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ImStrv: Step 2 - change ImStrv typedef to struct, perform all other logic conversion.
Squashed commits (initially a commit from rokups + many rework by ocornut. keeping them separate commits made rebasing unnecessarily tricking so merged from 2024/02) ImStrv: many fixes (see details), added imconfig class extension example, added natvis description. ImStrv: rework toward ensuring End is always set to constant can be compile time calculated ImStrv: using length(), fix ambiguous empty() function, fix altered behaviors, removed unused operators. ImStrv: various tweaks and fixes. removed ImGuiTextRange from ImGuiTextFilter, fix test engine hooks, removed constructor only used twice.
This commit is contained in:
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a7c19b4a54
commit
bafe567186
@ -109,6 +109,15 @@
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//---- ...Or use Dear ImGui's own very basic math operators.
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//---- ...Or use Dear ImGui's own very basic math operators.
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//#define IMGUI_DEFINE_MATH_OPERATORS
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//#define IMGUI_DEFINE_MATH_OPERATORS
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//---- Define constructor to convert your string type to ImStrv (which is a non-owning begin/end pair)
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// This will be inlined as part of ImStrv class declaration.
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// This has two benefits: you won't need to use .c_str(), if length is already computed it is faster.
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//#include <string>
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//#include <string_view>
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//#define IM_STRV_CLASS_EXTRA ImStrv(const std::string& s) { Begin = s.c_str(); End = Begin + s.length(); }
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//#define IM_STRV_CLASS_EXTRA ImStrv(const std::string_view& s) { Begin = s.data(); End = Begin + s.length(); }
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//#define IM_STRV_CLASS_EXTRA ImStrv(const MyString& s) { Begin = s.Data; End = s.end(); }
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//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
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//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
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// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
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// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
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// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
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// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
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359
imgui.cpp
359
imgui.cpp
@ -1930,6 +1930,15 @@ ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c,
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// [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions)
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// [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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int ImStrcmp(ImStrv str1, ImStrv str2)
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{
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size_t str1_len = str1.length();
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size_t str2_len = str2.length();
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if (str1_len != str2_len)
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return (int)str1_len - (int)str2_len;
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return memcmp(str1.Begin, str2.Begin, str1_len);
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}
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// Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more.
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// Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more.
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int ImStricmp(const char* str1, const char* str2)
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int ImStricmp(const char* str1, const char* str2)
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{
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{
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@ -1954,6 +1963,13 @@ void ImStrncpy(char* dst, const char* src, size_t count)
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dst[count - 1] = 0;
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dst[count - 1] = 0;
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}
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}
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void ImStrncpy(char* dst, ImStrv src, size_t count)
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{
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// Even though src does not necessarily include \0 terminator it is ok to include it. ImStrncpy above does not
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// actually include that in a copy operation and inserts zero terminator manually.
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ImStrncpy(dst, src.Begin, ImMin(count, src.length() + 1));
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}
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char* ImStrdup(const char* str)
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char* ImStrdup(const char* str)
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{
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{
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size_t len = strlen(str);
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size_t len = strlen(str);
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@ -1961,10 +1977,20 @@ char* ImStrdup(const char* str)
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return (char*)memcpy(buf, (const void*)str, len + 1);
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return (char*)memcpy(buf, (const void*)str, len + 1);
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}
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}
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char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* src)
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char* ImStrdup(ImStrv str)
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{
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size_t len = str.length();
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void* buf = IM_ALLOC(len + 1);
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*((char*)buf + len) = 0; // str may not contain \0, it must be inserted manually.
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if (len > 0)
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return (char*)memcpy(buf, (const void*)str.Begin, len);
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return (char*)buf;
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}
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char* ImStrdupcpy(char* dst, size_t* p_dst_size, ImStrv src)
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{
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{
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size_t dst_buf_size = p_dst_size ? *p_dst_size : strlen(dst) + 1;
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size_t dst_buf_size = p_dst_size ? *p_dst_size : strlen(dst) + 1;
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size_t src_size = strlen(src) + 1;
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size_t src_size = src.length() + 1;
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if (dst_buf_size < src_size)
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if (dst_buf_size < src_size)
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{
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{
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IM_FREE(dst);
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IM_FREE(dst);
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@ -1972,7 +1998,15 @@ char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* src)
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if (p_dst_size)
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if (p_dst_size)
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*p_dst_size = src_size;
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*p_dst_size = src_size;
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}
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}
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return (char*)memcpy(dst, (const void*)src, src_size);
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dst[src_size - 1] = 0; // str may not contain \0, it must be inserted manually.
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if (src_size > 1)
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return (char*)memcpy(dst, (const void*)src.Begin, src_size - 1);
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return dst;
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}
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char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* src)
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{
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return ImStrdupcpy(dst, p_dst_size, ImStrv(src));
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}
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}
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const char* ImStrchrRange(const char* str, const char* str_end, char c)
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const char* ImStrchrRange(const char* str, const char* str_end, char c)
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@ -2025,6 +2059,26 @@ const char* ImStristr(const char* haystack, const char* haystack_end, const char
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return NULL;
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return NULL;
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}
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}
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// FIXME-IMSTR: probably unneeded.
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const char* ImStrstr(ImStrv haystack, ImStrv needle)
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{
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const char un0 = (char)*needle.Begin;
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while ((!haystack.End && *haystack.Begin) || (haystack.End && haystack.Begin < haystack.End))
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{
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if (*haystack.Begin == un0)
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{
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const char* b = needle.Begin + 1;
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for (const char* a = haystack.Begin + 1; b < needle.End; a++, b++)
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if (*a != *b)
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break;
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if (b == needle.End)
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return haystack.Begin;
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}
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haystack.Begin++;
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}
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return NULL;
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}
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// Trim str by offsetting contents when there's leading data + writing a \0 at the trailing position. We use this in situation where the cost is negligible.
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// Trim str by offsetting contents when there's leading data + writing a \0 at the trailing position. We use this in situation where the cost is negligible.
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void ImStrTrimBlanks(char* buf)
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void ImStrTrimBlanks(char* buf)
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{
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{
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@ -2106,11 +2160,11 @@ int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args)
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}
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}
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#endif // #ifdef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS
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#endif // #ifdef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS
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void ImFormatStringToTempBuffer(const char** out_buf, const char** out_buf_end, const char* fmt, ...)
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void ImFormatStringToTempBuffer(ImStrv* out_buf, const char* fmt, ...)
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{
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{
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va_list args;
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va_list args;
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va_start(args, fmt);
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va_start(args, fmt);
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ImFormatStringToTempBufferV(out_buf, out_buf_end, fmt, args);
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ImFormatStringToTempBufferV(out_buf, fmt, args);
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va_end(args);
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va_end(args);
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}
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}
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@ -2118,7 +2172,7 @@ void ImFormatStringToTempBuffer(const char** out_buf, const char** out_buf_end,
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// by making the caller acquire a temp buffer token, with either explicit or destructor release, e.g.
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// by making the caller acquire a temp buffer token, with either explicit or destructor release, e.g.
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// ImGuiTempBufferToken token;
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// ImGuiTempBufferToken token;
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// ImFormatStringToTempBuffer(token, ...);
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// ImFormatStringToTempBuffer(token, ...);
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void ImFormatStringToTempBufferV(const char** out_buf, const char** out_buf_end, const char* fmt, va_list args)
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void ImFormatStringToTempBufferV(ImStrv* out_buf, const char* fmt, va_list args)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0)
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if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0)
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@ -2126,8 +2180,8 @@ void ImFormatStringToTempBufferV(const char** out_buf, const char** out_buf_end,
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const char* buf = va_arg(args, const char*); // Skip formatting when using "%s"
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const char* buf = va_arg(args, const char*); // Skip formatting when using "%s"
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if (buf == NULL)
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if (buf == NULL)
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buf = "(null)";
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buf = "(null)";
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*out_buf = buf;
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out_buf->Begin = buf;
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if (out_buf_end) { *out_buf_end = buf + strlen(buf); }
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out_buf->End = buf + strlen(buf);
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}
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}
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else if (fmt[0] == '%' && fmt[1] == '.' && fmt[2] == '*' && fmt[3] == 's' && fmt[4] == 0)
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else if (fmt[0] == '%' && fmt[1] == '.' && fmt[2] == '*' && fmt[3] == 's' && fmt[4] == 0)
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{
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{
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@ -2138,14 +2192,14 @@ void ImFormatStringToTempBufferV(const char** out_buf, const char** out_buf_end,
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buf = "(null)";
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buf = "(null)";
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buf_len = ImMin(buf_len, 6);
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buf_len = ImMin(buf_len, 6);
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}
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}
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*out_buf = buf;
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out_buf->Begin = buf;
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*out_buf_end = buf + buf_len; // Disallow not passing 'out_buf_end' here. User is expected to use it.
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out_buf->End = buf + buf_len;
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}
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}
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else
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else
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{
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{
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int buf_len = ImFormatStringV(g.TempBuffer.Data, g.TempBuffer.Size, fmt, args);
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int buf_len = ImFormatStringV(g.TempBuffer.Data, g.TempBuffer.Size, fmt, args);
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*out_buf = g.TempBuffer.Data;
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out_buf->Begin = g.TempBuffer.Data;
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if (out_buf_end) { *out_buf_end = g.TempBuffer.Data + buf_len; }
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out_buf->End = g.TempBuffer.Data + buf_len;
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}
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}
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}
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}
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@ -2191,14 +2245,15 @@ ImGuiID ImHashData(const void* data_p, size_t data_size, ImGuiID seed)
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// - If we reach ### in the string we discard the hash so far and reset to the seed.
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// - If we reach ### in the string we discard the hash so far and reset to the seed.
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// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller/faster (measured ~10% diff in Debug build)
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// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller/faster (measured ~10% diff in Debug build)
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// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements.
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// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements.
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ImGuiID ImHashStr(const char* data_p, size_t data_size, ImGuiID seed)
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ImGuiID ImHashStr(ImStrv str, ImGuiID seed)
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{
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{
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seed = ~seed;
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seed = ~seed;
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ImU32 crc = seed;
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ImU32 crc = seed;
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const unsigned char* data = (const unsigned char*)data_p;
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const unsigned char* data = (const unsigned char*)str.Begin;
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const ImU32* crc32_lut = GCrc32LookupTable;
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const ImU32* crc32_lut = GCrc32LookupTable;
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if (data_size != 0)
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if (str.End != NULL)
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{
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{
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size_t data_size = str.length();
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while (data_size-- != 0)
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while (data_size-- != 0)
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{
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{
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unsigned char c = *data++;
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unsigned char c = *data++;
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@ -2231,8 +2286,8 @@ ImFileHandle ImFileOpen(ImStrv filename, ImStrv mode)
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#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(__CYGWIN__) && !defined(__GNUC__)
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#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(__CYGWIN__) && !defined(__GNUC__)
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// We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames.
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// We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames.
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// Previously we used ImTextCountCharsFromUtf8/ImTextStrFromUtf8 here but we now need to support ImWchar16 and ImWchar32!
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// Previously we used ImTextCountCharsFromUtf8/ImTextStrFromUtf8 here but we now need to support ImWchar16 and ImWchar32!
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const int filename_wsize = ::MultiByteToWideChar(CP_UTF8, 0, filename, -1, NULL, 0);
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const int filename_wsize = ::MultiByteToWideChar(CP_UTF8, 0, filename.Begin, (int)filename.length() + 1, NULL, 0);
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const int mode_wsize = ::MultiByteToWideChar(CP_UTF8, 0, mode, -1, NULL, 0);
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const int mode_wsize = ::MultiByteToWideChar(CP_UTF8, 0, mode.Begin, (int)mode.length() + 1, NULL, 0);
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// Use stack buffer if possible, otherwise heap buffer. Sizes include zero terminator.
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// Use stack buffer if possible, otherwise heap buffer. Sizes include zero terminator.
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// We don't rely on current ImGuiContext as this is implied to be a helper function which doesn't depend on it (see #7314).
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// We don't rely on current ImGuiContext as this is implied to be a helper function which doesn't depend on it (see #7314).
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@ -2242,11 +2297,19 @@ ImFileHandle ImFileOpen(ImStrv filename, ImStrv mode)
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local_temp_heap.resize(filename_wsize + mode_wsize);
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local_temp_heap.resize(filename_wsize + mode_wsize);
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wchar_t* filename_wbuf = local_temp_heap.Data ? local_temp_heap.Data : local_temp_stack;
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wchar_t* filename_wbuf = local_temp_heap.Data ? local_temp_heap.Data : local_temp_stack;
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wchar_t* mode_wbuf = filename_wbuf + filename_wsize;
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wchar_t* mode_wbuf = filename_wbuf + filename_wsize;
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::MultiByteToWideChar(CP_UTF8, 0, filename, -1, filename_wbuf, filename_wsize);
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::MultiByteToWideChar(CP_UTF8, 0, filename.Begin, (int)filename.length(), filename_wbuf, filename_wsize);
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::MultiByteToWideChar(CP_UTF8, 0, mode, -1, mode_wbuf, mode_wsize);
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::MultiByteToWideChar(CP_UTF8, 0, mode.Begin, (int)mode.length(), mode_wbuf, mode_wsize);
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filename_wbuf[filename_wsize - 1] = mode_wbuf[mode_wsize - 1] = 0;
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return ::_wfopen(filename_wbuf, mode_wbuf);
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return ::_wfopen(filename_wbuf, mode_wbuf);
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#else
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#else
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return fopen(filename, mode);
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// ImStrv is not guaranteed to be zero-terminated.
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// FIXME-IMSTR: Use TempBuffer to avoid needlessly allocating.
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ImStrv filename_0 = ImStrdup(filename);
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ImStrv mode_0 = ImStrdup(mode);
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ImFileHandle handle = fopen(filename_0.Begin, mode_0.Begin);
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IM_FREE((char*)(void*)filename_0.Begin);
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IM_FREE((char*)(void*)mode_0.Begin);
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return handle;
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#endif
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#endif
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}
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}
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@ -2488,16 +2551,13 @@ const char* ImTextFindPreviousUtf8Codepoint(const char* in_text_start, const cha
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return in_text_start;
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return in_text_start;
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}
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}
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int ImTextCountLines(const char* in_text, const char* in_text_end)
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int ImTextCountLines(ImStrv in_text)
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{
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{
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if (in_text_end == NULL)
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in_text_end = in_text + strlen(in_text); // FIXME-OPT: Not optimal approach, discourage use for now.
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int count = 0;
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int count = 0;
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while (in_text < in_text_end)
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for (const char* p = in_text.Begin, * p_end = in_text.End; p < p_end; count++)
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{
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{
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const char* line_end = (const char*)memchr(in_text, '\n', in_text_end - in_text);
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const char* line_end = (const char*)memchr(p, '\n', p_end - p);
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in_text = line_end ? line_end + 1 : in_text_end;
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p = line_end ? line_end + 1 : p_end;
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count++;
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}
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}
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return count;
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return count;
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}
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}
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@ -2755,66 +2815,64 @@ bool ImGuiTextFilter::Draw(ImStrv label, float width)
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return value_changed;
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return value_changed;
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}
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}
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void ImGuiTextFilter::ImGuiTextRange::split(char separator, ImVector<ImGuiTextRange>* out) const
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static void ImStrplit(ImStrv in, char separator, ImVector<ImStrv>* out)
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{
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{
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out->resize(0);
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out->resize(0);
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const char* wb = b;
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const char* wb = in.Begin;
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const char* we = wb;
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const char* we = wb;
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while (we < e)
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while (we < in.End)
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{
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{
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if (*we == separator)
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if (*we == separator)
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{
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{
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out->push_back(ImGuiTextRange(wb, we));
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out->push_back(ImStrv(wb, we));
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wb = we + 1;
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wb = we + 1;
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}
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}
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we++;
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we++;
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}
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}
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if (wb != we)
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if (wb != we)
|
||||||
out->push_back(ImGuiTextRange(wb, we));
|
out->push_back(ImStrv(wb, we));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGuiTextFilter::Build()
|
void ImGuiTextFilter::Build()
|
||||||
{
|
{
|
||||||
Filters.resize(0);
|
ImStrplit(ImStrv(InputBuf, InputBuf + strlen(InputBuf)), ',', &Filters);
|
||||||
ImGuiTextRange input_range(InputBuf, InputBuf + strlen(InputBuf));
|
|
||||||
input_range.split(',', &Filters);
|
|
||||||
|
|
||||||
CountGrep = 0;
|
CountGrep = 0;
|
||||||
for (ImGuiTextRange& f : Filters)
|
for (ImStrv& f : Filters)
|
||||||
{
|
{
|
||||||
while (f.b < f.e && ImCharIsBlankA(f.b[0]))
|
while (f.Begin < f.End && ImCharIsBlankA(f.Begin[0]))
|
||||||
f.b++;
|
f.Begin++;
|
||||||
while (f.e > f.b && ImCharIsBlankA(f.e[-1]))
|
while (f.End > f.Begin && ImCharIsBlankA(f.End[-1]))
|
||||||
f.e--;
|
f.End--;
|
||||||
if (f.empty())
|
if (f.empty())
|
||||||
continue;
|
continue;
|
||||||
if (f.b[0] != '-')
|
if (f.Begin[0] != '-')
|
||||||
CountGrep += 1;
|
CountGrep += 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const
|
bool ImGuiTextFilter::PassFilter(ImStrv text) const
|
||||||
{
|
{
|
||||||
if (Filters.Size == 0)
|
if (Filters.Size == 0)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (text == NULL)
|
if (!text)
|
||||||
text = text_end = "";
|
text = "";
|
||||||
|
|
||||||
for (const ImGuiTextRange& f : Filters)
|
for (const ImStrv& f : Filters)
|
||||||
{
|
{
|
||||||
if (f.b == f.e)
|
if (f.Begin == f.End)
|
||||||
continue;
|
continue;
|
||||||
if (f.b[0] == '-')
|
if (f.Begin[0] == '-')
|
||||||
{
|
{
|
||||||
// Subtract
|
// Subtract
|
||||||
if (ImStristr(text, text_end, f.b + 1, f.e) != NULL)
|
if (ImStristr(text.Begin, text.End, f.Begin + 1, f.End) != NULL)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Grep
|
// Grep
|
||||||
if (ImStristr(text, text_end, f.b, f.e) != NULL)
|
if (ImStristr(text.Begin, text.End, f.Begin, f.End) != NULL)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2842,9 +2900,11 @@ bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const
|
|||||||
|
|
||||||
char ImGuiTextBuffer::EmptyString[1] = { 0 };
|
char ImGuiTextBuffer::EmptyString[1] = { 0 };
|
||||||
|
|
||||||
void ImGuiTextBuffer::append(const char* str, const char* str_end)
|
void ImGuiTextBuffer::append(ImStrv str)
|
||||||
{
|
{
|
||||||
int len = str_end ? (int)(str_end - str) : (int)strlen(str);
|
int len = (int)str.length();
|
||||||
|
if (len == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
// Add zero-terminator the first time
|
// Add zero-terminator the first time
|
||||||
const int write_off = (Buf.Size != 0) ? Buf.Size : 1;
|
const int write_off = (Buf.Size != 0) ? Buf.Size : 1;
|
||||||
@ -2856,7 +2916,7 @@ void ImGuiTextBuffer::append(const char* str, const char* str_end)
|
|||||||
}
|
}
|
||||||
|
|
||||||
Buf.resize(needed_sz);
|
Buf.resize(needed_sz);
|
||||||
memcpy(&Buf[write_off - 1], str, (size_t)len);
|
memcpy(&Buf[write_off - 1], str.Begin, (size_t)len);
|
||||||
Buf[write_off - 1 + len] = 0;
|
Buf[write_off - 1 + len] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3500,58 +3560,43 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx)
|
|||||||
// Also see imgui_draw.cpp for some more which have been reworked to not rely on ImGui:: context.
|
// Also see imgui_draw.cpp for some more which have been reworked to not rely on ImGui:: context.
