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Tweak comments (#768)
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@ -9116,10 +9116,10 @@ bool ImGui::IsRectVisible(const ImVec2& size)
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return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
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}
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bool ImGui::IsRectVisible(const ImVec2& a, const ImVec2& b)
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bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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return window->ClipRect.Overlaps(ImRect(a, b));
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return window->ClipRect.Overlaps(ImRect(rect_min, rect_max));
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}
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// Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
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4
imgui.h
4
imgui.h
@ -409,8 +409,8 @@ namespace ImGui
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IMGUI_API bool IsRootWindowFocused(); // is current root window focused (root = top-most parent of a child, otherwise self)
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IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
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IMGUI_API bool IsRootWindowOrAnyChildHovered(); // is current root window or any of its child (including current window) hovered and hoverable (not blocked by a popup)
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IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle of given size starting from cursor pos is visible (not clipped). to perform coarse clipping on user's side (as an optimization)
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IMGUI_API bool IsRectVisible(const ImVec2& a, const ImVec2& b); // "
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IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
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IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
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IMGUI_API bool IsPosHoveringAnyWindow(const ImVec2& pos); // is given position hovering any active imgui window
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IMGUI_API float GetTime();
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IMGUI_API int GetFrameCount();
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