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MultiSelect: Demo: Deletion: Various renames to clarify. Use adapter and item list in both ApplyDeletion functions.
This also minify the patch for an alternative/wip attmept at redesgining pre/post deletion logic. But turns out current attempt may be easier to grasp.
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@ -2845,61 +2845,63 @@ struct ExampleSelection
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UpdateItem(adapter->IndexToStorage(adapter, idx), ms_io->RangeSelected);
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}
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// Find which item should be focused after deletion.
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// Find which item should be Focused after deletion.
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// We output an index in the before-deletion-items list, that user will call SetKeyboardFocusHere() on.
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// The subsequent ApplyDeletionPostLoop() code will use it to apply Selection.
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// - We cannot provide this logic in core Dear ImGui because we don't have access to selection data.
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// - Important: Deletion only works if the underlying imgui id for your items are stable: aka not depend on their index, but on e.g. item id/ptr.
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int ApplyDeletionPreLoop(ImGuiMultiSelectIO* ms_io, ExampleSelectionAdapter* adapter, int items_count, void* items = NULL)
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// - We don't actually manipulate the ImVector<> here, only in ApplyDeletionPostLoop(), but using similar API for consistency and flexibility.
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// - Important: Deletion only works if the underlying ImGuiID for your items are stable: aka not depend on their index, but on e.g. item id/ptr.
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// FIXME-MULTISELECT: Doesn't take account of the possibility focus target will be moved during deletion. Need refocus or offset.
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template<typename ITEM_TYPE>
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int ApplyDeletionPreLoop(ImGuiMultiSelectIO* ms_io, ExampleSelectionAdapter* adapter, ImVector<ITEM_TYPE>& items)
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{
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QueueDeletion = false;
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// If current item is not selected: land on same item.
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if (ms_io->NavIdSelected == false) // At this point 'ms_io->NavIdSelected == Contains(ms_io->NavIdItem)' should be true.
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// If focused item is not selected...
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const int focused_idx = adapter->UserDataToIndex(adapter, ms_io->NavIdItem); // Index of currently focused item
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if (ms_io->NavIdSelected == false) // This is merely a shortcut, == Contains(adapter->IndexToStorage(items, focused_idx))
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{
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int idx = adapter->UserDataToIndex(items, ms_io->NavIdItem);
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ms_io->RangeSrcReset = true; // Request to recover RangeSrc from NavId next frame. Would be ok to reset even without the NavIdSelected==false test but it would take an extra frame to recover RangeSrc when deleting a selected item.
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return idx; // Request to land on same item after deletion.
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ms_io->RangeSrcReset = true; // Request to recover RangeSrc from NavId next frame. Would be ok to reset even when NavIdSelected==true, but it would take an extra frame to recover RangeSrc when deleting a selected item.
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return focused_idx; // Request to focus same item after deletion.
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}
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// If current item is selected: land on first unselected item after RangeSrc.
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int src_idx = adapter->UserDataToIndex(items, ms_io->RangeSrcItem);
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for (int idx = src_idx + 1; idx < items_count; idx++)
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if (!Contains(adapter->IndexToStorage(items, idx)))
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// If focused item is selected: land on first unselected item after focused item.
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for (int idx = focused_idx + 1; idx < items.Size; idx++)
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if (!Contains(adapter->IndexToStorage(adapter, idx)))
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return idx;
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// If current item is selected: otherwise return last unselected item.
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for (int idx = IM_MIN(src_idx, items_count) - 1; idx >= 0; idx--)
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if (!Contains(adapter->IndexToStorage(items, idx)))
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// If focused item is selected: otherwise return last unselected item before focused item.
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for (int idx = IM_MIN(focused_idx, items.Size) - 1; idx >= 0; idx--)
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if (!Contains(adapter->IndexToStorage(adapter, idx)))
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return idx;
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return -1;
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}
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// Call after EndMultiSelect()
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// Apply deletion request on items + apply deletion request on selection data
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// Rewrite item list (delete items) + update selection.
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// - Call after EndMultiSelect()
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// - We cannot provide this logic in core Dear ImGui because we don't have access to your items, nor to selection data.
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template<typename ITEM_TYPE>
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void ApplyDeletionPostLoop(ImGuiMultiSelectIO* ms_io, ImVector<ITEM_TYPE>& items, int next_focus_idx_in_old_list)
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void ApplyDeletionPostLoop(ImGuiMultiSelectIO* ms_io, ExampleSelectionAdapter* adapter, ImVector<ITEM_TYPE>& items, int item_curr_idx_to_select)
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{
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// This does two things:
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// - (1) Update Items List (delete items from it)
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// - (2) Convert from old selection index (before deletion) to new selection index (after selection), and select it.
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// If NavId was not selected, next_focus_idx_in_old_selection == -1 and we stay on same item.
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// You are expected to handle both of those in user-space because Dear ImGui rightfully doesn't own items data nor selection data.
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// Rewrite item list (delete items) + convert old selection index (before deletion) to new selection index (after selection).
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// If NavId was not part of selection, we will stay on same item.
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ImVector<ITEM_TYPE> new_items;
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new_items.reserve(items.Size - Size);
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int next_focus_idx_in_new_list = -1;
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for (int n = 0; n < items.Size; n++)
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int item_next_idx_to_select = -1;
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for (int idx = 0; idx < items.Size; idx++)
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{
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if (!Contains(n))
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new_items.push_back(items[n]);
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if (next_focus_idx_in_old_list == n)
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next_focus_idx_in_new_list = new_items.Size - 1;
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if (!Contains(adapter->IndexToStorage(adapter, idx)))
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new_items.push_back(items[idx]);
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if (item_curr_idx_to_select == idx)
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item_next_idx_to_select = new_items.Size - 1;
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}
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items.swap(new_items);
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// Update selection
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Clear();
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if (next_focus_idx_in_new_list != -1 && ms_io->NavIdSelected)
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AddItem(next_focus_idx_in_new_list);
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if (item_next_idx_to_select != -1 && ms_io->NavIdSelected)
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AddItem(adapter->IndexToStorage(adapter, item_next_idx_to_select));
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}
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};
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@ -3051,8 +3053,7 @@ static void ShowDemoWindowMultiSelect()
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// But you may decide to store selection data inside your item (aka intrusive storage).