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end)
|
const char* ImGui::FindRenderedTextEnd(ImStrv text)
|
||||||
{
|
{
|
||||||
const char* text_display_end = text;
|
const char* text_display_end = text.Begin;
|
||||||
if (!text_end)
|
while (text_display_end < text.End && (text_display_end[0] != '#' || text_display_end[1] != '#'))
|
||||||
text_end = (const char*)-1;
|
|
||||||
|
|
||||||
while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#'))
|
|
||||||
text_display_end++;
|
text_display_end++;
|
||||||
return text_display_end;
|
return text_display_end;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Internal ImGui functions to render text
|
// Internal ImGui functions to render text
|
||||||
// RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
|
// RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
|
||||||
void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash)
|
void ImGui::RenderText(ImVec2 pos, ImStrv text, bool hide_text_after_hash)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImGuiWindow* window = g.CurrentWindow;
|
ImGuiWindow* window = g.CurrentWindow;
|
||||||
|
|
||||||
// Hide anything after a '##' string
|
// Hide anything after a '##' string
|
||||||
const char* text_display_end;
|
|
||||||
if (hide_text_after_hash)
|
if (hide_text_after_hash)
|
||||||
{
|
text.End = FindRenderedTextEnd(text);
|
||||||
text_display_end = FindRenderedTextEnd(text, text_end);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (!text_end)
|
|
||||||
text_end = text + strlen(text); // FIXME-OPT
|
|
||||||
text_display_end = text_end;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (text != text_display_end)
|
if (text.Begin != text.End)
|
||||||
{
|
{
|
||||||
window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end);
|
window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text);
|
||||||
if (g.LogEnabled)
|
if (g.LogEnabled)
|
||||||
LogRenderedText(&pos, text, text_display_end);
|
LogRenderedText(&pos, text);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width)
|
void ImGui::RenderTextWrapped(ImVec2 pos, ImStrv text, float wrap_width)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImGuiWindow* window = g.CurrentWindow;
|
ImGuiWindow* window = g.CurrentWindow;
|
||||||
|
|
||||||
if (!text_end)
|
if (text.Begin != text.End)
|
||||||
text_end = text + strlen(text); // FIXME-OPT
|
|
||||||
|
|
||||||
if (text != text_end)
|
|
||||||
{
|
{
|
||||||
window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width);
|
window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, wrap_width);
|
||||||
if (g.LogEnabled)
|
if (g.LogEnabled)
|
||||||
LogRenderedText(&pos, text, text_end);
|
LogRenderedText(&pos, text);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3560,11 +3605,11 @@ void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end
|
|||||||
// FIXME-OPT: Since we have or calculate text_size we could coarse clip whole block immediately, especally for text above draw_list->DrawList.
|
// FIXME-OPT: Since we have or calculate text_size we could coarse clip whole block immediately, especally for text above draw_list->DrawList.
|
||||||
// Effectively as this is called from widget doing their own coarse clipping it's not very valuable presently. Next time function will take
|
// Effectively as this is called from widget doing their own coarse clipping it's not very valuable presently. Next time function will take
|
||||||
// better advantage of the render function taking size into account for coarse clipping.
|
// better advantage of the render function taking size into account for coarse clipping.
|
||||||
void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_display_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect)
|
void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, ImStrv text, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect)
|
||||||
{
|
{
|
||||||
// Perform CPU side clipping for single clipped element to avoid using scissor state
|
// Perform CPU side clipping for single clipped element to avoid using scissor state
|
||||||
ImVec2 pos = pos_min;
|
ImVec2 pos = pos_min;
|
||||||
const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_display_end, false, 0.0f);
|
const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, false, 0.0f);
|
||||||
|
|
||||||
const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min;
|
const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min;
|
||||||
const ImVec2* clip_max = clip_rect ? &clip_rect->Max : &pos_max;
|
const ImVec2* clip_max = clip_rect ? &clip_rect->Max : &pos_max;
|
||||||
@ -3580,38 +3625,36 @@ void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, co
|
|||||||
if (need_clipping)
|
if (need_clipping)
|
||||||
{
|
{
|
||||||
ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y);
|
ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y);
|
||||||
draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
|
draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, 0.0f, &fine_clip_rect);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
|
draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, 0.0f, NULL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect)
|
void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, ImStrv text, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect)
|
||||||
{
|
{
|
||||||
// Hide anything after a '##' string
|
// Hide anything after a '##' string
|
||||||
const char* text_display_end = FindRenderedTextEnd(text, text_end);
|
// FIXME-IMSTR: This is not new but should be moved out of there.
|
||||||
const int text_len = (int)(text_display_end - text);
|
text.End = FindRenderedTextEnd(text);
|
||||||
if (text_len == 0)
|
if (text.Begin == text.End)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImGuiWindow* window = g.CurrentWindow;
|
ImGuiWindow* window = g.CurrentWindow;
|
||||||
RenderTextClippedEx(window->DrawList, pos_min, pos_max, text, text_display_end, text_size_if_known, align, clip_rect);
|
RenderTextClippedEx(window->DrawList, pos_min, pos_max, text, text_size_if_known, align, clip_rect);
|
||||||
if (g.LogEnabled)
|
if (g.LogEnabled)
|
||||||
LogRenderedText(&pos_min, text, text_display_end);
|
LogRenderedText(&pos_min, text);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Another overly complex function until we reorganize everything into a nice all-in-one helper.
|
// Another overly complex function until we reorganize everything into a nice all-in-one helper.
|
||||||
// This is made more complex because we have dissociated the layout rectangle (pos_min..pos_max) which define _where_ the ellipsis is, from actual clipping of text and limit of the ellipsis display.
|
// This is made more complex because we have dissociated the layout rectangle (pos_min..pos_max) which define _where_ the ellipsis is, from actual clipping of text and limit of the ellipsis display.
|
||||||
// This is because in the context of tabs we selectively hide part of the text when the Close Button appears, but we don't want the ellipsis to move.
|
// This is because in the context of tabs we selectively hide part of the text when the Close Button appears, but we don't want the ellipsis to move.
|
||||||
void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end_full, const ImVec2* text_size_if_known)
|
void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, ImStrv text, const ImVec2* text_size_if_known)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
if (text_end_full == NULL)
|
const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, false, 0.0f);
|
||||||
text_end_full = FindRenderedTextEnd(text);
|
|
||||||
const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_end_full, false, 0.0f);
|
|
||||||
|
|
||||||
//draw_list->AddLine(ImVec2(pos_max.x, pos_min.y - 4), ImVec2(pos_max.x, pos_max.y + 4), IM_COL32(0, 0, 255, 255));
|
//draw_list->AddLine(ImVec2(pos_max.x, pos_min.y - 4), ImVec2(pos_max.x, pos_max.y + 4), IM_COL32(0, 0, 255, 255));
|
||||||
//draw_list->AddLine(ImVec2(ellipsis_max_x, pos_min.y-2), ImVec2(ellipsis_max_x, pos_max.y+2), IM_COL32(0, 255, 0, 255));
|
//draw_list->AddLine(ImVec2(ellipsis_max_x, pos_min.y-2), ImVec2(ellipsis_max_x, pos_max.y+2), IM_COL32(0, 255, 0, 255));
|
||||||
@ -3632,22 +3675,22 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con
|
|||||||
|
|
||||||
// We can now claim the space between pos_max.x and ellipsis_max.x
|
// We can now claim the space between pos_max.x and ellipsis_max.x
|
||||||
const float text_avail_width = ImMax((ImMax(pos_max.x, ellipsis_max_x) - ellipsis_width) - pos_min.x, 1.0f);
|
const float text_avail_width = ImMax((ImMax(pos_max.x, ellipsis_max_x) - ellipsis_width) - pos_min.x, 1.0f);
|
||||||
float text_size_clipped_x = font->CalcTextSizeA(font_size, text_avail_width, 0.0f, text, text_end_full, &text_end_ellipsis).x;
|
float text_size_clipped_x = font->CalcTextSizeA(font_size, text_avail_width, 0.0f, text, &text_end_ellipsis).x;
|
||||||
if (text == text_end_ellipsis && text_end_ellipsis < text_end_full)
|
if (text.Begin == text_end_ellipsis && text_end_ellipsis < text.End)
|
||||||
{
|
{
|
||||||
// Always display at least 1 character if there's no room for character + ellipsis
|
// Always display at least 1 character if there's no room for character + ellipsis
|
||||||
text_end_ellipsis = text + ImTextCountUtf8BytesFromChar(text, text_end_full);
|
text_end_ellipsis = text.Begin + ImTextCountUtf8BytesFromChar(text);
|
||||||
text_size_clipped_x = font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, text, text_end_ellipsis).x;
|
text_size_clipped_x = font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, ImStrv(text.Begin, text_end_ellipsis)).x;
|
||||||
}
|
}
|
||||||
while (text_end_ellipsis > text && ImCharIsBlankA(text_end_ellipsis[-1]))
|
while (text_end_ellipsis > text.Begin && ImCharIsBlankA(text_end_ellipsis[-1]))
|
||||||
{
|
{
|
||||||
// Trim trailing space before ellipsis (FIXME: Supporting non-ascii blanks would be nice, for this we need a function to backtrack in UTF-8 text)
|
// Trim trailing space before ellipsis (FIXME: Supporting non-ascii blanks would be nice, for this we need a function to backtrack in UTF-8 text)
|
||||||
text_end_ellipsis--;
|
text_end_ellipsis--;
|
||||||
text_size_clipped_x -= font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, text_end_ellipsis, text_end_ellipsis + 1).x; // Ascii blanks are always 1 byte
|
text_size_clipped_x -= font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, ImStrv(text_end_ellipsis, text_end_ellipsis + 1)).x; // Ascii blanks are always 1 byte
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render text, render ellipsis
|
// Render text, render ellipsis
|
||||||
RenderTextClippedEx(draw_list, pos_min, ImVec2(clip_max_x, pos_max.y), text, text_end_ellipsis, &text_size, ImVec2(0.0f, 0.0f));
|
RenderTextClippedEx(draw_list, pos_min, ImVec2(clip_max_x, pos_max.y), ImStrv(text.Begin, text_end_ellipsis), &text_size, ImVec2(0.0f, 0.0f));
|
||||||
ImVec2 ellipsis_pos = ImTrunc(ImVec2(pos_min.x + text_size_clipped_x, pos_min.y));
|
ImVec2 ellipsis_pos = ImTrunc(ImVec2(pos_min.x + text_size_clipped_x, pos_min.y));
|
||||||
if (ellipsis_pos.x + ellipsis_width <= ellipsis_max_x)
|
if (ellipsis_pos.x + ellipsis_width <= ellipsis_max_x)
|
||||||
for (int i = 0; i < font->EllipsisCharCount; i++, ellipsis_pos.x += font->EllipsisCharStep * font_scale)
|
for (int i = 0; i < font->EllipsisCharCount; i++, ellipsis_pos.x += font->EllipsisCharStep * font_scale)
|
||||||
@ -3655,11 +3698,11 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
RenderTextClippedEx(draw_list, pos_min, ImVec2(clip_max_x, pos_max.y), text, text_end_full, &text_size, ImVec2(0.0f, 0.0f));
|
RenderTextClippedEx(draw_list, pos_min, ImVec2(clip_max_x, pos_max.y), text, &text_size, ImVec2(0.0f, 0.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g.LogEnabled)
|
if (g.LogEnabled)
|
||||||
LogRenderedText(&pos_min, text, text_end_full);
|
LogRenderedText(&pos_min, text);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render a rectangle shaped with optional rounding and borders
|
// Render a rectangle shaped with optional rounding and borders
|
||||||
@ -4211,7 +4254,7 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* ctx, ImStrv name) : DrawListInst(NULL)
|
|||||||
memset(this, 0, sizeof(*this));
|
memset(this, 0, sizeof(*this));
|
||||||
Ctx = ctx;
|
Ctx = ctx;
|
||||||
Name = ImStrdup(name);
|
Name = ImStrdup(name);
|
||||||
NameBufLen = (int)strlen(name) + 1;
|
NameBufLen = (int)name.length() + 1;
|
||||||
ID = ImHashStr(name);
|
ID = ImHashStr(name);
|
||||||
IDStack.push_back(ID);
|
IDStack.push_back(ID);
|
||||||
MoveId = GetID("#MOVE");
|
MoveId = GetID("#MOVE");
|
||||||
@ -4722,7 +4765,15 @@ void ImGui::SetClipboardText(ImStrv text)
|
|||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
if (g.PlatformIO.Platform_SetClipboardTextFn != NULL)
|
if (g.PlatformIO.Platform_SetClipboardTextFn != NULL)
|
||||||
g.PlatformIO.Platform_SetClipboardTextFn(&g, text);
|
{
|
||||||
|
int len = (int)text.length();
|
||||||
|
char* text_p = (char*)IM_ALLOC(len + 1);
|
||||||
|
if (len > 0)
|
||||||
|
memcpy(text_p, text.Begin, len);
|
||||||
|
text_p[len] = 0; // text may not contain \0, it must be inserted manually.
|
||||||
|
g.PlatformIO.Platform_SetClipboardTextFn(&g, text_p);
|
||||||
|
IM_FREE(text_p);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const char* ImGui::GetVersion()
|
const char* ImGui::GetVersion()
|
||||||
@ -5668,21 +5719,18 @@ void ImGui::Render()
|
|||||||
|
|
||||||
// Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker.
|
// Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker.
|
||||||
// CalcTextSize("") should return ImVec2(0.0f, g.FontSize)
|
// CalcTextSize("") should return ImVec2(0.0f, g.FontSize)
|
||||||
ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width)
|
ImVec2 ImGui::CalcTextSize(ImStrv text, bool hide_text_after_double_hash, float wrap_width)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
|
|
||||||
const char* text_display_end;
|
|
||||||
if (hide_text_after_double_hash)
|
if (hide_text_after_double_hash)
|
||||||
text_display_end = FindRenderedTextEnd(text, text_end); // Hide anything after a '##' string
|
text.End = FindRenderedTextEnd(text); // Hide anything after a '##' string
|
||||||
else
|
|
||||||
text_display_end = text_end;
|
|
||||||
|
|
||||||
ImFont* font = g.Font;
|
ImFont* font = g.Font;
|
||||||
const float font_size = g.FontSize;
|
const float font_size = g.FontSize;
|
||||||
if (text == text_display_end)
|
if (text.Begin == text.End)
|
||||||
return ImVec2(0.0f, font_size);
|
return ImVec2(0.0f, font_size);
|
||||||
ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL);
|
ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, NULL);
|
||||||
|
|
||||||
// Round
|
// Round
|
||||||
// FIXME: This has been here since Dec 2015 (7b0bf230) but down the line we want this out.
|
// FIXME: This has been here since Dec 2015 (7b0bf230) but down the line we want this out.
|
||||||
@ -6002,14 +6050,14 @@ bool ImGui::BeginChildEx(ImStrv name, ImGuiID id, const ImVec2& size_arg, ImGuiC
|
|||||||
// Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value.
|
// Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value.
|
||||||
// FIXME: 2023/11/14: commented out shorted version. We had an issue with multiple ### in child window path names, which the trailing hash helped workaround.
|
// FIXME: 2023/11/14: commented out shorted version. We had an issue with multiple ### in child window path names, which the trailing hash helped workaround.
|
||||||
// e.g. "ParentName###ParentIdentifier/ChildName###ChildIdentifier" would get hashed incorrectly by ImHashStr(), trailing _%08X somehow fixes it.
|
// e.g. "ParentName###ParentIdentifier/ChildName###ChildIdentifier" would get hashed incorrectly by ImHashStr(), trailing _%08X somehow fixes it.
|
||||||
const char* temp_window_name;
|
ImStrv temp_window_name;
|
||||||
/*if (name && parent_window->IDStack.back() == parent_window->ID)
|
/*if (name && parent_window->IDStack.back() == parent_window->ID)
|
||||||
ImFormatStringToTempBuffer(&temp_window_name, NULL, "%s/%s", parent_window->Name, name); // May omit ID if in root of ID stack
|
ImFormatStringToTempBuffer(&temp_window_name, "%s/%.*s", parent_window->Name, (int)name.length(), name.Begin); // May omit ID if in root of ID stack
|
||||||
else*/
|
else*/
|
||||||
if (name)
|
if (name)
|
||||||
ImFormatStringToTempBuffer(&temp_window_name, NULL, "%s/%s_%08X", parent_window->Name, name, id);
|
ImFormatStringToTempBuffer(&temp_window_name, "%s/%.*s_%08X", parent_window->Name, (int)name.length(), name.Begin, id);
|
||||||
else
|
else
|
||||||
ImFormatStringToTempBuffer(&temp_window_name, NULL, "%s/%08X", parent_window->Name, id);
|
ImFormatStringToTempBuffer(&temp_window_name, "%s/%08X", parent_window->Name, id);
|
||||||
|
|
||||||
// Set style
|
// Set style
|
||||||
const float backup_border_size = g.Style.ChildBorderSize;
|
const float backup_border_size = g.Style.ChildBorderSize;
|
||||||
@ -6815,7 +6863,7 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
|
|||||||
// Title bar text (with: horizontal alignment, avoiding collapse/close button, optional "unsaved document" marker)
|
// Title bar text (with: horizontal alignment, avoiding collapse/close button, optional "unsaved document" marker)
|
||||||
// FIXME: Refactor text alignment facilities along with RenderText helpers, this is WAY too much messy code..
