(); } @@ -6505,10 +6506,10 @@ bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_ bool value_changed = ImGui::DragInt("##min", v_current_min, v_speed, (v_min >= v_max) ? IM_INT_MIN : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), display_format); ImGui::PopItemWidth(); - ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x); + ImGui::SameLine(0, g.Style.ItemInnerSpacing.x); value_changed |= ImGui::DragInt("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? IM_INT_MAX : v_max, display_format_max ? display_format_max : display_format); ImGui::PopItemWidth(); - ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x); + ImGui::SameLine(0, g.Style.ItemInnerSpacing.x); ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); ImGui::EndGroup(); @@ -6672,7 +6673,7 @@ bool ImGui::Checkbox(const char* label, bool* v) ImRect total_bb = check_bb; if (label_size.x > 0) - SameLine(0, (int)style.ItemInnerSpacing.x); + SameLine(0, style.ItemInnerSpacing.x); const ImRect text_bb(window->DC.CursorPos + ImVec2(0,style.FramePadding.y), window->DC.CursorPos + ImVec2(0,style.FramePadding.y) + label_size); if (label_size.x > 0) { @@ -6730,7 +6731,7 @@ bool ImGui::RadioButton(const char* label, bool active) ImRect total_bb = check_bb; if (label_size.x > 0) - SameLine(0, (int)style.ItemInnerSpacing.x); + SameLine(0, style.ItemInnerSpacing.x); const ImRect text_bb(window->DC.CursorPos + ImVec2(0, style.FramePadding.y), window->DC.CursorPos + ImVec2(0, style.FramePadding.y) + label_size); if (label_size.x > 0) { @@ -7575,13 +7576,13 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast, if (step > 0.0f) { ImGui::PopItemWidth(); - ImGui::SameLine(0, (int)style.ItemInnerSpacing.x); + ImGui::SameLine(0, style.ItemInnerSpacing.x); if (ButtonEx("-", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups)) { *v -= g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step; value_changed = true; } - ImGui::SameLine(0, (int)style.ItemInnerSpacing.x); + ImGui::SameLine(0, style.ItemInnerSpacing.x); if (ButtonEx("+", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups)) { *v += g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step; @@ -7592,7 +7593,7 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast, if (label_size.x > 0) { - ImGui::SameLine(0, (int)style.ItemInnerSpacing.x); + ImGui::SameLine(0, style.ItemInnerSpacing.x); RenderText(ImVec2(window->DC.CursorPos.x, window->DC.CursorPos.y + style.FramePadding.y), label); ItemSize(label_size, style.FramePadding.y); } @@ -7625,7 +7626,7 @@ static bool InputFloatN(const char* label, float* v, int components, int decimal { ImGui::PushID(i); value_changed |= ImGui::InputFloat("##v", &v[i], 0, 0, decimal_precision, extra_flags); - ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x); + ImGui::SameLine(0, g.Style.ItemInnerSpacing.x); ImGui::PopID(); ImGui::PopItemWidth(); } @@ -7668,7 +7669,7 @@ static bool InputIntN(const char* label, int* v, int components, ImGuiInputTextF { ImGui::PushID(i); value_changed |= ImGui::InputInt("##v", &v[i], 0, 0, extra_flags); - ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x); + ImGui::SameLine(0, g.Style.ItemInnerSpacing.x); ImGui::PopID(); ImGui::PopItemWidth(); } @@ -8342,7 +8343,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha) for (int n = 0; n < components; n++) { if (n > 0) - ImGui::SameLine(0, (int)style.ItemInnerSpacing.x); + ImGui::SameLine(0, style.ItemInnerSpacing.x); if (n + 1 == components) ImGui::PushItemWidth(w_item_last); value_changed |= ImGui::DragInt(ids[n], &i[n], 1.0f, 0, 255, fmt[n]); @@ -8377,7 +8378,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha) break; } - ImGui::SameLine(0, (int)style.ItemInnerSpacing.x); + ImGui::SameLine(0, style.ItemInnerSpacing.x); const ImVec4 col_display(col[0], col[1], col[2], 1.0f); if (ImGui::ColorButton(col_display)) @@ -8385,7 +8386,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha) if (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton) { - ImGui::SameLine(0, (int)style.ItemInnerSpacing.x); + ImGui::SameLine(0, style.ItemInnerSpacing.x); const char* button_titles[3] = { "RGB", "HSV", "HEX" }; if (ButtonEx(button_titles[edit_mode], ImVec2(0,0), ImGuiButtonFlags_DontClosePopups)) g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); // Don't set local copy of 'edit_mode' right away! @@ -8393,7 +8394,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha) } else { - ImGui::SameLine(0, (int)style.ItemInnerSpacing.x); + ImGui::SameLine(0, style.ItemInnerSpacing.x); } ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); @@ -8615,11 +8616,11 @@ void ImGui::EndGroup() } // Gets back to previous line and continue with horizontal layout -// column_x == 0 : follow on previous item -// columm_x != 0 : align to specified column +// pos_x == 0 : follow on previous item +// pos_x != 0 : align to specified column // spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0 // spacing_w >= 0 : enforce spacing -void ImGui::SameLine(int column_x, int spacing_w) +void ImGui::SameLine(float pos_x, float spacing_w) { ImGuiState& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); @@ -8627,16 +8628,16 @@ void ImGui::SameLine(int column_x, int spacing_w) return; float x, y; - if (column_x != 0) + if (pos_x != 0.0f) { - if (spacing_w < 0) spacing_w = 0; - x = window->Pos.x + (float)column_x + (float)spacing_w; + if (spacing_w < 0.0f) spacing_w = 0.0f; + x = window->Pos.x + pos_x + spacing_w; y = window->DC.CursorPosPrevLine.y; } else { - if (spacing_w < 0) spacing_w = (int)g.Style.ItemSpacing.x; - x = window->DC.CursorPosPrevLine.x + (float)spacing_w; + if (spacing_w < 0.0f) spacing_w = g.Style.ItemSpacing.x; + x = window->DC.CursorPosPrevLine.x + spacing_w; y = window->DC.CursorPosPrevLine.y; } window->DC.CurrentLineHeight = window->DC.PrevLineHeight; @@ -11368,7 +11369,7 @@ void ImGui::ShowTestWindow(bool* opened) } } ImGui::PlotLines("##Graph", &values.front(), (int)values.Size, values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80)); - ImGui::SameLine(0, (int)ImGui::GetStyle().ItemInnerSpacing.x); + ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x); ImGui::BeginGroup(); ImGui::Text("Graph"); ImGui::Checkbox("pause", &pause); diff --git a/imgui.h b/imgui.h index a01923381..3964fd946 100644 --- a/imgui.h +++ b/imgui.h @@ -170,7 +170,7 @@ namespace ImGui IMGUI_API void BeginGroup(); // once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc. IMGUI_API void EndGroup(); IMGUI_API void Separator(); // horizontal line - IMGUI_API void SameLine(int column_x = 0, int spacing_w = -1); // call between widgets or groups to layout them horizontally + IMGUI_API void SameLine(float pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally IMGUI_API void Spacing(); // add spacing IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing pixels