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static ImVector<int> items;
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static ExampleSelection selection;
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ExampleSelectionAdapter selection_adapter;
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selection_adapter.SetupForDirectIndexes(); // Pass index to SetNextItemSelectionUserData(), store index in Selection
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ExampleSelectionAdapter selection_adapter; // Use default: Pass index to SetNextItemSelectionUserData(), store index in Selection
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ImGui::Text("Adding features:");
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ImGui::BulletText("Dynamic list with Delete key support.");
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@ -3083,9 +3084,9 @@ static void ShowDemoWindowMultiSelect()
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// FIXME-MULTISELECT: may turn into 'ms_io->RequestDelete' -> need HasSelection passed.
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// FIXME-MULTISELECT: If pressing Delete + another key we have ambiguous behavior.
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const bool want_delete = selection.QueueDeletion || ((selection.GetSize() > 0) && ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_Delete));
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int next_focus_item_idx = -1;
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int item_curr_idx_to_focus = -1;
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if (want_delete)
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next_focus_item_idx = selection.ApplyDeletionPreLoop(ms_io, &selection_adapter, items.Size);
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item_curr_idx_to_focus = selection.ApplyDeletionPreLoop(ms_io, &selection_adapter, items);
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for (int n = 0; n < items.Size; n++)
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{
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@ -3096,7 +3097,7 @@ static void ShowDemoWindowMultiSelect()
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bool item_is_selected = selection.Contains((ImGuiID)n);
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ImGui::SetNextItemSelectionUserData(n);
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ImGui::Selectable(label, item_is_selected);
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if (next_focus_item_idx == n)
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if (item_curr_idx_to_focus == n)
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ImGui::SetKeyboardFocusHere(-1);
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}
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@ -3104,7 +3105,7 @@ static void ShowDemoWindowMultiSelect()
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ms_io = ImGui::EndMultiSelect();
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selection.ApplyRequests(ms_io, &selection_adapter, items.Size);
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if (want_delete)
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selection.ApplyDeletionPostLoop(ms_io, items, next_focus_item_idx);
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selection.ApplyDeletionPostLoop(ms_io, &selection_adapter, items, item_curr_idx_to_focus);
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ImGui::EndListBox();
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}
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@ -3204,9 +3205,9 @@ static void ShowDemoWindowMultiSelect()
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// FIXME-MULTISELECT: Shortcut(). Hard to demo this? May be helpful to send a helper/optional "delete" signal.
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// FIXME-MULTISELECT: may turn into 'ms_io->RequestDelete' -> need HasSelection passed.
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const bool want_delete = selection.QueueDeletion || ((selection.GetSize() > 0) && ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_Delete));
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int next_focus_item_idx = -1;
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int item_curr_idx_to_focus = -1;
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if (want_delete)
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next_focus_item_idx = selection.ApplyDeletionPreLoop(ms_io, &selection_adapter, items.Size);
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item_curr_idx_to_focus = selection.ApplyDeletionPreLoop(ms_io, &selection_adapter, items);
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if (show_in_table)
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{
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@ -3222,8 +3223,8 @@ static void ShowDemoWindowMultiSelect()
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if (use_clipper)
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{
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clipper.Begin(items.Size);
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if (next_focus_item_idx != -1)
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clipper.IncludeItemByIndex(next_focus_item_idx); // Ensure focused item is not clipped
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if (item_curr_idx_to_focus != -1)
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clipper.IncludeItemByIndex(item_curr_idx_to_focus); // Ensure focused item is not clipped
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if (ms_io->RangeSrcItem > 0)
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clipper.IncludeItemByIndex((int)ms_io->RangeSrcItem); // Ensure RangeSrc item is not clipped.
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}
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@ -3262,7 +3263,7 @@ static void ShowDemoWindowMultiSelect()
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if (widget_type == WidgetType_Selectable)
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{
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ImGui::Selectable(label, item_is_selected);
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if (next_focus_item_idx == n)
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if (item_curr_idx_to_focus == n)
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ImGui::SetKeyboardFocusHere(-1);
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if (use_drag_drop && ImGui::BeginDragDropSource())
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@ -3278,7 +3279,7 @@ static void ShowDemoWindowMultiSelect()
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if (item_is_selected)
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tree_node_flags |= ImGuiTreeNodeFlags_Selected;
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bool open = ImGui::TreeNodeEx(label, tree_node_flags);
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if (next_focus_item_idx == n)
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if (item_curr_idx_to_focus == n)
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ImGui::SetKeyboardFocusHere(-1);
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if (use_drag_drop && ImGui::BeginDragDropSource())
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{
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@ -3327,7 +3328,7 @@ static void ShowDemoWindowMultiSelect()
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ms_io = ImGui::EndMultiSelect();
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selection.ApplyRequests(ms_io, &selection_adapter, items.Size);
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if (want_delete)
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selection.ApplyDeletionPostLoop(ms_io, items, next_focus_item_idx);
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selection.ApplyDeletionPostLoop(ms_io, &selection_adapter, items, item_curr_idx_to_focus);
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if (widget_type == WidgetType_TreeNode)
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ImGui::PopStyleVar();
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