|
// FIXME: Refactor text alignment facilities along with RenderText helpers, this is WAY too much messy code..
|
||||||
const float marker_size_x = (flags & ImGuiWindowFlags_UnsavedDocument) ? button_sz * 0.80f : 0.0f;
|
const float marker_size_x = (flags & ImGuiWindowFlags_UnsavedDocument) ? button_sz * 0.80f : 0.0f;
|
||||||
const ImVec2 text_size = CalcTextSize(name, NULL, true) + ImVec2(marker_size_x, 0.0f);
|
const ImVec2 text_size = CalcTextSize(name, true) + ImVec2(marker_size_x, 0.0f);
|
||||||
|
|
||||||
// As a nice touch we try to ensure that centered title text doesn't get affected by visibility of Close/Collapse button,
|
// As a nice touch we try to ensure that centered title text doesn't get affected by visibility of Close/Collapse button,
|
||||||
// while uncentered title text will still reach edges correctly.
|
// while uncentered title text will still reach edges correctly.
|
||||||
@ -6846,7 +6894,7 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
|
|||||||
}
|
}
|
||||||
//if (g.IO.KeyShift) window->DrawList->AddRect(layout_r.Min, layout_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG]
|
//if (g.IO.KeyShift) window->DrawList->AddRect(layout_r.Min, layout_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG]
|
||||||
//if (g.IO.KeyCtrl) window->DrawList->AddRect(clip_r.Min, clip_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG]
|
//if (g.IO.KeyCtrl) window->DrawList->AddRect(clip_r.Min, clip_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG]
|
||||||
RenderTextClipped(layout_r.Min, layout_r.Max, name, NULL, &text_size, style.WindowTitleAlign, &clip_r);
|
RenderTextClipped(layout_r.Min, layout_r.Max, name, &text_size, style.WindowTitleAlign, &clip_r);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window)
|
void ImGui::UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window)
|
||||||
@ -6950,7 +6998,7 @@ bool ImGui::Begin(ImStrv name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
IM_ASSERT(name != NULL && name[0] != '\0'); // Window name required
|
IM_ASSERT(name.Begin != name.End); // Window name required
|
||||||
IM_ASSERT(g.WithinFrameScope); // Forgot to call ImGui::NewFrame()
|
IM_ASSERT(g.WithinFrameScope); // Forgot to call ImGui::NewFrame()
|
||||||
IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
|
IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
|
||||||
|
|
||||||
@ -7132,7 +7180,7 @@ bool ImGui::Begin(ImStrv name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
bool window_title_visible_elsewhere = false;
|
bool window_title_visible_elsewhere = false;
|
||||||
if (g.NavWindowingListWindow != NULL && (window->Flags & ImGuiWindowFlags_NoNavFocus) == 0) // Window titles visible when using CTRL+TAB
|
if (g.NavWindowingListWindow != NULL && (window->Flags & ImGuiWindowFlags_NoNavFocus) == 0) // Window titles visible when using CTRL+TAB
|
||||||
window_title_visible_elsewhere = true;
|
window_title_visible_elsewhere = true;
|
||||||
if (window_title_visible_elsewhere && !window_just_created && strcmp(name, window->Name) != 0)
|
if (window_title_visible_elsewhere && !window_just_created && ImStrcmp(name, window->Name) != 0)
|
||||||
{
|
{
|
||||||
size_t buf_len = (size_t)window->NameBufLen;
|
size_t buf_len = (size_t)window->NameBufLen;
|
||||||
window->Name = ImStrdupcpy(window->Name, &buf_len, name);
|
window->Name = ImStrdupcpy(window->Name, &buf_len, name);
|
||||||
@ -8656,14 +8704,14 @@ bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
|
|||||||
// This is one of the very rare legacy case where we use ImGuiWindow methods,
|
// This is one of the very rare legacy case where we use ImGuiWindow methods,
|
||||||
// it should ideally be flattened at some point but it's been used a lots by widgets.
|
// it should ideally be flattened at some point but it's been used a lots by widgets.
|
||||||
IM_MSVC_RUNTIME_CHECKS_OFF
|
IM_MSVC_RUNTIME_CHECKS_OFF
|
||||||
ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
|
ImGuiID ImGuiWindow::GetID(ImStrv str)
|
||||||
{
|
{
|
||||||
ImGuiID seed = IDStack.back();
|
ImGuiID seed = IDStack.back();
|
||||||
ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed);
|
ImGuiID id = ImHashStr(str, seed);
|
||||||
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
|
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
|
||||||
ImGuiContext& g = *Ctx;
|
ImGuiContext& g = *Ctx;
|
||||||
if (g.DebugHookIdInfo == id)
|
if (g.DebugHookIdInfo == id)
|
||||||
ImGui::DebugHookIdInfo(id, ImGuiDataType_String, str, str_end);
|
ImGui::DebugHookIdInfo(id, ImGuiDataType_String, str.Begin, str.End);
|
||||||
#endif
|
#endif
|
||||||
return id;
|
return id;
|
||||||
}
|
}
|
||||||
@ -8723,7 +8771,7 @@ void ImGui::PushID(const char* str_id_begin, const char* str_id_end)
|
|||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImGuiWindow* window = g.CurrentWindow;
|
ImGuiWindow* window = g.CurrentWindow;
|
||||||
ImGuiID id = window->GetID(str_id_begin, str_id_end);
|
ImGuiID id = window->GetID(ImStrv(str_id_begin, str_id_end));
|
||||||
window->IDStack.push_back(id);
|
window->IDStack.push_back(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -8800,7 +8848,7 @@ ImGuiID ImGui::GetID(ImStrv str_id)
|
|||||||
ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end)
|
ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end)
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GImGui->CurrentWindow;
|
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||||
return window->GetID(str_id_begin, str_id_end);
|
return window->GetID(ImStrv(str_id_begin, str_id_end));
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGuiID ImGui::GetID(const void* ptr_id)
|
ImGuiID ImGui::GetID(const void* ptr_id)
|
||||||
@ -10274,7 +10322,7 @@ bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID own
|
|||||||
bool ImGui::DebugCheckVersionAndDataLayout(ImStrv version, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_vert, size_t sz_idx)
|
bool ImGui::DebugCheckVersionAndDataLayout(ImStrv version, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_vert, size_t sz_idx)
|
||||||
{
|
{
|
||||||
bool error = false;
|
bool error = false;
|
||||||
if (strcmp(version, IMGUI_VERSION) != 0) { error = true; IM_ASSERT(strcmp(version, IMGUI_VERSION) == 0 && "Mismatched version string!"); }
|
if (ImStrcmp(version, IMGUI_VERSION) != 0) { error = true; IM_ASSERT(0 && "Mismatched version string!"); }
|
||||||
if (sz_io != sizeof(ImGuiIO)) { error = true; IM_ASSERT(sz_io == sizeof(ImGuiIO) && "Mismatched struct layout!"); }
|
if (sz_io != sizeof(ImGuiIO)) { error = true; IM_ASSERT(sz_io == sizeof(ImGuiIO) && "Mismatched struct layout!"); }
|
||||||
if (sz_style != sizeof(ImGuiStyle)) { error = true; IM_ASSERT(sz_style == sizeof(ImGuiStyle) && "Mismatched struct layout!"); }
|
if (sz_style != sizeof(ImGuiStyle)) { error = true; IM_ASSERT(sz_style == sizeof(ImGuiStyle) && "Mismatched struct layout!"); }
|
||||||
if (sz_vec2 != sizeof(ImVec2)) { error = true; IM_ASSERT(sz_vec2 == sizeof(ImVec2) && "Mismatched struct layout!"); }
|
if (sz_vec2 != sizeof(ImVec2)) { error = true; IM_ASSERT(sz_vec2 == sizeof(ImVec2) && "Mismatched struct layout!"); }
|
||||||
@ -11590,7 +11638,7 @@ void ImGui::OpenPopup(ImStrv str_id, ImGuiPopupFlags popup_flags)
|
|||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImGuiID id = g.CurrentWindow->GetID(str_id);
|
ImGuiID id = g.CurrentWindow->GetID(str_id);
|
||||||
IMGUI_DEBUG_LOG_POPUP("[popup] OpenPopup(\"%s\" -> 0x%08X)\n", str_id, id);
|
IMGUI_DEBUG_LOG_POPUP("[popup] OpenPopup(\"%.*s\" -> 0x%08X\n", (int)(str_id.End - str_id.Begin), str_id, id);
|
||||||
OpenPopupEx(id, popup_flags);
|
OpenPopupEx(id, popup_flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -13915,8 +13963,8 @@ bool ImGui::SetDragDropPayload(ImStrv type, const void* data, size_t data_size,
|
|||||||
if (cond == 0)
|
if (cond == 0)
|
||||||
cond = ImGuiCond_Always;
|
cond = ImGuiCond_Always;
|
||||||
|
|
||||||
IM_ASSERT(type != NULL);
|
IM_ASSERT(type.End - type.Begin > 0 && "Payload type can not be empty");
|
||||||
IM_ASSERT(strlen(type) < IM_ARRAYSIZE(payload.DataType) && "Payload type can be at most 32 characters long");
|
IM_ASSERT(type.End - type.Begin < IM_ARRAYSIZE(payload.DataType) && "Payload type can be at most 32 characters long");
|
||||||
IM_ASSERT((data != NULL && data_size > 0) || (data == NULL && data_size == 0));
|
IM_ASSERT((data != NULL && data_size > 0) || (data == NULL && data_size == 0));
|
||||||
IM_ASSERT(cond == ImGuiCond_Always || cond == ImGuiCond_Once);
|
IM_ASSERT(cond == ImGuiCond_Always || cond == ImGuiCond_Once);
|
||||||
IM_ASSERT(payload.SourceId != 0); // Not called between BeginDragDropSource() and EndDragDropSource()
|
IM_ASSERT(payload.SourceId != 0); // Not called between BeginDragDropSource() and EndDragDropSource()
|
||||||
@ -14023,7 +14071,7 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(ImStrv type, ImGuiDragDropFlags
|
|||||||
ImGuiPayload& payload = g.DragDropPayload;
|
ImGuiPayload& payload = g.DragDropPayload;
|
||||||
IM_ASSERT(g.DragDropActive); // Not called between BeginDragDropTarget() and EndDragDropTarget() ?
|
IM_ASSERT(g.DragDropActive); // Not called between BeginDragDropTarget() and EndDragDropTarget() ?
|
||||||
IM_ASSERT(payload.DataFrameCount != -1); // Forgot to call EndDragDropTarget() ?
|
IM_ASSERT(payload.DataFrameCount != -1); // Forgot to call EndDragDropTarget() ?
|
||||||
if (type != NULL && !payload.IsDataType(type))
|
if (type && !payload.IsDataType(type))
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
// Accept smallest drag target bounding box, this allows us to nest drag targets conveniently without ordering constraints.
|
// Accept smallest drag target bounding box, this allows us to nest drag targets conveniently without ordering constraints.
|
||||||
@ -14138,7 +14186,7 @@ void ImGui::LogTextV(const char* fmt, va_list args)
|
|||||||
// Internal version that takes a position to decide on newline placement and pad items according to their depth.
|
// Internal version that takes a position to decide on newline placement and pad items according to their depth.
|
||||||
// We split text into individual lines to add current tree level padding
|
// We split text into individual lines to add current tree level padding
|
||||||
// FIXME: This code is a little complicated perhaps, considering simplifying the whole system.
|
// FIXME: This code is a little complicated perhaps, considering simplifying the whole system.
|
||||||
void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end)
|
void ImGui::LogRenderedText(const ImVec2* ref_pos, ImStrv text)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImGuiWindow* window = g.CurrentWindow;
|
ImGuiWindow* window = g.CurrentWindow;
|
||||||
@ -14147,8 +14195,8 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
|
|||||||
const char* suffix = g.LogNextSuffix;
|
const char* suffix = g.LogNextSuffix;
|
||||||
g.LogNextPrefix = g.LogNextSuffix = NULL;
|
g.LogNextPrefix = g.LogNextSuffix = NULL;
|
||||||
|
|
||||||
if (!text_end)
|
if (!text.End)
|
||||||
text_end = FindRenderedTextEnd(text, text_end);
|
text.End = FindRenderedTextEnd(text);
|
||||||
|
|
||||||
const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + g.Style.FramePadding.y + 1);
|
const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + g.Style.FramePadding.y + 1);
|
||||||
if (ref_pos)
|
if (ref_pos)
|
||||||
@ -14167,14 +14215,14 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
|
|||||||
g.LogDepthRef = window->DC.TreeDepth;
|
g.LogDepthRef = window->DC.TreeDepth;
|
||||||
const int tree_depth = (window->DC.TreeDepth - g.LogDepthRef);
|
const int tree_depth = (window->DC.TreeDepth - g.LogDepthRef);
|
||||||
|
|
||||||
const char* text_remaining = text;
|
const char* text_remaining = text.Begin;
|
||||||
for (;;)
|
for (;;)
|
||||||
{
|
{
|
||||||
// Split the string. Each new line (after a '\n') is followed by indentation corresponding to the current depth of our log entry.
|
// Split the string. Each new line (after a '\n') is followed by indentation corresponding to the current depth of our log entry.
|
||||||
// We don't add a trailing \n yet to allow a subsequent item on the same line to be captured.
|
// We don't add a trailing \n yet to allow a subsequent item on the same line to be captured.
|
||||||
const char* line_start = text_remaining;
|
const char* line_start = text_remaining;
|
||||||
const char* line_end = ImStreolRange(line_start, text_end);
|
const char* line_end = ImStreolRange(line_start, text.End);
|
||||||
const bool is_last_line = (line_end == text_end);
|
const bool is_last_line = (line_end == text.End);
|
||||||
if (line_start != line_end || !is_last_line)
|
if (line_start != line_end || !is_last_line)
|
||||||
{
|
{
|
||||||
const int line_length = (int)(line_end - line_start);
|
const int line_length = (int)(line_end - line_start);
|
||||||
@ -14247,7 +14295,7 @@ void ImGui::LogToFile(int auto_open_depth, ImStrv filename)
|
|||||||
// By opening the file in binary mode "ab" we have consistent output everywhere.
|
// By opening the file in binary mode "ab" we have consistent output everywhere.
|
||||||
if (!filename)
|
if (!filename)
|
||||||
filename = g.IO.LogFilename;
|
filename = g.IO.LogFilename;
|
||||||
if (!filename || !filename[0])
|
if (filename.empty())
|
||||||
return;
|
return;
|
||||||
ImFileHandle f = ImFileOpen(filename, "ab");
|
ImFileHandle f = ImFileOpen(filename, "ab");
|
||||||
if (!f)
|
if (!f)
|
||||||
@ -14444,13 +14492,12 @@ void ImGui::LoadIniSettingsFromDisk(ImStrv ini_filename)
|
|||||||
if (!file_data)
|
if (!file_data)
|
||||||
return;
|
return;
|
||||||
if (file_data_size > 0)
|
if (file_data_size > 0)
|
||||||
LoadIniSettingsFromMemory(file_data, (size_t)file_data_size);
|
LoadIniSettingsFromMemory(ImStrv(file_data, file_data + file_data_size));
|
||||||
IM_FREE(file_data);
|
IM_FREE(file_data);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Zero-tolerance, no error reporting, cheap .ini parsing
|
// Zero-tolerance, no error reporting, cheap .ini parsing
|
||||||
// Set ini_size==0 to let us use strlen(ini_data). Do not call this function with a 0 if your buffer is actually empty!
|
void ImGui::LoadIniSettingsFromMemory(ImStrv ini_data)
|
||||||
void ImGui::LoadIniSettingsFromMemory(ImStrv ini_data, size_t ini_size)
|
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
IM_ASSERT(g.Initialized);
|
IM_ASSERT(g.Initialized);
|
||||||
@ -14459,12 +14506,11 @@ void ImGui::LoadIniSettingsFromMemory(ImStrv ini_data, size_t ini_size)
|
|||||||
|
|
||||||
// For user convenience, we allow passing a non zero-terminated string (hence the ini_size parameter).
|
// For user convenience, we allow passing a non zero-terminated string (hence the ini_size parameter).
|
||||||
// For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy..
|
// For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy..
|
||||||
if (ini_size == 0)
|
const int ini_size = (int)ini_data.length();
|
||||||
ini_size = strlen(ini_data);
|
|
||||||
g.SettingsIniData.Buf.resize((int)ini_size + 1);
|
g.SettingsIniData.Buf.resize((int)ini_size + 1);
|
||||||
char* const buf = g.SettingsIniData.Buf.Data;
|
char* const buf = g.SettingsIniData.Buf.Data;
|
||||||
char* const buf_end = buf + ini_size;
|
char* const buf_end = buf + ini_size;
|
||||||
memcpy(buf, ini_data, ini_size);
|
memcpy(buf, ini_data.Begin, ini_size);
|
||||||
buf_end[0] = 0;
|
buf_end[0] = 0;
|
||||||
|
|
||||||
// Call pre-read handlers
|
// Call pre-read handlers
|
||||||
@ -14512,7 +14558,7 @@ void ImGui::LoadIniSettingsFromMemory(ImStrv ini_data, size_t ini_size)
|
|||||||
g.SettingsLoaded = true;
|
g.SettingsLoaded = true;
|
||||||
|
|
||||||
// [DEBUG] Restore untouched copy so it can be browsed in Metrics (not strictly necessary)
|
// [DEBUG] Restore untouched copy so it can be browsed in Metrics (not strictly necessary)
|
||||||
memcpy(buf, ini_data, ini_size);
|
memcpy(buf, ini_data.Begin, ini_size);
|
||||||
|
|
||||||
// Call post-read handlers
|
// Call post-read handlers
|
||||||
for (ImGuiSettingsHandler& handler : g.SettingsHandlers)
|
for (ImGuiSettingsHandler& handler : g.SettingsHandlers)
|
||||||
@ -14557,18 +14603,25 @@ ImGuiWindowSettings* ImGui::CreateNewWindowSettings(ImStrv name)
|
|||||||
if (g.IO.ConfigDebugIniSettings == false)
|
if (g.IO.ConfigDebugIniSettings == false)
|
||||||
{
|
{
|
||||||
// Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
|
// Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
|
||||||
// Preserve the full string when ConfigDebugVerboseIniSettings is set to make .ini inspection easier.
