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IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660)
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@ -20,6 +20,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-08-22: Follow up on function pointers moved from ImGuiIO to ImGuiPlatformIO:
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// - io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn
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// 2024-07-31: Added ImGui_ImplGlfw_Sleep() helper function for usage by our examples app, since GLFW doesn't provide one.
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// 2024-07-08: *BREAKING* Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWWindow* parameter.
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// 2024-07-08: Emscripten: Added support for GLFW3 contrib port (GLFW 3.4.0 features + bug fixes): to enable, replace -sUSE_GLFW=3 with --use-port=contrib.glfw3 (requires emscripten 3.1.59+) (https://github.com/pongasoft/emscripten-glfw)
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@ -586,10 +588,11 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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bd->Window = window;
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bd->Time = 0.0;
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
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#ifdef __EMSCRIPTEN__
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io.PlatformOpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplGlfw_EmscriptenOpenURL(url); return true; };
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platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplGlfw_EmscriptenOpenURL(url); return true; };
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#endif
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// Create mouse cursors
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@ -21,6 +21,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-08-22: Follow up on function pointers moved from ImGuiIO to ImGuiPlatformIO:
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// - io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn
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// 2024-08-19: Storing SDL's Uint32 WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*.
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// 2024-08-19: ImGui_ImplSDL2_ProcessEvent() now ignores events intended for other SDL windows. (#7853)
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// 2024-07-02: Emscripten: Added io.PlatformOpenInShellFn() handler for Emscripten versions.
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@ -458,12 +460,13 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void
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bd->Renderer = renderer;
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bd->MouseCanUseGlobalState = mouse_can_use_global_state;
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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io.SetClipboardTextFn = ImGui_ImplSDL2_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText;
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io.ClipboardUserData = nullptr;
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io.PlatformSetImeDataFn = ImGui_ImplSDL2_PlatformSetImeData;
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#ifdef __EMSCRIPTEN__
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io.PlatformOpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplSDL2_EmscriptenOpenURL(url); return true; };
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platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplSDL2_EmscriptenOpenURL(url); return true; };
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#endif
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// Gamepad handling
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@ -41,6 +41,10 @@ HOW TO UPDATE?
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Breaking changes:
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- IO: moved some functions from ImGuiIO to ImGuiPlatformIO:
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- io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn. (#7660)
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- access those via GetPlatformIO() instead of GetIO().
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Other changes:
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- IO: Added GetPlatformIO() and ImGuiPlatformIO, pulled from 'docking' branch, which
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@ -114,6 +118,7 @@ Other changes:
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- Added TextLink(), TextLinkOpenURL() hyperlink widgets. (#7660)
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- IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell. (#7660)
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(*EDIT* From next version 1.91.1 we moved this to platform_io.Platform_OpenInShellFn *EDIT**)
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Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default Windows/Linux/Mac implementations.
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- IO: added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the
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typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723)
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@ -43,7 +43,7 @@
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//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
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//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
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//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
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//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default io.PlatformOpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
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//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
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//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
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//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
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//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
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15
imgui.cpp
15
imgui.cpp
@ -430,6 +430,10 @@ CODE
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2024/08/22 (1.91.1) - moved some functions from ImGuiIO to ImGuiPlatformIO structure:
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- io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn. (#7660)
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- access those via GetPlatformIO() instead of GetIO().
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some were introduced very recently and often automatically setup by core library and backends, so for those we are exceptionally not maintaining a legacy redirection symbol.
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- 2024/07/25 (1.91.0) - obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax(). (see #7838 on GitHub for more info)
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you should never need those functions. you can do everything with GetCursorScreenPos() and GetContentRegionAvail() in a more simple way.
