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Reworked Columns() examples.
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parent
5b59f228ed
commit
b9457a2c02
64
imgui.cpp
64
imgui.cpp
@ -269,7 +269,7 @@
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- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills)
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- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills)
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- columns: columns header to act as button (~sort op) and allow resize/reorder
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- columns: columns header to act as button (~sort op) and allow resize/reorder
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- columns: user specify columns size
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- columns: user specify columns size
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- columns: tree node example actually has a small bug (opening node in right column extends the column different from opening node in left column)
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- columns: tree node example, removing the last NextColumn() makes a padding difference (it should not)
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- combo: turn child handling code into pop up helper
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- combo: turn child handling code into pop up helper
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- combo: contents should extends to fit label if combo widget is small
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- combo: contents should extends to fit label if combo widget is small
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- listbox: multiple selection
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- listbox: multiple selection
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@ -8663,34 +8663,32 @@ void ImGui::ShowTestWindow(bool* opened)
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if (ImGui::CollapsingHeader("Columns"))
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if (ImGui::CollapsingHeader("Columns"))
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{
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{
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ImGui::Columns(4, "data", true);
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ImGui::Text("Basic:");
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ImGui::Columns(4, "mycolumns");
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ImGui::Text("ID"); ImGui::NextColumn();
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ImGui::Text("ID"); ImGui::NextColumn();
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ImGui::Text("Name"); ImGui::NextColumn();
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ImGui::Text("Name"); ImGui::NextColumn();
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ImGui::Text("Path"); ImGui::NextColumn();
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ImGui::Text("Path"); ImGui::NextColumn();
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ImGui::Text("Flags"); ImGui::NextColumn();
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ImGui::Text("Flags"); ImGui::NextColumn();
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ImGui::Separator();
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ImGui::Separator();
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const char* names[3] = { "Robert", "Stephanie", "C64" };
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ImGui::Text("0000"); ImGui::NextColumn();
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const char* paths[3] = { "/path/robert", "/path/stephanie", "/path/computer" };
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ImGui::Text("Robert"); ImGui::NextColumn();
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for (int i = 0; i < 3; i++)
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ImGui::Text("/path/robert"); ImGui::NextColumn();
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{
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ImGui::Text("...."); ImGui::NextColumn();
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ImGui::Text("%04d", i); ImGui::NextColumn();
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ImGui::Text(names[i]); ImGui::NextColumn();
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ImGui::Text("0001"); ImGui::NextColumn();
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ImGui::Text(paths[i]); ImGui::NextColumn();
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ImGui::Text("Stephanie"); ImGui::NextColumn();
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ImGui::Text("...."); ImGui::NextColumn();
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ImGui::Text("/path/stephanie"); ImGui::NextColumn();
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}
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ImGui::Text("line 1"); ImGui::Text("line 2"); ImGui::NextColumn(); // two lines, two items
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ImGui::Text("0002"); ImGui::NextColumn();
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ImGui::Text("C64"); ImGui::NextColumn();
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ImGui::Text("/path/computer"); ImGui::NextColumn();
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ImGui::Text("...."); ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::Separator();
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ImGui::Spacing();
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// Create multiple items in a same cell before switching to next column
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ImGui::Text("Mixed items:");
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ImGui::Columns(3, "mixed");
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ImGui::Columns(3, "mixed");
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ImGui::Separator();
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// Create multiple items in a same cell because switching to next column
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static int e = 0;
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static int e = 0;
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ImGui::Text("Hello");
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ImGui::Text("Hello");
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ImGui::Button("Banana");
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ImGui::Button("Banana");
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@ -8700,38 +8698,39 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::Text("ImGui");
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ImGui::Text("ImGui");
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ImGui::Button("Apple");
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ImGui::Button("Apple");
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ImGui::RadioButton("radio b", &e, 1);
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ImGui::RadioButton("radio b", &e, 1);
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static float foo = 1.0f;
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ImGui::InputFloat("red", &foo, 0.05f, 0, 3);
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ImGui::Text("An extra line here.");
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ImGui::Text("An extra line here.");
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ImGui::NextColumn();
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ImGui::NextColumn();
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ImGui::Text("World!");
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ImGui::Text("World!");
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ImGui::Button("Corniflower");
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ImGui::Button("Corniflower");
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ImGui::RadioButton("radio c", &e, 2);
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ImGui::RadioButton("radio c", &e, 2);
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static float bar = 1.0f;
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ImGui::InputFloat("blue", &bar, 0.05f, 0, 3);
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ImGui::NextColumn();
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ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Category A")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Category A")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Category B")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Category B")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Category C")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Category C")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::Columns(2, "multiple components");
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static float foo = 1.0f;
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ImGui::InputFloat("red", &foo, 0.05f, 0, 3); ImGui::NextColumn();
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static float bar = 1.0f;
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ImGui::InputFloat("blue", &bar, 0.05f, 0, 3); ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::Separator();
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ImGui::Spacing();
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ImGui::Text("Tree items:");
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ImGui::Columns(2, "tree items");
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ImGui::Columns(2, "tree items");
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if (ImGui::TreeNode("Hello")) { ImGui::BulletText("World"); ImGui::TreePop(); } ImGui::NextColumn();
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if (ImGui::TreeNode("Bonjour")) { ImGui::BulletText("Monde"); ImGui::TreePop(); }
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::Separator();
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if (ImGui::TreeNode("Hello")) { ImGui::BulletText("World"); ImGui::TreePop(); } ImGui::NextColumn();
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if (ImGui::TreeNode("Bonjour")) { ImGui::BulletText("Monde"); ImGui::TreePop(); } ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Columns(2, "word wrapping");
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ImGui::Separator();
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ImGui::Spacing();
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ImGui::Text("Word-wrapping:");
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ImGui::Columns(2, "word-wrapping");
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ImGui::Separator();
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ImGui::TextWrapped("The quick brown fox jumps over the lazy dog.");
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ImGui::TextWrapped("The quick brown fox jumps over the lazy dog.");
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ImGui::Text("Hello Left");
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ImGui::Text("Hello Left");
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ImGui::NextColumn();
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ImGui::NextColumn();
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@ -8740,6 +8739,7 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::Columns(1);
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::Separator();
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ImGui::Spacing();
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if (ImGui::TreeNode("Inside a tree.."))
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if (ImGui::TreeNode("Inside a tree.."))
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{
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{
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