|
// Preserve the full string when IMGUI_DEBUG_INI_SETTINGS is set to make .ini inspection easier.
|
||||||
if (const char* p = strstr(name, "###"))
|
if (const char* p = ImStrstr(name, "###"))
|
||||||
name = p;
|
name.Begin = p;
|
||||||
|
}
|
||||||
|
|
||||||
|
const size_t name_len = name.length();
|
||||||
|
if (!name_len)
|
||||||
|
{
|
||||||
|
IM_ASSERT(false && "Name must not be empty.");
|
||||||
|
return NULL;
|
||||||
}
|
}
|
||||||
const size_t name_len = strlen(name);
|
|
||||||
|
|
||||||
// Allocate chunk
|
// Allocate chunk
|
||||||
const size_t chunk_size = sizeof(ImGuiWindowSettings) + name_len + 1;
|
const size_t chunk_size = sizeof(ImGuiWindowSettings) + name_len + 1;
|
||||||
ImGuiWindowSettings* settings = g.SettingsWindows.alloc_chunk(chunk_size);
|
ImGuiWindowSettings* settings = g.SettingsWindows.alloc_chunk(chunk_size);
|
||||||
IM_PLACEMENT_NEW(settings) ImGuiWindowSettings();
|
IM_PLACEMENT_NEW(settings) ImGuiWindowSettings();
|
||||||
settings->ID = ImHashStr(name, name_len);
|
settings->ID = ImHashStr(name);
|
||||||
memcpy(settings->GetName(), name, name_len + 1); // Store with zero terminator
|
memcpy(settings->GetName(), name.Begin, name_len);
|
||||||
|
settings->GetName()[name_len] = 0; // name may not contain \0, it must be inserted manually.
|
||||||
|
|
||||||
return settings;
|
return settings;
|
||||||
}
|
}
|
||||||
@ -15126,12 +15179,12 @@ void ImGui::DebugTextEncoding(ImStrv str)
|
|||||||
TableSetupColumn("Glyph");
|
TableSetupColumn("Glyph");
|
||||||
TableSetupColumn("Codepoint");
|
TableSetupColumn("Codepoint");
|
||||||
TableHeadersRow();
|
TableHeadersRow();
|
||||||
for (const char* p = str; *p != 0; )
|
for (const char* p = str.Begin; p != str.End; )
|
||||||
{
|
{
|
||||||
unsigned int c;
|
unsigned int c;
|
||||||
const int c_utf8_len = ImTextCharFromUtf8(&c, p, NULL);
|
const int c_utf8_len = ImTextCharFromUtf8(&c, p, str.End);
|
||||||
TableNextColumn();
|
TableNextColumn();
|
||||||
Text("%d", (int)(p - str));
|
Text("%d", (int)(size_t)(p - str));
|
||||||
TableNextColumn();
|
TableNextColumn();
|
||||||
for (int byte_index = 0; byte_index < c_utf8_len; byte_index++)
|
for (int byte_index = 0; byte_index < c_utf8_len; byte_index++)
|
||||||
{
|
{
|
||||||
@ -15299,7 +15352,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
|||||||
{
|
{
|
||||||
// Debug Break features
|
// Debug Break features
|
||||||
// The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted.
|
// The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted.
|
||||||
SeparatorTextEx(0, "Debug breaks", NULL, CalcTextSize("(?)").x + g.Style.SeparatorTextPadding.x);
|
SeparatorTextEx(0, "Debug breaks", CalcTextSize("(?)").x + g.Style.SeparatorTextPadding.x);
|
||||||
SameLine();
|
SameLine();
|
||||||
MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash.");
|
MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash.");
|
||||||
if (Checkbox("Show Item Picker", &g.DebugItemPickerActive) && g.DebugItemPickerActive)
|
if (Checkbox("Show Item Picker", &g.DebugItemPickerActive) && g.DebugItemPickerActive)
|
||||||
|
91
imgui.h
91
imgui.h
@ -54,6 +54,8 @@ Index of this file:
|
|||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#define IMGUI_HAS_IMSTR
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
// Configuration file with compile-time options
|
// Configuration file with compile-time options
|
||||||
@ -310,9 +312,27 @@ struct ImVec4
|
|||||||
IM_VEC4_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec4.
|
IM_VEC4_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec4.
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
IM_MSVC_RUNTIME_CHECKS_RESTORE
|
|
||||||
|
|
||||||
typedef const char* ImStrv;
|
// String view (non-owning pair of begin/end pointers, not necessarily zero-terminated)
|
||||||
|
// ImStrv are used as function parameters instead of passing a pair of const char*.
|
||||||
|
struct ImStrv
|
||||||
|
{
|
||||||
|
const char* Begin;
|
||||||
|
const char* End;
|
||||||
|
ImStrv() { Begin = End = NULL; }
|
||||||
|
ImStrv(const char* b) { Begin = b; End = b ? b + strlen(b) : NULL; }
|
||||||
|
ImStrv(const char* b, const char* e){ Begin = b; End = e ? e : b + strlen(b); }
|
||||||
|
inline size_t length() const { return (size_t)(End - Begin); }
|
||||||
|
inline bool empty() const { return Begin == End; } // == "" or == NULL
|
||||||
|
inline operator bool() const { return Begin != NULL; } // return true when valid ("" is valid, NULL construction is not)
|
||||||
|
#ifdef IM_STRV_CLASS_EXTRA
|
||||||
|
IM_STRV_CLASS_EXTRA // Define additional constructor in imconfig.h to convert your string types (e.g. std::string, std::string_view) to ImStrV.
|
||||||
|
#endif
|
||||||
|
// private: bool operator==(ImStrv) { return false; } // [DEBUG] Uncomment to catch undesirable uses of operators
|
||||||
|
// private: bool operator!=(ImStrv) { return false; }
|
||||||
|
};
|
||||||
|
|
||||||
|
IM_MSVC_RUNTIME_CHECKS_RESTORE
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// [SECTION] Dear ImGui end-user API functions
|
// [SECTION] Dear ImGui end-user API functions
|
||||||
@ -520,17 +540,19 @@ namespace ImGui
|
|||||||
// - In this header file we use the "label"/"name" terminology to denote a string that will be displayed + used as an ID,
|
// - In this header file we use the "label"/"name" terminology to denote a string that will be displayed + used as an ID,
|
||||||
// whereas "str_id" denote a string that is only used as an ID and not normally displayed.
|
// whereas "str_id" denote a string that is only used as an ID and not normally displayed.
|
||||||
IMGUI_API void PushID(ImStrv str_id); // push string into the ID stack (will hash string).
|
IMGUI_API void PushID(ImStrv str_id); // push string into the ID stack (will hash string).
|
||||||
IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // push string into the ID stack (will hash string).
|
IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end = NULL);// push string into the ID stack (will hash string).
|
||||||
IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer).
|
IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer).
|
||||||
IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer).
|
IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer).
|
||||||
IMGUI_API void PopID(); // pop from the ID stack.
|
IMGUI_API void PopID(); // pop from the ID stack.
|
||||||
IMGUI_API ImGuiID GetID(ImStrv str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself
|
IMGUI_API ImGuiID GetID(ImStrv str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself
|
||||||
IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end);
|
IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end = NULL);
|
||||||
IMGUI_API ImGuiID GetID(const void* ptr_id);
|
IMGUI_API ImGuiID GetID(const void* ptr_id);
|
||||||
IMGUI_API ImGuiID GetID(int int_id);
|
IMGUI_API ImGuiID GetID(int int_id);
|
||||||
|
|
||||||
// Widgets: Text
|
// Widgets: Text
|
||||||
IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text.
|
// FIXME-IMSTR: Functions taking format should use ImStrv. It breaks IM_FMTARGS() macro however.
|
||||||
|
IMGUI_API void TextUnformatted(ImStrv text); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text.
|
||||||
|
inline void TextUnformatted(const char* text, const char* text_end) { TextUnformatted(ImStrv(text, text_end)); }
|
||||||
IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // formatted text
|
IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // formatted text
|
||||||
IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1);
|
IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1);
|
||||||
IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
|
IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
|
||||||
@ -548,15 +570,15 @@ namespace ImGui
|
|||||||
// Widgets: Main
|
// Widgets: Main
|
||||||
// - Most widgets return true when the value has been changed or when pressed/selected
|
// - Most widgets return true when the value has been changed or when pressed/selected
|
||||||
// - You may also use one of the many IsItemXXX functions (e.g. IsItemActive, IsItemHovered, etc.) to query widget state.
|
// - You may also use one of the many IsItemXXX functions (e.g. IsItemActive, IsItemHovered, etc.) to query widget state.
|
||||||
IMGUI_API bool Button(const ImStrv label, const ImVec2& size = ImVec2(0, 0)); // button
|
IMGUI_API bool Button(ImStrv label, const ImVec2& size = ImVec2(0, 0)); // button
|
||||||
IMGUI_API bool SmallButton(ImStrv label); // button with (FramePadding.y == 0) to easily embed within text
|
IMGUI_API bool SmallButton(ImStrv label); // button with (FramePadding.y == 0) to easily embed within text
|
||||||
IMGUI_API bool InvisibleButton(ImStrv str_id, const ImVec2& size, ImGuiButtonFlags flags = 0); // flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
|
IMGUI_API bool InvisibleButton(ImStrv str_id, const ImVec2& size, ImGuiButtonFlags flags = 0); // flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
|
||||||
IMGUI_API bool ArrowButton(ImStrv str_id, ImGuiDir dir); // square button with an arrow shape
|
IMGUI_API bool ArrowButton(ImStrv str_id, ImGuiDir dir); // square button with an arrow shape
|
||||||
IMGUI_API bool Checkbox(ImStrv label, bool* v);
|
IMGUI_API bool Checkbox(ImStrv label, bool* v);
|
||||||
IMGUI_API bool CheckboxFlags(ImStrv label, int* flags, int flags_value);
|
IMGUI_API bool CheckboxFlags(ImStrv label, int* flags, int flags_value);
|
||||||
IMGUI_API bool CheckboxFlags(ImStrv label, unsigned int* flags, unsigned int flags_value);
|
IMGUI_API bool CheckboxFlags(ImStrv label, unsigned int* flags, unsigned int flags_value);
|
||||||
IMGUI_API bool RadioButton(ImStrv label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; }
|
IMGUI_API bool RadioButton(ImStrv label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; }
|
||||||
IMGUI_API bool RadioButton(ImStrv label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer
|
IMGUI_API bool RadioButton(ImStrv label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer
|
||||||
IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-FLT_MIN, 0), ImStrv overlay = NULL);
|
IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-FLT_MIN, 0), ImStrv overlay = NULL);
|
||||||
IMGUI_API void Bullet(); // draw a small circle + keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses
|
IMGUI_API void Bullet(); // draw a small circle + keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses
|
||||||
IMGUI_API bool TextLink(ImStrv label); // hyperlink text button, return true when clicked
|
IMGUI_API bool TextLink(ImStrv label); // hyperlink text button, return true when clicked
|
||||||
@ -955,7 +977,8 @@ namespace ImGui
|
|||||||
IMGUI_API ImGuiStorage* GetStateStorage();
|
IMGUI_API ImGuiStorage* GetStateStorage();
|
||||||
|
|
||||||
// Text Utilities
|
// Text Utilities
|
||||||
IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
|
IMGUI_API ImVec2 CalcTextSize(ImStrv text, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
|
||||||
|
inline ImVec2 CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash = false, float wrap_width = -1.0f) { return CalcTextSize(ImStrv(text, text_end), hide_text_after_double_hash, wrap_width); }
|
||||||
|
|
||||||
// Color Utilities
|
// Color Utilities
|
||||||
IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in);
|
IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in);
|
||||||
@ -1032,7 +1055,7 @@ namespace ImGui
|
|||||||
// - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually.
|
// - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually.
|
||||||
// - Important: default value "imgui.ini" is relative to current working dir! Most apps will want to lock this to an absolute path (e.g. same path as executables).
|
// - Important: default value "imgui.ini" is relative to current working dir! Most apps will want to lock this to an absolute path (e.g. same path as executables).
|
||||||
IMGUI_API void LoadIniSettingsFromDisk(ImStrv ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename).
|
IMGUI_API void LoadIniSettingsFromDisk(ImStrv ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename).
|
||||||
IMGUI_API void LoadIniSettingsFromMemory(ImStrv ini_data, size_t ini_size= 0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source.
|
IMGUI_API void LoadIniSettingsFromMemory(ImStrv ini_data); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source.
|
||||||
IMGUI_API void SaveIniSettingsToDisk(ImStrv ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext).
|
IMGUI_API void SaveIniSettingsToDisk(ImStrv ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext).
|
||||||
IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings.
|
IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings.
|
||||||
|
|
||||||
@ -2468,7 +2491,8 @@ struct ImGuiInputTextCallbackData
|
|||||||
// Use those function to benefit from the CallbackResize behaviors. Calling those function reset the selection.
|
// Use those function to benefit from the CallbackResize behaviors. Calling those function reset the selection.
|
||||||
IMGUI_API ImGuiInputTextCallbackData();
|
IMGUI_API ImGuiInputTextCallbackData();
|
||||||
IMGUI_API void DeleteChars(int pos, int bytes_count);
|
IMGUI_API void DeleteChars(int pos, int bytes_count);
|
||||||
IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
|
IMGUI_API void InsertChars(int pos, ImStrv text);
|
||||||
|
inline void InsertChars(int pos, const char* text, const char* text_end) { InsertChars(pos, ImStrv(text, text_end)); }
|
||||||
void SelectAll() { SelectionStart = 0; SelectionEnd = BufTextLen; }
|
void SelectAll() { SelectionStart = 0; SelectionEnd = BufTextLen; }
|
||||||
void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; }
|
void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; }
|
||||||
bool HasSelection() const { return SelectionStart != SelectionEnd; }
|
bool HasSelection() const { return SelectionStart != SelectionEnd; }
|
||||||
@ -2501,7 +2525,7 @@ struct ImGuiPayload
|
|||||||
|
|
||||||
ImGuiPayload() { Clear(); }
|
ImGuiPayload() { Clear(); }
|
||||||
void Clear() { SourceId = SourceParentId = 0; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Preview = Delivery = false; }
|
void Clear() { SourceId = SourceParentId = 0; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Preview = Delivery = false; }
|
||||||
bool IsDataType(ImStrv type) const { return DataFrameCount != -1 && strcmp(type, DataType) == 0; }
|
bool IsDataType(ImStrv type) const { size_t len = type.length(); return DataFrameCount != -1 && memcmp(DataType, type.Begin, len) == 0 && DataType[len] == 0; }
|
||||||
bool IsPreview() const { return Preview; }
|
bool IsPreview() const { return Preview; }
|
||||||
bool IsDelivery() const { return Delivery; }
|
bool IsDelivery() const { return Delivery; }
|
||||||
};
|
};
|
||||||
@ -2532,25 +2556,15 @@ struct ImGuiTextFilter
|
|||||||
{
|
{
|
||||||
IMGUI_API ImGuiTextFilter(ImStrv default_filter = "");
|
IMGUI_API ImGuiTextFilter(ImStrv default_filter = "");
|
||||||
IMGUI_API bool Draw(ImStrv label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build
|
IMGUI_API bool Draw(ImStrv label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build
|
||||||
IMGUI_API bool PassFilter(const char* text, const char* text_end = NULL) const;
|
IMGUI_API bool PassFilter(ImStrv text) const;
|
||||||
|
inline bool PassFilter(const char* text, const char* text_end = NULL) const { return PassFilter(ImStrv(text, text_end)); }
|
||||||
IMGUI_API void Build();
|
IMGUI_API void Build();
|
||||||
void Clear() { InputBuf[0] = 0; Build(); }
|
void Clear() { InputBuf[0] = 0; Build(); }
|
||||||
bool IsActive() const { return !Filters.empty(); }
|
bool IsActive() const { return !Filters.empty(); }
|
||||||
|
|
||||||
// [Internal]
|
char InputBuf[256];
|
||||||
struct ImGuiTextRange
|
ImVector<ImStrv> Filters;
|
||||||
{
|
int CountGrep;
|
||||||
const char* b;
|
|
||||||
const char* e;
|
|
||||||
|
|
||||||
ImGuiTextRange() { b = e = NULL; }
|
|
||||||
ImGuiTextRange(const char* _b, const char* _e) { b = _b; e = _e; }
|
|
||||||
bool empty() const { return b == e; }
|
|
||||||
IMGUI_API void split(char separator, ImVector<ImGuiTextRange>* out) const;
|
|
||||||
};
|
|
||||||
char InputBuf[256];
|
|
||||||
ImVector<ImGuiTextRange>Filters;
|
|
||||||
int CountGrep;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// Helper: Growable text buffer for logging/accumulating text
|
// Helper: Growable text buffer for logging/accumulating text
|
||||||
@ -2569,7 +2583,8 @@ struct ImGuiTextBuffer
|
|||||||
void clear() { Buf.clear(); }
|
void clear() { Buf.clear(); }
|
||||||
void reserve(int capacity) { Buf.reserve(capacity); }
|
void reserve(int capacity) { Buf.reserve(capacity); }
|
||||||
const char* c_str() const { return Buf.Data ? Buf.Data : EmptyString; }
|
const char* c_str() const { return Buf.Data ? Buf.Data : EmptyString; }
|
||||||
IMGUI_API void append(const char* str, const char* str_end = NULL);
|
IMGUI_API void append(ImStrv str);
|
||||||
|
inline void append(const char* str, const char* str_end) { append(ImStrv(str, str_end)); }
|
||||||
IMGUI_API void appendf(const char* fmt, ...) IM_FMTARGS(2);
|
IMGUI_API void appendf(const char* fmt, ...) IM_FMTARGS(2);
|
||||||
IMGUI_API void appendfv(const char* fmt, va_list args) IM_FMTLIST(2);
|
IMGUI_API void appendfv(const char* fmt, va_list args) IM_FMTLIST(2);
|
||||||
};
|
};
|
||||||
@ -3100,8 +3115,10 @@ struct ImDrawList
|
|||||||
IMGUI_API void AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments);
|
IMGUI_API void AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments);
|
||||||
IMGUI_API void AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot = 0.0f, int num_segments = 0, float thickness = 1.0f);
|
IMGUI_API void AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot = 0.0f, int num_segments = 0, float thickness = 1.0f);
|
||||||
IMGUI_API void AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot = 0.0f, int num_segments = 0);
|
IMGUI_API void AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot = 0.0f, int num_segments = 0);
|
||||||
IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
|
IMGUI_API void AddText(const ImVec2& pos, ImU32 col, ImStrv text);
|
||||||
IMGUI_API void AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
|
inline void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) { AddText(NULL, 0.0f, pos, col, ImStrv(text_begin, text_end)); }
|
||||||
|
IMGUI_API void AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, ImStrv text, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
|
||||||
|
inline void AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL) { AddText(font, font_size, pos, col, ImStrv(text_begin, text_end), wrap_width, cpu_fine_clip_rect); }
|
||||||
IMGUI_API void AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points)
|
IMGUI_API void AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points)
|
||||||
IMGUI_API void AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0); // Quadratic Bezier (3 control points)
|
IMGUI_API void AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0); // Quadratic Bezier (3 control points)
|
||||||
|
|
||||||
@ -3272,7 +3289,8 @@ struct ImFontGlyphRangesBuilder
|
|||||||
inline bool GetBit(size_t n) const { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array
|
inline bool GetBit(size_t n) const { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array
|
||||||
inline void SetBit(size_t n) { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array
|
inline void SetBit(size_t n) { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array
|
||||||
inline void AddChar(ImWchar c) { SetBit(c); } // Add character
|
inline void AddChar(ImWchar c) { SetBit(c); } // Add character
|
||||||
IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added)
|
IMGUI_API void AddText(ImStrv text); // Add string (each character of the UTF-8 string are added)
|
||||||
|
inline void AddText(const char* text, const char* text_end = NULL) { AddText(ImStrv(text, text_end)); }
|
||||||
IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext
|
IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext
|
||||||
IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges
|
IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges
|
||||||
};
|
};
|
||||||
@ -3459,10 +3477,13 @@ struct ImFont
|
|||||||
|
|
||||||
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
|
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
|
||||||
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
|
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
|
||||||
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL); // utf8
|
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, ImStrv text, const char** remaining = NULL); // utf8
|
||||||
IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width);
|
inline ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining = NULL) { return CalcTextSizeA(size, max_width, wrap_width, ImStrv(text_begin, text_end), remaining); }
|
||||||
|
IMGUI_API const char* CalcWordWrapPositionA(float scale, ImStrv text, float wrap_width);
|
||||||
|
inline const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) { return CalcWordWrapPositionA(scale, ImStrv(text, text_end), wrap_width); }
|
||||||
IMGUI_API void RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c);
|
IMGUI_API void RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c);
|
||||||
IMGUI_API void RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false);
|
IMGUI_API void RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, ImStrv text, float wrap_width = 0.0f, bool cpu_fine_clip = false);
|
||||||
|
inline void RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) { RenderText(draw_list, size, pos, col, clip_rect, ImStrv(text_begin, text_end), wrap_width, cpu_fine_clip); }
|
||||||
|
|
||||||
// [Internal] Don't use!