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- instead of: GetWindowContentRegionMax().x - GetCursorPos().x
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@ -1144,7 +1148,7 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSetti
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static const char* GetClipboardTextFn_DefaultImpl(void* user_data_ctx);
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static void SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text);
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static void PlatformSetImeDataFn_DefaultImpl(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
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static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext* ctx, const char* path);
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static bool Platform_OpenInShellFn_DefaultImpl(ImGuiContext* ctx, const char* path);
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namespace ImGui
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{
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@ -1393,7 +1397,6 @@ ImGuiIO::ImGuiIO()
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// Note: Initialize() will setup default clipboard/ime handlers.
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BackendPlatformName = BackendRendererName = NULL;
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BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL;
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PlatformOpenInShellUserData = NULL;
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PlatformLocaleDecimalPoint = '.';
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// Input (NB: we already have memset zero the entire structure!)
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@ -3805,7 +3808,7 @@ void ImGui::Initialize()
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g.IO.GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
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g.IO.SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
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g.IO.ClipboardUserData = (void*)&g; // Default implementation use the ImGuiContext as user data (ideally those would be arguments to the function)
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g.IO.PlatformOpenInShellFn = PlatformOpenInShellFn_DefaultImpl;
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g.PlatformIO.Platform_OpenInShellFn = Platform_OpenInShellFn_DefaultImpl;
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g.IO.PlatformSetImeDataFn = PlatformSetImeDataFn_DefaultImpl;
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// Create default viewport
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@ -14477,14 +14480,14 @@ static void SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text
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#ifdef _MSC_VER
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#pragma comment(lib, "shell32")
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#endif
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static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
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static bool Platform_OpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
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{
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return (INT_PTR)::ShellExecuteA(NULL, "open", path, NULL, NULL, SW_SHOWDEFAULT) > 32;
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}
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#else
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#include <sys/wait.h>
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#include <unistd.h>
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static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
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static bool Platform_OpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
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{
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#if defined(__APPLE__)
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const char* args[] { "open", "--", path, NULL };
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@ -14508,7 +14511,7 @@ static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
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}
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#endif
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#else
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static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char*) { return false; }
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static bool Platform_OpenInShellFn_DefaultImpl(ImGuiContext*, const char*) { return false; }
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#endif // Default shell handlers
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//-----------------------------------------------------------------------------
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14
imgui.h
14
imgui.h
@ -2295,11 +2295,6 @@ struct ImGuiIO
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void (*SetClipboardTextFn)(void* user_data, const char* text);
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void* ClipboardUserData;
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// Optional: Open link/folder/file in OS Shell
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// (default to use ShellExecuteA() on Windows, system() on Linux/Mac)
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bool (*PlatformOpenInShellFn)(ImGuiContext* ctx, const char* path);
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void* PlatformOpenInShellUserData;
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// Optional: Notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME on Windows)
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// (default to use native imm32 api on Windows)
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void (*PlatformSetImeDataFn)(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
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@ -3491,6 +3486,15 @@ struct ImGuiViewport
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struct ImGuiPlatformIO
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{
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IMGUI_API ImGuiPlatformIO();
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//------------------------------------------------------------------
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// Inputs - Interface with OS/backends
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//------------------------------------------------------------------
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// Optional: Open link/folder/file in OS Shell
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// (default to use ShellExecuteA() on Windows, system() on Linux/Mac)
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bool (*Platform_OpenInShellFn)(ImGuiContext* ctx, const char* path);
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void* Platform_OpenInShellUserData;
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};
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// (Optional) Support for IME (Input Method Editor) via the io.PlatformSetImeDataFn() function.
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if (url == NULL)
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url = label;
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if (TextLink(label))
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if (g.IO.PlatformOpenInShellFn != NULL)
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g.IO.PlatformOpenInShellFn(&g, url);
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if (g.PlatformIO.Platform_OpenInShellFn != NULL)
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g.PlatformIO.Platform_OpenInShellFn(&g, url);
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SetItemTooltip("%s", url); // It is more reassuring for user to _always_ display URL when we same as label
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if (BeginPopupContextItem())
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{
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