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Examples: GLFW+GL2: Renamed imgui_impl_glfw.* to imgui_impl_glfw_gl2.* for consistency and to emphasis on GL2-ness.
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@ -11,7 +11,7 @@
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#CXX = g++
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EXE = opengl2_example
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OBJS = main.o imgui_impl_glfw.o
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OBJS = main.o imgui_impl_glfw_gl2.o
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OBJS += ../../imgui.o ../../imgui_demo.o ../../imgui_draw.o
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UNAME_S := $(shell uname -s)
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@ -16,7 +16,7 @@
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// https://github.com/ocornut/imgui
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#include <imgui.h>
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_glfw_gl2.h"
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// GLFW
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#include <GLFW/glfw3.h>
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@ -7,7 +7,7 @@
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// See imgui_impl_glfw.cpp for details.
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#include <imgui.h>
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_glfw_gl2.h"
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#include <stdio.h>
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#include <GLFW/glfw3.h>
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@ -153,14 +153,14 @@
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<ClCompile Include="..\..\imgui.cpp" />
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<ClCompile Include="..\..\imgui_demo.cpp" />
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<ClCompile Include="..\..\imgui_draw.cpp" />
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<ClCompile Include="imgui_impl_glfw.cpp" />
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<ClCompile Include="imgui_impl_glfw_gl2.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\imconfig.h" />
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<ClInclude Include="..\..\imgui.h" />
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<ClInclude Include="..\..\imgui_internal.h" />
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<ClInclude Include="imgui_impl_glfw.h" />
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<ClInclude Include="imgui_impl_glfw_gl2.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\README.txt" />
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@ -16,7 +16,7 @@
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<ClCompile Include="..\..\imgui.cpp">
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<Filter>imgui</Filter>
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</ClCompile>
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<ClCompile Include="imgui_impl_glfw.cpp">
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<ClCompile Include="imgui_impl_glfw_gl2.cpp">
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<Filter>sources</Filter>
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</ClCompile>
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<ClCompile Include="..\..\imgui_demo.cpp">
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@ -33,7 +33,7 @@
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<ClInclude Include="..\..\imgui.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="imgui_impl_glfw.h">
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<ClInclude Include="imgui_impl_glfw_gl2.h">
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<Filter>sources</Filter>
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</ClInclude>
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<ClInclude Include="..\..\imgui_internal.h">
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