|
// [Internal] Don't use!
|
||||||
IMGUI_API void BuildLookupTable();
|
IMGUI_API void BuildLookupTable();
|
||||||
|
@ -4726,7 +4726,7 @@ static void ShowDemoWindowLayout()
|
|||||||
case 2:
|
case 2:
|
||||||
ImVec4 clip_rect(p0.x, p0.y, p1.x, p1.y); // AddText() takes a ImVec4* here so let's convert.
|
ImVec4 clip_rect(p0.x, p0.y, p1.x, p1.y); // AddText() takes a ImVec4* here so let's convert.
|
||||||
draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255));
|
draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255));
|
||||||
draw_list->AddText(ImGui::GetFont(), ImGui::GetFontSize(), text_pos, IM_COL32_WHITE, text_str, NULL, 0.0f, &clip_rect);
|
draw_list->AddText(ImGui::GetFont(), ImGui::GetFontSize(), text_pos, IM_COL32_WHITE, text_str, 0.0f, &clip_rect);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -8606,7 +8606,7 @@ struct ExampleAppConsole
|
|||||||
if (match_len > 0)
|
if (match_len > 0)
|
||||||
{
|
{
|
||||||
data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start));
|
data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start));
|
||||||
data->InsertChars(data->CursorPos, candidates[0], candidates[0] + match_len);
|
data->InsertChars(data->CursorPos, ImStrv(candidates[0], candidates[0] + match_len));
|
||||||
}
|
}
|
||||||
|
|
||||||
// List matches
|
// List matches
|
||||||
@ -8741,8 +8741,8 @@ struct ExampleAppLog
|
|||||||
{
|
{
|
||||||
const char* line_start = buf + LineOffsets[line_no];
|
const char* line_start = buf + LineOffsets[line_no];
|
||||||
const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end;
|
const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end;
|
||||||
if (Filter.PassFilter(line_start, line_end))
|
if (Filter.PassFilter(ImStrv(line_start, line_end)))
|
||||||
ImGui::TextUnformatted(line_start, line_end);
|
ImGui::TextUnformatted(ImStrv(line_start, line_end));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -8768,7 +8768,7 @@ struct ExampleAppLog
|
|||||||
{
|
{
|
||||||
const char* line_start = buf + LineOffsets[line_no];
|
const char* line_start = buf + LineOffsets[line_no];
|
||||||
const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end;
|
const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end;
|
||||||
ImGui::TextUnformatted(line_start, line_end);
|
ImGui::TextUnformatted(ImStrv(line_start, line_end));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
clipper.End();
|
clipper.End();
|
||||||
@ -9064,7 +9064,7 @@ static void ShowExampleAppLongText(bool* p_open)
|
|||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
// Single call to TextUnformatted() with a big buffer
|
// Single call to TextUnformatted() with a big buffer
|
||||||
ImGui::TextUnformatted(log.begin(), log.end());
|
ImGui::TextUnformatted(ImStrv(log.begin(), log.end()));
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
|
@ -1647,16 +1647,14 @@ void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const Im
|
|||||||
PathStroke(col, 0, thickness);
|
PathStroke(col, 0, thickness);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
|
void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, ImStrv text, float wrap_width, const ImVec4* cpu_fine_clip_rect)
|
||||||
{
|
{
|
||||||
if ((col & IM_COL32_A_MASK) == 0)
|
if ((col & IM_COL32_A_MASK) == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Accept null ranges
|
// Accept null ranges
|
||||||
if (text_begin == text_end || text_begin[0] == 0)
|
if (text.Begin == text.End)
|
||||||
return;
|
return;
|
||||||
if (text_end == NULL)
|
|
||||||
text_end = text_begin + strlen(text_begin);
|
|
||||||
|
|
||||||
// Pull default font/size from the shared ImDrawListSharedData instance
|
// Pull default font/size from the shared ImDrawListSharedData instance
|
||||||
if (font == NULL)
|
if (font == NULL)
|
||||||
@ -1674,12 +1672,12 @@ void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32
|
|||||||
clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
|
clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
|
||||||
clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
|
clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
|
||||||
}
|
}
|
||||||
font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
|
font->RenderText(this, font_size, pos, col, clip_rect, text, wrap_width, cpu_fine_clip_rect != NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
|
void ImDrawList::AddText(const ImVec2& pos, ImU32 col, ImStrv text)
|
||||||
{
|
{
|
||||||
AddText(NULL, 0.0f, pos, col, text_begin, text_end);
|
AddText(NULL, 0.0f, pos, col, text);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
|
void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
|
||||||
@ -2564,11 +2562,13 @@ static const char* GetDefaultCompressedFontDataTTFBase85();
|
|||||||
static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
|
static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
|
||||||
static void Decode85(ImStrv src, unsigned char* dst)
|
static void Decode85(ImStrv src, unsigned char* dst)
|
||||||
{
|
{
|
||||||
while (*src)
|
const char* p = src.Begin;
|
||||||
|
const char* p_end = src.End;
|
||||||
|
while (p < p_end)
|
||||||
{
|
{
|
||||||
unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
|
unsigned int tmp = Decode85Byte(p[0]) + 85 * (Decode85Byte(p[1]) + 85 * (Decode85Byte(p[2]) + 85 * (Decode85Byte(p[3]) + 85 * Decode85Byte(p[4]))));
|
||||||
dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
|
dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
|
||||||
src += 5;
|
p += 5;
|
||||||
dst += 4;
|
dst += 4;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2610,8 +2610,9 @@ ImFont* ImFontAtlas::AddFontFromFileTTF(ImStrv filename, float size_pixels, cons
|
|||||||
{
|
{
|
||||||
// Store a short copy of filename into into the font name for convenience
|
// Store a short copy of filename into into the font name for convenience
|
||||||
const char* p;
|
const char* p;
|
||||||
for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
|
for (p = filename.End; p > filename.Begin && p[-1] != '/' && p[-1] != '\\'; p--) {}
|
||||||
ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
|
filename.Begin = p;
|
||||||
|
ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%.*s, %.0fpx", (int)filename.length(), filename.Begin, size_pixels);
|
||||||
}
|
}
|
||||||
return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
|
return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
|
||||||
}
|
}
|
||||||
@ -2645,7 +2646,7 @@ ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_d
|
|||||||
|
|
||||||
ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(ImStrv compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
|
ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(ImStrv compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
|
||||||
{
|
{
|
||||||
int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
|
int compressed_ttf_size = (((int)compressed_ttf_data_base85.length() + 4) / 5) * 4;
|
||||||
void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
|
void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
|
||||||
Decode85(compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
|
Decode85(compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
|
||||||
ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
|
ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
|
||||||
@ -3568,13 +3569,13 @@ const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
|
|||||||
// [SECTION] ImFontGlyphRangesBuilder
|
// [SECTION] ImFontGlyphRangesBuilder
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
|
void ImFontGlyphRangesBuilder::AddText(ImStrv text)
|
||||||
{
|
{
|
||||||
while (text_end ? (text < text_end) : *text)
|
while (!text.empty())
|
||||||
{
|
{
|
||||||
unsigned int c = 0;
|
unsigned int c = 0;
|
||||||
int c_len = ImTextCharFromUtf8(&c, text, text_end);
|
int c_len = ImTextCharFromUtf8(&c, text.Begin, text.End);
|
||||||
text += c_len;
|
text.Begin += c_len;
|
||||||
if (c_len == 0)
|
if (c_len == 0)
|
||||||
break;
|
break;
|
||||||
AddChar((ImWchar)c);
|
AddChar((ImWchar)c);
|
||||||
@ -3862,7 +3863,7 @@ static inline const char* CalcWordWrapNextLineStartA(const char* text, const cha
|
|||||||
// Simple word-wrapping for English, not full-featured. Please submit failing cases!
|
// Simple word-wrapping for English, not full-featured. Please submit failing cases!
|
||||||
// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
|
// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
|
||||||
// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
|
// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
|
||||||
const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width)
|
const char* ImFont::CalcWordWrapPositionA(float scale, ImStrv text, float wrap_width)
|
||||||
{
|
{
|
||||||
// For references, possible wrap point marked with ^
|
// For references, possible wrap point marked with ^
|
||||||
// "aaa bbb, ccc,ddd. eee fff. ggg!"
|
// "aaa bbb, ccc,ddd. eee fff. ggg!"
|
||||||
@ -3875,17 +3876,20 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
|
|||||||
|
|
||||||
// Cut words that cannot possibly fit within one line.
|
// Cut words that cannot possibly fit within one line.
|
||||||
// e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
|
// e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
|
||||||
|
|
||||||
float line_width = 0.0f;
|
float line_width = 0.0f;
|
||||||
float word_width = 0.0f;
|
float word_width = 0.0f;
|
||||||
float blank_width = 0.0f;
|
float blank_width = 0.0f;
|
||||||
wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
|
wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
|
||||||
|
|
||||||
const char* word_end = text;
|
const char* text_begin = text.Begin;
|
||||||
|
const char* text_end = text.End;
|
||||||
|
|
||||||
|
const char* word_end = text_begin;
|
||||||
const char* prev_word_end = NULL;
|
const char* prev_word_end = NULL;
|
||||||
bool inside_word = true;
|
bool inside_word = true;
|
||||||
|
|
||||||
const char* s = text;
|
const char* s = text_begin;
|
||||||
IM_ASSERT(text_end != NULL);
|
|
||||||
while (s < text_end)
|
while (s < text_end)
|
||||||
{
|
{
|
||||||
unsigned int c = (unsigned int)*s;
|
unsigned int c = (unsigned int)*s;
|
||||||
@ -3955,22 +3959,22 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
|
|||||||
|
|
||||||
// Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
|
// Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
|
||||||
// +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
|
// +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
|
||||||
if (s == text && text < text_end)
|
if (s == text.Begin && text.Begin < text.End)
|
||||||
return s + 1;
|
return s + 1;
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining)
|
ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, ImStrv text, const char** remaining)
|
||||||
{
|
{
|
||||||
if (!text_end)
|
|
||||||
text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
|
|
||||||
|
|
||||||
const float line_height = size;
|
const float line_height = size;
|
||||||
const float scale = size / FontSize;
|
const float scale = size / FontSize;
|
||||||
|
|
||||||
ImVec2 text_size = ImVec2(0, 0);
|
ImVec2 text_size = ImVec2(0, 0);
|
||||||
float line_width = 0.0f;
|
float line_width = 0.0f;
|
||||||
|
|
||||||
|
const char* text_begin = text.Begin;
|
||||||
|
const char* text_end = text.End;
|
||||||
|
|
||||||
const bool word_wrap_enabled = (wrap_width > 0.0f);
|
const bool word_wrap_enabled = (wrap_width > 0.0f);
|
||||||
const char* word_wrap_eol = NULL;
|
const char* word_wrap_eol = NULL;
|
||||||
|
|
||||||
@ -3981,7 +3985,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
|
|||||||
{
|
{
|
||||||
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
||||||
if (!word_wrap_eol)
|
if (!word_wrap_eol)
|
||||||
word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
|
word_wrap_eol = CalcWordWrapPositionA(scale, ImStrv(s, text_end), wrap_width - line_width);
|
||||||
|
|
||||||
if (s >= word_wrap_eol)
|
if (s >= word_wrap_eol)
|
||||||
{
|
{
|
||||||
@ -4054,11 +4058,8 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, Im
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
|
// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
|
||||||
void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip)
|
void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2 & pos, ImU32 col, const ImVec4& clip_rect, ImStrv text, float wrap_width, bool cpu_fine_clip)
|
||||||
{
|
{
|
||||||
if (!text_end)
|
|
||||||
text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
|
|
||||||
|
|
||||||
// Align to be pixel perfect
|
// Align to be pixel perfect
|
||||||
float x = IM_TRUNC(pos.x);
|
float x = IM_TRUNC(pos.x);
|
||||||
float y = IM_TRUNC(pos.y);
|
float y = IM_TRUNC(pos.y);
|
||||||
@ -4071,7 +4072,8 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
|
|||||||
const bool word_wrap_enabled = (wrap_width > 0.0f);
|
const bool word_wrap_enabled = (wrap_width > 0.0f);
|
||||||
|
|
||||||
// Fast-forward to first visible line
|
// Fast-forward to first visible line
|
||||||
const char* s = text_begin;
|
const char* s = text.Begin;
|
||||||
|
const char* text_end = text.End;
|
||||||
if (y + line_height < clip_rect.y)
|
if (y + line_height < clip_rect.y)
|
||||||
while (y + line_height < clip_rect.y && s < text_end)
|
while (y + line_height < clip_rect.y && s < text_end)
|
||||||
{
|
{
|
||||||
@ -4081,12 +4083,12 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
|
|||||||
// FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
|
// FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
|
||||||
// If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
|
// If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
|
||||||
// However it is still better than nothing performing the fast-forward!
|
// However it is still better than nothing performing the fast-forward!
|
||||||
s = CalcWordWrapPositionA(scale, s, line_end ? line_end : text_end, wrap_width);
|
s = CalcWordWrapPositionA(scale, s, line_end, wrap_width);
|
||||||
s = CalcWordWrapNextLineStartA(s, text_end);
|
s = CalcWordWrapNextLineStartA(s, text.End);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
s = line_end ? line_end + 1 : text_end;
|
s = line_end ? line_end + 1 : text.End;
|
||||||
}
|
}
|
||||||
y += line_height;
|
y += line_height;
|
||||||
}
|
}
|
||||||
@ -4126,7 +4128,7 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
|
|||||||
{
|
{
|
||||||
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
||||||
if (!word_wrap_eol)
|
if (!word_wrap_eol)
|
||||||
word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - origin_x));
|
word_wrap_eol = CalcWordWrapPositionA(scale, ImStrv(s, text_end), wrap_width - (x - origin_x));
|
||||||
|
|
||||||
if (s >= word_wrap_eol)
|
if (s >= word_wrap_eol)
|
||||||
{
|
{
|
||||||
|
@ -342,7 +342,8 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
|
|||||||
|
|
||||||
// Helpers: Hashing
|
// Helpers: Hashing
|
||||||
IMGUI_API ImGuiID ImHashData(const void* data, size_t data_size, ImGuiID seed = 0);
|
IMGUI_API ImGuiID ImHashData(const void* data, size_t data_size, ImGuiID seed = 0);
|
||||||
IMGUI_API ImGuiID ImHashStr(const char* data, size_t data_size = 0, ImGuiID seed = 0);
|
IMGUI_API ImGuiID ImHashStr(ImStrv str, ImGuiID seed = 0);
|
||||||
|
static inline ImGuiID ImHashStr(const char* data, size_t data_size = 0, ImGuiID seed = 0) { return ImHashStr(ImStrv(data, data_size ? data + data_size : NULL), seed); }
|
||||||
|
|
||||||
// Helpers: Sorting
|
// Helpers: Sorting
|
||||||
#ifndef ImQsort
|
#ifndef ImQsort
|
||||||
@ -358,19 +359,25 @@ static inline bool ImIsPowerOfTwo(ImU64 v) { return v != 0 && (v &
|
|||||||
static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
|
static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
|
||||||
|
|
||||||
// Helpers: String
|
// Helpers: String
|
||||||
|
IMGUI_API int ImStrcmp(ImStrv str1, ImStrv str2);
|
||||||
IMGUI_API int ImStricmp(const char* str1, const char* str2); // Case insensitive compare.
