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Examples: GLFW+GL2: Renamed imgui_impl_glfw.* to imgui_impl_glfw_gl2.* for consistency and to emphasis on GL2-ness.

This commit is contained in:
omar 2018-01-19 09:48:23 +01:00
parent 79dca9d5e6
commit ba99900023
6 changed files with 7 additions and 7 deletions

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@ -11,7 +11,7 @@
#CXX = g++
EXE = opengl2_example
OBJS = main.o imgui_impl_glfw.o
OBJS = main.o imgui_impl_glfw_gl2.o
OBJS += ../../imgui.o ../../imgui_demo.o ../../imgui_draw.o
UNAME_S := $(shell uname -s)

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@ -16,7 +16,7 @@
// https://github.com/ocornut/imgui
#include <imgui.h>
#include "imgui_impl_glfw.h"
#include "imgui_impl_glfw_gl2.h"
// GLFW
#include <GLFW/glfw3.h>

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@ -7,7 +7,7 @@
// See imgui_impl_glfw.cpp for details.
#include <imgui.h>
#include "imgui_impl_glfw.h"
#include "imgui_impl_glfw_gl2.h"
#include <stdio.h>
#include <GLFW/glfw3.h>

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@ -153,14 +153,14 @@
<ClCompile Include="..\..\imgui.cpp" />
<ClCompile Include="..\..\imgui_demo.cpp" />
<ClCompile Include="..\..\imgui_draw.cpp" />
<ClCompile Include="imgui_impl_glfw.cpp" />
<ClCompile Include="imgui_impl_glfw_gl2.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\imconfig.h" />
<ClInclude Include="..\..\imgui.h" />
<ClInclude Include="..\..\imgui_internal.h" />
<ClInclude Include="imgui_impl_glfw.h" />
<ClInclude Include="imgui_impl_glfw_gl2.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\README.txt" />

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@ -16,7 +16,7 @@
<ClCompile Include="..\..\imgui.cpp">
<Filter>imgui</Filter>
</ClCompile>
<ClCompile Include="imgui_impl_glfw.cpp">
<ClCompile Include="imgui_impl_glfw_gl2.cpp">
<Filter>sources</Filter>
</ClCompile>
<ClCompile Include="..\..\imgui_demo.cpp">
@ -33,7 +33,7 @@
<ClInclude Include="..\..\imgui.h">
<Filter>imgui</Filter>
</ClInclude>
<ClInclude Include="imgui_impl_glfw.h">
<ClInclude Include="imgui_impl_glfw_gl2.h">
<Filter>sources</Filter>
</ClInclude>
<ClInclude Include="..\..\imgui_internal.h">