|
IMGUI_API int ImStricmp(const char* str1, const char* str2); // Case insensitive compare.
|
||||||
IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count); // Case insensitive compare to a certain count.
|
IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count); // Case insensitive compare to a certain count.
|
||||||
IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count); // Copy to a certain count and always zero terminate (strncpy doesn't).
|
IMGUI_API void ImStrncpy(char* dst, ImStrv src, size_t count); // Copy to a certain count and always zero terminate (strncpy doesn't).
|
||||||
IMGUI_API char* ImStrdup(const char* str); // Duplicate a string.
|
IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count);
|
||||||
IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str); // Copy in provided buffer, recreate buffer if needed.
|
IMGUI_API char* ImStrdup(ImStrv str); // Duplicate a string.
|
||||||
|
IMGUI_API char* ImStrdup(const char* str);
|
||||||
|
IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, ImStrv str); // Copy in provided buffer, recreate buffer if needed.
|
||||||
|
IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str);
|
||||||
IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end, char c); // Find first occurrence of 'c' in string range.
|
IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end, char c); // Find first occurrence of 'c' in string range.
|
||||||
IMGUI_API const char* ImStreolRange(const char* str, const char* str_end); // End end-of-line
|
IMGUI_API const char* ImStreolRange(const char* str, const char* str_end); // End end-of-line
|
||||||
IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end); // Find a substring in a string range.
|
IMGUI_API const char* ImStrstr(ImStrv haystack, ImStrv needle); // Find a substring in a string range.
|
||||||
|
IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
|
||||||
IMGUI_API void ImStrTrimBlanks(char* str); // Remove leading and trailing blanks from a buffer.
|
IMGUI_API void ImStrTrimBlanks(char* str); // Remove leading and trailing blanks from a buffer.
|
||||||
IMGUI_API const char* ImStrSkipBlank(const char* str); // Find first non-blank character.
|
IMGUI_API const char* ImStrSkipBlank(const char* str); // Find first non-blank character.
|
||||||
IMGUI_API int ImStrlenW(const ImWchar* str); // Computer string length (ImWchar string)
|
IMGUI_API int ImStrlenW(const ImWchar* str); // Computer string length (ImWchar string)
|
||||||
IMGUI_API const char* ImStrbol(const char* buf_mid_line, const char* buf_begin); // Find beginning-of-line
|
IMGUI_API const char* ImStrbol(const char* buf_mid_line, const char* buf_begin); // Find beginning-of-line
|
||||||
IM_MSVC_RUNTIME_CHECKS_OFF
|
IM_MSVC_RUNTIME_CHECKS_OFF
|
||||||
|
static inline int ImStrcmp(const char* str1, const char* str2) { return strcmp(str1, str2); }
|
||||||
static inline char ImToUpper(char c) { return (c >= 'a' && c <= 'z') ? c &= ~32 : c; }
|
static inline char ImToUpper(char c) { return (c >= 'a' && c <= 'z') ? c &= ~32 : c; }
|
||||||
static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; }
|
static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; }
|
||||||
static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
|
static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
|
||||||
@ -380,8 +387,8 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
|
|||||||
// Helpers: Formatting
|
// Helpers: Formatting
|
||||||
IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3);
|
IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3);
|
||||||
IMGUI_API int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3);
|
IMGUI_API int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3);
|
||||||
IMGUI_API void ImFormatStringToTempBuffer(const char** out_buf, const char** out_buf_end, const char* fmt, ...) IM_FMTARGS(3);
|
IMGUI_API void ImFormatStringToTempBuffer(ImStrv* out_buf, const char* fmt, ...) IM_FMTARGS(2);
|
||||||
IMGUI_API void ImFormatStringToTempBufferV(const char** out_buf, const char** out_buf_end, const char* fmt, va_list args) IM_FMTLIST(3);
|
IMGUI_API void ImFormatStringToTempBufferV(ImStrv* out_buf, const char* fmt, va_list args) IM_FMTLIST(2);
|
||||||
IMGUI_API const char* ImParseFormatFindStart(const char* format);
|
IMGUI_API const char* ImParseFormatFindStart(const char* format);
|
||||||
IMGUI_API const char* ImParseFormatFindEnd(const char* format);
|
IMGUI_API const char* ImParseFormatFindEnd(const char* format);
|
||||||
IMGUI_API const char* ImParseFormatTrimDecorations(const char* format, char* buf, size_t buf_size);
|
IMGUI_API const char* ImParseFormatTrimDecorations(const char* format, char* buf, size_t buf_size);
|
||||||
@ -398,7 +405,7 @@ IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char
|
|||||||
IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8
|
IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8
|
||||||
IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8
|
IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8
|
||||||
IMGUI_API const char* ImTextFindPreviousUtf8Codepoint(const char* in_text_start, const char* in_text_curr); // return previous UTF-8 code-point.
|
IMGUI_API const char* ImTextFindPreviousUtf8Codepoint(const char* in_text_start, const char* in_text_curr); // return previous UTF-8 code-point.
|
||||||
IMGUI_API int ImTextCountLines(const char* in_text, const char* in_text_end); // return number of lines taken by text. trailing carriage return doesn't count as an extra line.
|
IMGUI_API int ImTextCountLines(ImStrv in_text); // return number of lines taken by text. trailing carriage return doesn't count as an extra line.
|
||||||
|
|
||||||
// Helpers: File System
|
// Helpers: File System
|
||||||
#ifdef IMGUI_DISABLE_FILE_FUNCTIONS
|
#ifdef IMGUI_DISABLE_FILE_FUNCTIONS
|
||||||
@ -2553,7 +2560,9 @@ public:
|
|||||||
ImGuiWindow(ImGuiContext* context, ImStrv name);
|
ImGuiWindow(ImGuiContext* context, ImStrv name);
|
||||||
~ImGuiWindow();
|
~ImGuiWindow();
|
||||||
|
|
||||||
ImGuiID GetID(const char* str, const char* str_end = NULL);
|
ImGuiID GetID(ImStrv str);
|
||||||
|
ImGuiID GetID(const char* str) { return GetID(ImStrv(str)); }
|
||||||
|
ImGuiID GetID(const char* str, const char* str_end) { return GetID(ImStrv(str, str_end)); }
|
||||||
ImGuiID GetID(const void* ptr);
|
ImGuiID GetID(const void* ptr);
|
||||||
ImGuiID GetID(int n);
|
ImGuiID GetID(int n);
|
||||||
ImGuiID GetIDFromPos(const ImVec2& p_abs);
|
ImGuiID GetIDFromPos(const ImVec2& p_abs);
|
||||||
@ -3082,7 +3091,8 @@ namespace ImGui
|
|||||||
// Logging/Capture
|
// Logging/Capture
|
||||||
IMGUI_API void LogBegin(ImGuiLogFlags flags, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
|
IMGUI_API void LogBegin(ImGuiLogFlags flags, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
|
||||||
IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer
|
IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer
|
||||||
IMGUI_API void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL);
|
IMGUI_API void LogRenderedText(const ImVec2* ref_pos, ImStrv text);
|
||||||
|
inline void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end) { LogRenderedText(ref_pos, ImStrv(text, text_end)); }
|
||||||
IMGUI_API void LogSetNextTextDecoration(const char* prefix, const char* suffix);
|
IMGUI_API void LogSetNextTextDecoration(const char* prefix, const char* suffix);
|
||||||
|
|
||||||
// Childs
|
// Childs
|
||||||
@ -3357,11 +3367,15 @@ namespace ImGui
|
|||||||
// Render helpers
|
// Render helpers
|
||||||
// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
|
// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
|
||||||
// NB: All position are in absolute pixels coordinates (we are never using window coordinates internally)
|
// NB: All position are in absolute pixels coordinates (we are never using window coordinates internally)
|
||||||
IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
|
IMGUI_API void RenderText(ImVec2 pos, ImStrv text, bool hide_text_after_hash = true);
|
||||||
IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
|
inline void RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash = true) { RenderText(pos, ImStrv(text, text_end), hide_text_after_hash); }
|
||||||
IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
|
IMGUI_API void RenderTextWrapped(ImVec2 pos, ImStrv text, float wrap_width);
|
||||||
IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
|
inline void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width) { RenderTextWrapped(pos, ImStrv(text, text_end), wrap_width); }
|
||||||
IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known);
|
IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, ImStrv text, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
|
||||||
|
inline void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0,0), const ImRect* clip_rect = NULL) { RenderTextClipped(pos_min, pos_max, ImStrv(text, text_end), text_size_if_known, align, clip_rect); }
|
||||||
|
IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, ImStrv text, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
|
||||||
|
inline void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL) { RenderTextClippedEx(draw_list, pos_min, pos_max, ImStrv(text, text_end), text_size_if_known, align, clip_rect); }
|
||||||
|
IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, ImStrv text, const ImVec2* text_size_if_known);
|
||||||
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool borders = true, float rounding = 0.0f);
|
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool borders = true, float rounding = 0.0f);
|
||||||
IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
|
IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
|
||||||
IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0);
|
IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0);
|
||||||
@ -3369,7 +3383,8 @@ namespace ImGui
|
|||||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||||
inline void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFlags flags = ImGuiNavRenderCursorFlags_None) { RenderNavCursor(bb, id, flags); } // Renamed in 1.91.4
|
inline void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFlags flags = ImGuiNavRenderCursorFlags_None) { RenderNavCursor(bb, id, flags); } // Renamed in 1.91.4
|
||||||
#endif
|
#endif
|
||||||
IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
|
IMGUI_API const char* FindRenderedTextEnd(ImStrv text); // Find the optional ## from which we stop displaying text.
|
||||||
|
inline const char* FindRenderedTextEnd(const char* text, const char* text_end) { return FindRenderedTextEnd(ImStrv(text, text_end)); }
|
||||||
IMGUI_API void RenderMouseCursor(ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow);
|
IMGUI_API void RenderMouseCursor(ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow);
|
||||||
|
|
||||||
// Render helpers (those functions don't access any ImGui state!)
|
// Render helpers (those functions don't access any ImGui state!)
|
||||||
@ -3381,12 +3396,13 @@ namespace ImGui
|
|||||||
IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding);
|
IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding);
|
||||||
|
|
||||||
// Widgets
|
// Widgets
|
||||||
IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0);
|
IMGUI_API void TextEx(ImStrv text, ImGuiTextFlags flags = 0);
|
||||||
|
inline void TextEx(const char* text, const char* text_end, ImGuiTextFlags flags = 0) { TextEx(ImStrv(text, text_end), flags); }
|
||||||
IMGUI_API bool ButtonEx(ImStrv label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
|
IMGUI_API bool ButtonEx(ImStrv label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
|
||||||
IMGUI_API bool ArrowButtonEx(ImStrv str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0);
|
IMGUI_API bool ArrowButtonEx(ImStrv str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0);
|
||||||
IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags = 0);
|
IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags = 0);
|
||||||
IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags, float thickness = 1.0f);
|
IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags, float thickness = 1.0f);
|
||||||
IMGUI_API void SeparatorTextEx(ImGuiID id, const char* label, const char* label_end, float extra_width);
|
IMGUI_API void SeparatorTextEx(ImGuiID id, ImStrv label, float extra_width);
|
||||||
IMGUI_API bool CheckboxFlags(ImStrv label, ImS64* flags, ImS64 flags_value);
|
IMGUI_API bool CheckboxFlags(ImStrv label, ImS64* flags, ImS64 flags_value);
|
||||||
IMGUI_API bool CheckboxFlags(ImStrv label, ImU64* flags, ImU64 flags_value);
|
IMGUI_API bool CheckboxFlags(ImStrv label, ImU64* flags, ImU64 flags_value);
|
||||||
|
|
||||||
@ -3407,7 +3423,7 @@ namespace ImGui
|
|||||||
IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f, ImU32 bg_col = 0);
|
IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f, ImU32 bg_col = 0);
|
||||||
|
|
||||||
// Widgets: Tree Nodes
|
// Widgets: Tree Nodes
|
||||||
IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
|
IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, ImStrv label);
|
||||||
IMGUI_API void TreePushOverrideID(ImGuiID id);
|
IMGUI_API void TreePushOverrideID(ImGuiID id);
|
||||||
IMGUI_API bool TreeNodeGetOpen(ImGuiID storage_id);
|
IMGUI_API bool TreeNodeGetOpen(ImGuiID storage_id);
|
||||||
IMGUI_API void TreeNodeSetOpen(ImGuiID storage_id, bool open);
|
IMGUI_API void TreeNodeSetOpen(ImGuiID storage_id, bool open);
|
||||||
@ -3421,7 +3437,7 @@ namespace ImGui
|
|||||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, ImGuiSliderFlags flags);
|
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, ImGuiSliderFlags flags);
|
||||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb);
|
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb);
|
||||||
template<typename T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v);
|
template<typename T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v);
|
||||||
template<typename T> IMGUI_API bool CheckboxFlagsT(const char* label, T* flags, T flags_value);
|
template<typename T> IMGUI_API bool CheckboxFlagsT(ImStrv label, T* flags, T flags_value);
|
||||||
|
|
||||||
// Data type helpers
|
// Data type helpers
|
||||||
IMGUI_API const ImGuiDataTypeInfo* DataTypeGetInfo(ImGuiDataType data_type);
|
IMGUI_API const ImGuiDataTypeInfo* DataTypeGetInfo(ImGuiDataType data_type);
|
||||||
@ -3550,7 +3566,7 @@ IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table
|
|||||||
|
|
||||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||||
extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, ImGuiID id, const ImRect& bb, const ImGuiLastItemData* item_data); // item_data may be NULL
|
extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, ImGuiID id, const ImRect& bb, const ImGuiLastItemData* item_data); // item_data may be NULL
|
||||||
extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags);
|
extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, ImStrv label, ImGuiItemStatusFlags flags);
|
||||||
extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt, ...);
|
extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt, ...);
|
||||||
extern const char* ImGuiTestEngine_FindItemDebugLabel(ImGuiContext* ctx, ImGuiID id);
|
extern const char* ImGuiTestEngine_FindItemDebugLabel(ImGuiContext* ctx, ImGuiID id);
|
||||||
|
|
||||||
|
@ -1617,10 +1617,12 @@ void ImGui::TableSetupColumn(ImStrv label, ImGuiTableColumnFlags flags, float in
|
|||||||
// Store name (append with zero-terminator in contiguous buffer)
|
// Store name (append with zero-terminator in contiguous buffer)
|
||||||
// FIXME: If we recorded the number of \n in names we could compute header row height
|
// FIXME: If we recorded the number of \n in names we could compute header row height
|
||||||
column->NameOffset = -1;
|
column->NameOffset = -1;
|
||||||
if (label != NULL && label[0] != 0)
|
if (!label.empty())
|
||||||
{
|
{
|
||||||
|
char zero_terminator = 0;
|
||||||
column->NameOffset = (ImS16)table->ColumnsNames.size();
|
column->NameOffset = (ImS16)table->ColumnsNames.size();
|
||||||
table->ColumnsNames.append(label, label + strlen(label) + 1);
|
table->ColumnsNames.append(label.Begin, label.End);
|
||||||
|
table->ColumnsNames.append(&zero_terminator, &zero_terminator + 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3080,10 +3082,11 @@ void ImGui::TableHeader(ImStrv label)
|
|||||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||||
|
|
||||||
// Label
|
// Label
|
||||||
if (label == NULL)
|
if (!label)
|
||||||
label = "";
|
label = "";
|
||||||
const char* label_end = FindRenderedTextEnd(label);
|
ImGuiID id = window->GetID(label);
|
||||||
ImVec2 label_size = CalcTextSize(label, label_end, true);
|
label.End = FindRenderedTextEnd(label);
|
||||||
|
ImVec2 label_size = CalcTextSize(label.Begin, label.End, true);
|
||||||
ImVec2 label_pos = window->DC.CursorPos;
|
ImVec2 label_pos = window->DC.CursorPos;
|
||||||
|
|
||||||
// If we already got a row height, there's use that.
|
// If we already got a row height, there's use that.
|
||||||
@ -3115,7 +3118,6 @@ void ImGui::TableHeader(ImStrv label)
|
|||||||
column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x);
|
column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x);
|
||||||
|
|
||||||
// Keep header highlighted when context menu is open.
|
// Keep header highlighted when context menu is open.
|
||||||
ImGuiID id = window->GetID(label);
|
|
||||||
ImRect bb(cell_r.Min.x, cell_r.Min.y, cell_r.Max.x, ImMax(cell_r.Max.y, cell_r.Min.y + label_height + g.Style.CellPadding.y * 2.0f));
|
ImRect bb(cell_r.Min.x, cell_r.Min.y, cell_r.Max.x, ImMax(cell_r.Max.y, cell_r.Min.y + label_height + g.Style.CellPadding.y * 2.0f));
|
||||||
ItemSize(ImVec2(0.0f, label_height)); // Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal
|
ItemSize(ImVec2(0.0f, label_height)); // Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal
|
||||||
if (!ItemAdd(bb, id))
|
if (!ItemAdd(bb, id))
|
||||||
@ -3195,11 +3197,11 @@ void ImGui::TableHeader(ImStrv label)
|
|||||||
// Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will
|
// Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will
|
||||||
// be merged into a single draw call.
|
// be merged into a single draw call.
|
||||||
//window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
|
//window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
|
||||||
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size);
|
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, &label_size);
|
||||||
|
|
||||||
const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x);
|
const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x);
|
||||||
if (text_clipped && hovered && g.ActiveId == 0)
|
if (text_clipped && hovered && g.ActiveId == 0)
|
||||||
SetItemTooltip("%.*s", (int)(label_end - label), label);
|
SetItemTooltip("%.*s", (int)(label.End - label.Begin), label.Begin);
|
||||||
|
|
||||||
// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
|
// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
|
||||||
if (IsMouseReleased(1) && IsItemHovered())
|
if (IsMouseReleased(1) && IsItemHovered())
|
||||||
@ -3317,10 +3319,10 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
|
|||||||
// Draw label
|
// Draw label
|
||||||
// - First draw at an offset where RenderTextXXX() function won't meddle with applying current ClipRect, then transform to final offset.
|
// - First draw at an offset where RenderTextXXX() function won't meddle with applying current ClipRect, then transform to final offset.
|
||||||
// - Handle multiple lines manually, as we want each lines to follow on the horizontal border, rather than see a whole block rotated.
|
// - Handle multiple lines manually, as we want each lines to follow on the horizontal border, rather than see a whole block rotated.
|
||||||
const char* label_name = TableGetColumnName(table, column_n);
|
const char* label_name_s = TableGetColumnName(table, column_n);
|
||||||
const char* label_name_end = FindRenderedTextEnd(label_name);
|
ImStrv label_name(label_name_s, FindRenderedTextEnd(label_name_s));
|
||||||
const float line_off_step_x = (g.FontSize / -sin_a);
|
const float line_off_step_x = (g.FontSize / -sin_a);
|
||||||
const int label_lines = ImTextCountLines(label_name, label_name_end);
|
const int label_lines = ImTextCountLines(label_name);
|
||||||
|
|
||||||
// Left<>Right alignment
|
// Left<>Right alignment
|
||||||
float line_off_curr_x = flip_label ? (label_lines - 1) * line_off_step_x : 0.0f;
|
float line_off_curr_x = flip_label ? (label_lines - 1) * line_off_step_x : 0.0f;
|
||||||
@ -3330,20 +3332,20 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
|
|||||||
// Register header width
|
// Register header width
|
||||||
column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX + ImCeil(label_lines * line_off_step_x - line_off_for_align_x);
|
column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX + ImCeil(label_lines * line_off_step_x - line_off_for_align_x);
|
||||||
|
|
||||||
while (label_name < label_name_end)
|
while (label_name.Begin < label_name.End)
|
||||||
{
|
{
|
||||||
const char* label_name_eol = strchr(label_name, '\n');
|
const char* label_name_eol = ImStrchrRange(label_name.Begin, label_name.End, '\n');
|
||||||
if (label_name_eol == NULL)
|
if (label_name_eol == NULL)
|
||||||
label_name_eol = label_name_end;
|
label_name_eol = label_name.End;
|
||||||
|
|
||||||
// FIXME: Individual line clipping for right-most column is broken for negative angles.
|
// FIXME: Individual line clipping for right-most column is broken for negative angles.
|
||||||
ImVec2 label_size = CalcTextSize(label_name, label_name_eol);
|
ImVec2 label_size = CalcTextSize(ImStrv(label_name.Begin, label_name_eol));
|
||||||
float clip_width = max_label_width - padding.y; // Using padding.y*2.0f would be symmetrical but hide more text.
|
float clip_width = max_label_width - padding.y; // Using padding.y*2.0f would be symmetrical but hide more text.
|
||||||
float clip_height = ImMin(label_size.y, column->ClipRect.Max.x - column->WorkMinX - line_off_curr_x);
|
float clip_height = ImMin(label_size.y, column->ClipRect.Max.x - column->WorkMinX - line_off_curr_x);
|
||||||
ImRect clip_r(window->ClipRect.Min, window->ClipRect.Min + ImVec2(clip_width, clip_height));
|
ImRect clip_r(window->ClipRect.Min, window->ClipRect.Min + ImVec2(clip_width, clip_height));
|
||||||
int vtx_idx_begin = draw_list->_VtxCurrentIdx;
|
int vtx_idx_begin = draw_list->_VtxCurrentIdx;
|
||||||
PushStyleColor(ImGuiCol_Text, request->TextColor);
|
PushStyleColor(ImGuiCol_Text, request->TextColor);
|
||||||
RenderTextEllipsis(draw_list, clip_r.Min, clip_r.Max, clip_r.Max.x, clip_r.Max.x, label_name, label_name_eol, &label_size);
|
RenderTextEllipsis(draw_list, clip_r.Min, clip_r.Max, clip_r.Max.x, clip_r.Max.x, ImStrv(label_name.Begin, label_name_eol), &label_size);
|
||||||
PopStyleColor();
|
PopStyleColor();
|
||||||
int vtx_idx_end = draw_list->_VtxCurrentIdx;
|
int vtx_idx_end = draw_list->_VtxCurrentIdx;
|
||||||
|
|
||||||
|
@ -150,30 +150,24 @@ static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin,
|
|||||||
// - BulletTextV()
|
// - BulletTextV()
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|
||||||
void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags)
|
void ImGui::TextEx(ImStrv text, ImGuiTextFlags flags)
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
if (window->SkipItems)
|
if (window->SkipItems)
|
||||||
return;
|
return;
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
|
|
||||||
// Accept null ranges
|
const char* text_begin = text.Begin;
|
||||||
if (text == text_end)
|
const char* text_end = text.End;
|
||||||
text = text_end = "";
|
|
||||||
|
|
||||||
// Calculate length
|
|
||||||
const char* text_begin = text;
|
|
||||||
if (text_end == NULL)
|
|
||||||
text_end = text + strlen(text); // FIXME-OPT
|
|
||||||
|
|
||||||
const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
|
const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
|
||||||
const float wrap_pos_x = window->DC.TextWrapPos;
|
const float wrap_pos_x = window->DC.TextWrapPos;
|
||||||
const bool wrap_enabled = (wrap_pos_x >= 0.0f);
|
const bool wrap_enabled = (wrap_pos_x >= 0.0f);
|
||||||
if (text_end - text <= 2000 || wrap_enabled)
|
if (text_end - text_begin <= 2000 || wrap_enabled)
|
||||||
{
|
{
|
||||||
// Common case
|
// Common case
|
||||||
const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->DC.CursorPos, wrap_pos_x) : 0.0f;
|
const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->DC.CursorPos, wrap_pos_x) : 0.0f;
|
||||||
const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width);
|
const ImVec2 text_size = CalcTextSize(text, false, wrap_width);
|
||||||
|
|
||||||
ImRect bb(text_pos, text_pos + text_size);
|
ImRect bb(text_pos, text_pos + text_size);
|
||||||
ItemSize(text_size, 0.0f);
|
ItemSize(text_size, 0.0f);
|
||||||
@ -181,7 +175,7 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags)
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
// Render (we don't hide text after ## in this end-user function)
|
// Render (we don't hide text after ## in this end-user function)
|
||||||
RenderTextWrapped(bb.Min, text_begin, text_end, wrap_width);
|
RenderTextWrapped(bb.Min, text, wrap_width);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -190,7 +184,7 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags)
|
|||||||
// - From this point we will only compute the width of lines that are visible. Optimization only available when word-wrapping is disabled.
|
// - From this point we will only compute the width of lines that are visible. Optimization only available when word-wrapping is disabled.
|
||||||
// - We also don't vertically center the text within the line full height, which is unlikely to matter because we are likely the biggest and only item on the line.
|
// - We also don't vertically center the text within the line full height, which is unlikely to matter because we are likely the biggest and only item on the line.
|
||||||
// - We use memchr(), pay attention that well optimized versions of those str/mem functions are much faster than a casually written loop.
|
// - We use memchr(), pay attention that well optimized versions of those str/mem functions are much faster than a casually written loop.
|
||||||
const char* line = text;
|
const char* line = text_begin;
|
||||||
const float line_height = GetTextLineHeight();
|
const float line_height = GetTextLineHeight();
|
||||||
ImVec2 text_size(0, 0);
|
ImVec2 text_size(0, 0);
|
||||||
|
|
||||||
@ -229,7 +223,7 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags)
|
|||||||
if (!line_end)
|
if (!line_end)
|
||||||
line_end = text_end;
|
line_end = text_end;
|
||||||
text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x);
|
text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x);
|
||||||
RenderText(pos, line, line_end, false);
|
RenderText(pos, ImStrv(line, line_end), false);
|
||||||
line = line_end + 1;
|
line = line_end + 1;
|
||||||
line_rect.Min.y += line_height;
|
line_rect.Min.y += line_height;
|
||||||
line_rect.Max.y += line_height;
|
line_rect.Max.y += line_height;
|
||||||
@ -258,9 +252,9 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::TextUnformatted(const char* text, const char* text_end)
|
void ImGui::TextUnformatted(ImStrv text)
|
||||||
{
|
{
|
||||||
TextEx(text, text_end, ImGuiTextFlags_NoWidthForLargeClippedText);
|
TextEx(text, ImGuiTextFlags_NoWidthForLargeClippedText);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::Text(const char* fmt, ...)
|
void ImGui::Text(const char* fmt, ...)
|
||||||
@ -277,9 +271,9 @@ void ImGui::TextV(const char* fmt, va_list args)
|
|||||||
if (window->SkipItems)
|
if (window->SkipItems)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const char* text, *text_end;
|
ImStrv text;
|
||||||
ImFormatStringToTempBufferV(&text, &text_end, fmt, args);
|
ImFormatStringToTempBufferV(&text, fmt, args);
|
||||||
TextEx(text, text_end, ImGuiTextFlags_NoWidthForLargeClippedText);
|
TextEx(text, ImGuiTextFlags_NoWidthForLargeClippedText);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::TextColored(const ImVec4& col, const char* fmt, ...)
|
void ImGui::TextColored(const ImVec4& col, const char* fmt, ...)
|
||||||
@ -351,11 +345,10 @@ void ImGui::LabelTextV(ImStrv label, const char* fmt, va_list args)
|
|||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
const float w = CalcItemWidth();
|
const float w = CalcItemWidth();
|
||||||
|
|
||||||
const char* value_text_begin, *value_text_end;
|
ImStrv value_text;
|
||||||
ImFormatStringToTempBufferV(&value_text_begin, &value_text_end, fmt, args);
|
ImFormatStringToTempBufferV(&value_text, fmt, args);
|
||||||
const ImVec2 value_size = CalcTextSize(value_text_begin, value_text_end, false);
|
const ImVec2 value_size = CalcTextSize(value_text, false);
|
||||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
const ImVec2 label_size = CalcTextSize(label, true);
|
||||||
|
|
||||||
const ImVec2 pos = window->DC.CursorPos;
|
const ImVec2 pos = window->DC.CursorPos;
|
||||||
const ImRect value_bb(pos, pos + ImVec2(w, value_size.y + style.FramePadding.y * 2));
|
const ImRect value_bb(pos, pos + ImVec2(w, value_size.y + style.FramePadding.y * 2));
|
||||||
const ImRect total_bb(pos, pos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), ImMax(value_size.y, label_size.y) + style.FramePadding.y * 2));
|
const ImRect total_bb(pos, pos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), ImMax(value_size.y, label_size.y) + style.FramePadding.y * 2));
|
||||||
@ -364,7 +357,7 @@ void ImGui::LabelTextV(ImStrv label, const char* fmt, va_list args)
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
// Render
|
// Render
|
||||||
RenderTextClipped(value_bb.Min + style.FramePadding, value_bb.Max, value_text_begin, value_text_end, &value_size, ImVec2(0.0f, 0.0f));
|
RenderTextClipped(value_bb.Min + style.FramePadding, value_bb.Max, value_text, &value_size, ImVec2(0.0f, 0.0f));
|
||||||
if (label_size.x > 0.0f)
|
if (label_size.x > 0.0f)
|
||||||
RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label);
|
RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label);
|
||||||
}
|
}
|
||||||
@ -387,9 +380,9 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
|
|||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
|
|
||||||
const char* text_begin, *text_end;
|
ImStrv text;
|
||||||
ImFormatStringToTempBufferV(&text_begin, &text_end, fmt, args);
|
ImFormatStringToTempBufferV(&text, fmt, args);
|
||||||
const ImVec2 label_size = CalcTextSize(text_begin, text_end, false);
|
const ImVec2 label_size = CalcTextSize(text, false);
|
||||||
const ImVec2 total_size = ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x * 2) : 0.0f), label_size.y); // Empty text doesn't add padding
|
const ImVec2 total_size = ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x * 2) : 0.0f), label_size.y); // Empty text doesn't add padding
|
||||||
ImVec2 pos = window->DC.CursorPos;
|
ImVec2 pos = window->DC.CursorPos;
|
||||||
pos.y += window->DC.CurrLineTextBaseOffset;
|
pos.y += window->DC.CurrLineTextBaseOffset;
|
||||||
@ -401,7 +394,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
|
|||||||
// Render
|
// Render
|
||||||
ImU32 text_col = GetColorU32(ImGuiCol_Text);
|
ImU32 text_col = GetColorU32(ImGuiCol_Text);
|
||||||
RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, g.FontSize * 0.5f), text_col);
|
RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, g.FontSize * 0.5f), text_col);
|
||||||
RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), text_begin, text_end, false);
|
RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), text, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
@ -723,7 +716,7 @@ bool ImGui::ButtonEx(ImStrv label, const ImVec2& size_arg, ImGuiButtonFlags flag
|
|||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
const ImGuiID id = window->GetID(label);
|
const ImGuiID id = window->GetID(label);
|
||||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
const ImVec2 label_size = CalcTextSize(label, true);
|
||||||
|
|
||||||
ImVec2 pos = window->DC.CursorPos;
|
ImVec2 pos = window->DC.CursorPos;
|
||||||
if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
|
if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
|
||||||
@ -745,7 +738,7 @@ bool ImGui::ButtonEx(ImStrv label, const ImVec2& size_arg, ImGuiButtonFlags flag
|
|||||||
|
|
||||||
if (g.LogEnabled)
|
if (g.LogEnabled)
|
||||||
LogSetNextTextDecoration("[", "]");
|
LogSetNextTextDecoration("[", "]");
|
||||||
RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
|
RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, &label_size, style.ButtonTextAlign, &bb);
|
||||||
|
|
||||||
// Automatically close popups
|
// Automatically close popups
|
||||||
//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
|
//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
|
||||||
@ -1144,7 +1137,7 @@ bool ImGui::Checkbox(ImStrv label, bool* v)
|
|||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
const ImGuiID id = window->GetID(label);
|
const ImGuiID id = window->GetID(label);
|
||||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
const ImVec2 label_size = CalcTextSize(label, true);
|
||||||
|
|
||||||
const float square_sz = GetFrameHeight();
|
const float square_sz = GetFrameHeight();
|
||||||
const ImVec2 pos = window->DC.CursorPos;
|
const ImVec2 pos = window->DC.CursorPos;
|
||||||
@ -1266,7 +1259,7 @@ bool ImGui::RadioButton(ImStrv label, bool active)
|
|||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
const ImGuiID id = window->GetID(label);
|
const ImGuiID id = window->GetID(label);
|
||||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
const ImVec2 label_size = CalcTextSize(label, true);
|
||||||
|
|
||||||
const float square_sz = GetFrameHeight();
|
const float square_sz = GetFrameHeight();
|
||||||
const ImVec2 pos = window->DC.CursorPos;
|
const ImVec2 pos = window->DC.CursorPos;
|
||||||
@ -1363,7 +1356,7 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, ImStrv overlay)
|
|||||||
// Default displaying the fraction as percentage string, but user can override it
|
// Default displaying the fraction as percentage string, but user can override it
|
||||||
// Don't display text for indeterminate bars by default
|
// Don't display text for indeterminate bars by default
|
||||||
char overlay_buf[32];
|
char overlay_buf[32];
|
||||||
if (!is_indeterminate || overlay != NULL)
|
if (!is_indeterminate || overlay)
|
||||||
{
|
{
|
||||||
if (!overlay)
|
if (!overlay)
|
||||||
{
|
{
|
||||||
@ -1371,11 +1364,11 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, ImStrv overlay)
|
|||||||
overlay = overlay_buf;
|
overlay = overlay_buf;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImVec2 overlay_size = CalcTextSize(overlay, NULL);
|
ImVec2 overlay_size = CalcTextSize(overlay);
|
||||||
if (overlay_size.x > 0.0f)
|
if (overlay_size.x > 0.0f)
|
||||||
{
|
{
|
||||||
float text_x = is_indeterminate ? (bb.Min.x + bb.Max.x - overlay_size.x) * 0.5f : ImLerp(bb.Min.x, bb.Max.x, fill_n1) + style.ItemSpacing.x;
|
float text_x = is_indeterminate ? (bb.Min.x + bb.Max.x - overlay_size.x) * 0.5f : ImLerp(bb.Min.x, bb.Max.x, fill_n1) + style.ItemSpacing.x;
|
||||||
RenderTextClipped(ImVec2(ImClamp(text_x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f, 0.5f), &bb);
|
RenderTextClipped(ImVec2(ImClamp(text_x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, &overlay_size, ImVec2(0.0f, 0.5f), &bb);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1418,7 +1411,7 @@ bool ImGui::TextLink(ImStrv label)
|
|||||||
const char* label_end = FindRenderedTextEnd(label);
|
const char* label_end = FindRenderedTextEnd(label);
|
||||||
|
|
||||||
ImVec2 pos = window->DC.CursorPos;
|
ImVec2 pos = window->DC.CursorPos;
|
||||||
ImVec2 size = CalcTextSize(label, label_end, true);
|
ImVec2 size = CalcTextSize(label.Begin, label_end, true);
|
||||||
ImRect bb(pos, pos + size);
|
ImRect bb(pos, pos + size);
|
||||||
ItemSize(size, 0.0f);
|
ItemSize(size, 0.0f);
|
||||||
if (!ItemAdd(bb, id))
|
if (!ItemAdd(bb, id))
|
||||||
@ -1452,7 +1445,7 @@ bool ImGui::TextLink(ImStrv label)
|
|||||||
window->DrawList->AddLine(ImVec2(bb.Min.x, line_y), ImVec2(bb.Max.x, line_y), GetColorU32(line_colf)); // FIXME-TEXT: Underline mode.
|
window->DrawList->AddLine(ImVec2(bb.Min.x, line_y), ImVec2(bb.Max.x, line_y), GetColorU32(line_colf)); // FIXME-TEXT: Underline mode.
|
||||||
|
|
||||||
PushStyleColor(ImGuiCol_Text, GetColorU32(text_colf));
|
PushStyleColor(ImGuiCol_Text, GetColorU32(text_colf));
|
||||||
RenderText(bb.Min, label, label_end);
|
RenderText(bb.Min, label.Begin, label_end);
|
||||||
PopStyleColor();
|
PopStyleColor();
|
||||||
|
|
||||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
|
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
|
||||||
@ -1462,12 +1455,17 @@ bool ImGui::TextLink(ImStrv label)
|
|||||||
void ImGui::TextLinkOpenURL(ImStrv label, ImStrv url)
|
void ImGui::TextLinkOpenURL(ImStrv label, ImStrv url)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
if (url == NULL)
|
bool pressed = TextLink(label);
|
||||||
|
label.End = FindRenderedTextEnd(label.Begin);
|
||||||
|
if (!url)
|
||||||
url = label;
|
url = label;
|
||||||
if (TextLink(label))
|
if (pressed && g.PlatformIO.Platform_OpenInShellFn != NULL)
|
||||||
if (g.PlatformIO.Platform_OpenInShellFn != NULL)
|
{
|
||||||
g.PlatformIO.Platform_OpenInShellFn(&g, url);
|
ImStrv url_zt;
|
||||||
SetItemTooltip(LocalizeGetMsg(ImGuiLocKey_OpenLink_s), url); // It is more reassuring for user to _always_ display URL when we same as label
|
ImFormatStringToTempBuffer(&url_zt, "%.*s", (int)url.length(), url.Begin);
|
||||||
|
g.PlatformIO.Platform_OpenInShellFn(&g, url_zt.Begin);
|
||||||
|
}
|
||||||
|
SetItemTooltip(LocalizeGetMsg(ImGuiLocKey_OpenLink_s), (int)url.length(), url.Begin); // It is more reassuring for user to _always_ display URL when we same as label
|
||||||
if (BeginPopupContextItem())
|
if (BeginPopupContextItem())
|
||||||
{
|
{
|
||||||
if (MenuItem(LocalizeGetMsg(ImGuiLocKey_CopyLink)))
|
if (MenuItem(LocalizeGetMsg(ImGuiLocKey_CopyLink)))
|
||||||
@ -1621,13 +1619,13 @@ void ImGui::Separator()
|
|||||||
SeparatorEx(flags, 1.0f);
|
SeparatorEx(flags, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end, float extra_w)
|
void ImGui::SeparatorTextEx(ImGuiID id, ImStrv label, float extra_w)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImGuiWindow* window = g.CurrentWindow;
|
ImGuiWindow* window = g.CurrentWindow;
|
||||||
ImGuiStyle& style = g.Style;
|
ImGuiStyle& style = g.Style;
|
||||||
|
|
||||||
const ImVec2 label_size = CalcTextSize(label, label_end, false);
|
const ImVec2 label_size = CalcTextSize(label, false);
|
||||||
const ImVec2 pos = window->DC.CursorPos;
|
const ImVec2 pos = window->DC.CursorPos;
|
||||||
const ImVec2 padding = style.SeparatorTextPadding;
|
const ImVec2 padding = style.SeparatorTextPadding;
|
||||||
|
|
||||||
@ -1660,7 +1658,7 @@ void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end
|
|||||||
window->DrawList->AddLine(ImVec2(sep2_x1, seps_y), ImVec2(sep2_x2, seps_y), separator_col, separator_thickness);
|
window->DrawList->AddLine(ImVec2(sep2_x1, seps_y), ImVec2(sep2_x2, seps_y), separator_col, separator_thickness);
|
||||||
if (g.LogEnabled)
|
if (g.LogEnabled)
|
||||||
LogSetNextTextDecoration("---", NULL);
|
LogSetNextTextDecoration("---", NULL);
|
||||||
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(bb.Max.x, bb.Max.y + style.ItemSpacing.y), bb.Max.x, bb.Max.x, label, label_end, &label_size);
|
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(bb.Max.x, bb.Max.y + style.ItemSpacing.y), bb.Max.x, bb.Max.x, label, &label_size);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1683,7 +1681,7 @@ void ImGui::SeparatorText(ImStrv label)
|
|||||||
// - because of this we probably can't turn 'const char* label' into 'const char* fmt, ...'
|
// - because of this we probably can't turn 'const char* label' into 'const char* fmt, ...'
|
||||||
// Otherwise, we can decide that users wanting to drag this would layout a dedicated drag-item,
|
// Otherwise, we can decide that users wanting to drag this would layout a dedicated drag-item,
|
||||||
// and then we can turn this into a format function.
|
// and then we can turn this into a format function.
|
||||||
SeparatorTextEx(0, label, FindRenderedTextEnd(label), 0.0f);
|
SeparatorTextEx(0, ImStrv(label.Begin, FindRenderedTextEnd(label)), 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Using 'hover_visibility_delay' allows us to hide the highlight and mouse cursor for a short time, which can be convenient to reduce visual noise.
|
// Using 'hover_visibility_delay' allows us to hide the highlight and mouse cursor for a short time, which can be convenient to reduce visual noise.
|
||||||
@ -1834,8 +1832,8 @@ bool ImGui::BeginCombo(ImStrv label, ImStrv preview_value, ImGuiComboFlags flags
|
|||||||
IM_ASSERT((flags & (ImGuiComboFlags_NoPreview | (ImGuiComboFlags)ImGuiComboFlags_CustomPreview)) == 0);
|
IM_ASSERT((flags & (ImGuiComboFlags_NoPreview | (ImGuiComboFlags)ImGuiComboFlags_CustomPreview)) == 0);
|
||||||
|
|
||||||
const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight();
|
const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight();
|
||||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
const ImVec2 label_size = CalcTextSize(label, true);
|
||||||
const float preview_width = ((flags & ImGuiComboFlags_WidthFitPreview) && (preview_value != NULL)) ? CalcTextSize(preview_value, NULL, true).x : 0.0f;
|
const float preview_width = ((flags & ImGuiComboFlags_WidthFitPreview) && (preview_value != NULL)) ? CalcTextSize(preview_value, true).x : 0.0f;
|
||||||
const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : ((flags & ImGuiComboFlags_WidthFitPreview) ? (arrow_size + preview_width + style.FramePadding.x * 2.0f) : CalcItemWidth());
|
const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : ((flags & ImGuiComboFlags_WidthFitPreview) ? (arrow_size + preview_width + style.FramePadding.x * 2.0f) : CalcItemWidth());
|
||||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
|
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
|
||||||
const ImRect total_bb(bb.Min, bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
const ImRect total_bb(bb.Min, bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||||
@ -1874,16 +1872,15 @@ bool ImGui::BeginCombo(ImStrv label, ImStrv preview_value, ImGuiComboFlags flags
|
|||||||
if (flags & ImGuiComboFlags_CustomPreview)
|
if (flags & ImGuiComboFlags_CustomPreview)
|
||||||
{
|
{
|
||||||
g.ComboPreviewData.PreviewRect = ImRect(bb.Min.x, bb.Min.y, value_x2, bb.Max.y);
|
g.ComboPreviewData.PreviewRect = ImRect(bb.Min.x, bb.Min.y, value_x2, bb.Max.y);
|
||||||
IM_ASSERT(preview_value == NULL || preview_value[0] == 0);
|
IM_ASSERT(!preview_value);
|
||||||
preview_value = NULL;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render preview and label
|
// Render preview and label
|
||||||
if (preview_value != NULL && !(flags & ImGuiComboFlags_NoPreview))
|
if (!preview_value.empty() && !(flags & ImGuiComboFlags_NoPreview))
|
||||||
{
|
{
|
||||||
if (g.LogEnabled)
|
if (g.LogEnabled)
|
||||||
LogSetNextTextDecoration("{", "}");
|
LogSetNextTextDecoration("{", "}");
|
||||||
RenderTextClipped(bb.Min + style.FramePadding, ImVec2(value_x2, bb.Max.y), preview_value, NULL, NULL);
|
RenderTextClipped(bb.Min + style.FramePadding, ImVec2(value_x2, bb.Max.y), preview_value, NULL);
|
||||||
}
|
}
|
||||||
if (label_size.x > 0)
|
if (label_size.x > 0)
|
||||||
RenderText(ImVec2(bb.Max.x + style.ItemInnerSpacing.x, bb.Min.y + style.FramePadding.y), label);
|
RenderText(ImVec2(bb.Max.x + style.ItemInnerSpacing.x, bb.Min.y + style.FramePadding.y), label);
|
||||||
@ -2586,7 +2583,7 @@ bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v
|
|||||||
|
|
||||||
// Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a Drag widget, p_min and p_max are optional.
|
// Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a Drag widget, p_min and p_max are optional.
|
||||||
// Read code of e.g. DragFloat(), DragInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly.
|
// Read code of e.g. DragFloat(), DragInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly.
|
||||||
bool ImGui::DragScalar(ImStrv label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, ImStrv format, ImGuiSliderFlags flags)
|
bool ImGui::DragScalar(ImStrv label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, ImStrv format_p, ImGuiSliderFlags flags)
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
if (window->SkipItems)
|
if (window->SkipItems)
|
||||||
@ -2597,7 +2594,7 @@ bool ImGui::DragScalar(ImStrv label, ImGuiDataType data_type, void* p_data, floa
|
|||||||
const ImGuiID id = window->GetID(label);
|
const ImGuiID id = window->GetID(label);
|
||||||
const float w = CalcItemWidth();
|
const float w = CalcItemWidth();
|
||||||
|
|
||||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
const ImVec2 label_size = CalcTextSize(label, true);
|
||||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
|
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
|
||||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||||
|
|
||||||
@ -2606,8 +2603,14 @@ bool ImGui::DragScalar(ImStrv label, ImGuiDataType data_type, void* p_data, floa
|
|||||||
if (!ItemAdd(total_bb, id, &frame_bb, temp_input_allowed ? ImGuiItemFlags_Inputable : 0))
|
if (!ItemAdd(total_bb, id, &frame_bb, temp_input_allowed ? ImGuiItemFlags_Inputable : 0))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
// FIXME-IMSTR
|
||||||
|
char format_0[64]; // format may not end with \0
|
||||||
|
const char* format = format_0;
|
||||||
|
IM_ASSERT(format_p.End - format_p.Begin < IM_ARRAYSIZE(format_0));
|
||||||
|
ImStrncpy(format_0, format_p, IM_ARRAYSIZE(format_0));
|
||||||
|
|
||||||
// Default format string when passing NULL
|
// Default format string when passing NULL
|
||||||
if (format == NULL)
|
if (!format_p)
|
||||||
format = DataTypeGetInfo(data_type)->PrintFmt;
|
format = DataTypeGetInfo(data_type)->PrintFmt;
|
||||||
|
|
||||||
const bool hovered = ItemHoverable(frame_bb, id, g.LastItemData.ItemFlags);
|
const bool hovered = ItemHoverable(frame_bb, id, g.LastItemData.ItemFlags);
|
||||||
@ -2672,7 +2675,7 @@ bool ImGui::DragScalar(ImStrv label, ImGuiDataType data_type, void* p_data, floa
|
|||||||
const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format);
|
const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format);
|
||||||
if (g.LogEnabled)
|
if (g.LogEnabled)
|
||||||
LogSetNextTextDecoration("{", "}");
|
LogSetNextTextDecoration("{", "}");
|
||||||
RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f));
|
RenderTextClipped(frame_bb.Min, frame_bb.Max, ImStrv(value_buf, value_buf_end), NULL, ImVec2(0.5f, 0.5f));
|
||||||
|
|
||||||
if (label_size.x > 0.0f)
|
if (label_size.x > 0.0f)
|
||||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||||
@ -2705,11 +2708,11 @@ bool ImGui::DragScalarN(ImStrv label, ImGuiDataType data_type, void* p_data, int
|
|||||||
}
|
}
|
||||||
PopID();
|
PopID();
|
||||||
|
|
||||||
const char* label_end = FindRenderedTextEnd(label);
|
label.End = FindRenderedTextEnd(label);
|
||||||
if (label != label_end)
|
if (label.Begin != label.End)
|
||||||
{
|
{
|
||||||
SameLine(0, g.Style.ItemInnerSpacing.x);
|
SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||||
TextEx(label, label_end);
|
TextEx(label);
|
||||||
}
|
}
|
||||||
|
|
||||||
EndGroup();
|
EndGroup();
|
||||||
@ -2762,7 +2765,8 @@ bool ImGui::DragFloatRange2(ImStrv label, float* v_current_min, float* v_current
|
|||||||
PopItemWidth();
|
PopItemWidth();
|
||||||
SameLine(0, g.Style.ItemInnerSpacing.x);
|
SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||||
|
|
||||||
TextEx(label, FindRenderedTextEnd(label));
|
label.End = FindRenderedTextEnd(label);
|
||||||
|
TextEx(label);
|
||||||
EndGroup();
|
EndGroup();
|
||||||
PopID();
|
PopID();
|
||||||
|
|
||||||
@ -2816,7 +2820,8 @@ bool ImGui::DragIntRange2(ImStrv label, int* v_current_min, int* v_current_max,
|
|||||||
PopItemWidth();
|
PopItemWidth();
|
||||||
SameLine(0, g.Style.ItemInnerSpacing.x);
|
SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||||
|
|
||||||
TextEx(label, FindRenderedTextEnd(label));
|
label.End = FindRenderedTextEnd(label);
|
||||||
|
TextEx(label);
|
||||||
EndGroup();
|
EndGroup();
|
||||||
PopID();
|
PopID();
|
||||||
|
|
||||||
@ -3186,7 +3191,7 @@ bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type
|
|||||||
|
|
||||||
// Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a slider, they are all required.
|
// Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a slider, they are all required.
|
||||||
// Read code of e.g. SliderFloat(), SliderInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly.
|
// Read code of e.g. SliderFloat(), SliderInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly.
|
||||||
bool ImGui::SliderScalar(ImStrv label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, ImStrv format, ImGuiSliderFlags flags)
|
bool ImGui::SliderScalar(ImStrv label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, ImStrv format_p, ImGuiSliderFlags flags)
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
if (window->SkipItems)
|
if (window->SkipItems)
|
||||||
@ -3197,7 +3202,7 @@ bool ImGui::SliderScalar(ImStrv label, ImGuiDataType data_type, void* p_data, co
|
|||||||
const ImGuiID id = window->GetID(label);
|
const ImGuiID id = window->GetID(label);
|
||||||
const float w = CalcItemWidth();
|
const float w = CalcItemWidth();
|
||||||
|
|
||||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
const ImVec2 label_size = CalcTextSize(label, true);
|
||||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
|
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
|
||||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||||
|
|
||||||
@ -3206,8 +3211,13 @@ bool ImGui::SliderScalar(ImStrv label, ImGuiDataType data_type, void* p_data, co
|
|||||||
if (!ItemAdd(total_bb, id, &frame_bb, temp_input_allowed ? ImGuiItemFlags_Inputable : 0))
|
if (!ItemAdd(total_bb, id, &frame_bb, temp_input_allowed ? ImGuiItemFlags_Inputable : 0))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
// FIXME-IMSTR
|
||||||
|
char format_0[64]; // format may not end with \0
|
||||||
|
const char* format = format_0;
|
||||||
|
IM_ASSERT(format_p.End - format_p.Begin < IM_ARRAYSIZE(format_0));
|
||||||
|
|
||||||
// Default format string when passing NULL
|
// Default format string when passing NULL
|
||||||
if (format == NULL)
|
if (!format_p)
|
||||||
format = DataTypeGetInfo(data_type)->PrintFmt;
|
format = DataTypeGetInfo(data_type)->PrintFmt;
|
||||||
|
|
||||||
const bool hovered = ItemHoverable(frame_bb, id, g.LastItemData.ItemFlags);
|
const bool hovered = ItemHoverable(frame_bb, id, g.LastItemData.ItemFlags);
|
||||||
@ -3259,7 +3269,7 @@ bool ImGui::SliderScalar(ImStrv label, ImGuiDataType data_type, void* p_data, co
|
|||||||
const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format);
|
const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format);
|
||||||
if (g.LogEnabled)
|
if (g.LogEnabled)
|
||||||
LogSetNextTextDecoration("{", "}");
|
LogSetNextTextDecoration("{", "}");
|
||||||
RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f));
|
RenderTextClipped(frame_bb.Min, frame_bb.Max, ImStrv(value_buf, value_buf_end), NULL, ImVec2(0.5f, 0.5f));
|
||||||
|
|
||||||
if (label_size.x > 0.0f)
|
if (label_size.x > 0.0f)
|
||||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||||
@ -3293,11 +3303,11 @@ bool ImGui::SliderScalarN(ImStrv label, ImGuiDataType data_type, void* v, int co
|
|||||||
}
|
}
|
||||||
PopID();
|
PopID();
|
||||||
|
|
||||||
const char* label_end = FindRenderedTextEnd(label);
|
label.End = FindRenderedTextEnd(label);
|
||||||
if (label != label_end)
|
if (label.Begin != label.End)
|
||||||
{
|
{
|
||||||
SameLine(0, g.Style.ItemInnerSpacing.x);
|
SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||||
TextEx(label, label_end);
|
TextEx(label);
|
||||||
}
|
}
|
||||||
|
|
||||||
EndGroup();
|
EndGroup();
|
||||||
@ -3326,7 +3336,7 @@ bool ImGui::SliderFloat4(ImStrv label, float v[4], float v_min, float v_max, ImS
|
|||||||
|
|
||||||
bool ImGui::SliderAngle(ImStrv label, float* v_rad, float v_degrees_min, float v_degrees_max, ImStrv format, ImGuiSliderFlags flags)
|
bool ImGui::SliderAngle(ImStrv label, float* v_rad, float v_degrees_min, float v_degrees_max, ImStrv format, ImGuiSliderFlags flags)
|
||||||
{
|
{
|
||||||
if (format == NULL)
|
if (!format)
|
||||||
format = "%.0f deg";
|
format = "%.0f deg";
|
||||||
float v_deg = (*v_rad) * 360.0f / (2 * IM_PI);
|
float v_deg = (*v_rad) * 360.0f / (2 * IM_PI);
|
||||||
bool value_changed = SliderFloat(label, &v_deg, v_degrees_min, v_degrees_max, format, flags);
|
bool value_changed = SliderFloat(label, &v_deg, v_degrees_min, v_degrees_max, format, flags);
|
||||||
@ -3354,7 +3364,7 @@ bool ImGui::SliderInt4(ImStrv label, int v[4], int v_min, int v_max, ImStrv form
|
|||||||
return SliderScalarN(label, ImGuiDataType_S32, v, 4, &v_min, &v_max, format, flags);
|
return SliderScalarN(label, ImGuiDataType_S32, v, 4, &v_min, &v_max, format, flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGui::VSliderScalar(ImStrv label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, ImStrv format, ImGuiSliderFlags flags)
|
bool ImGui::VSliderScalar(ImStrv label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, ImStrv format_p, ImGuiSliderFlags flags)
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
if (window->SkipItems)
|
if (window->SkipItems)
|
||||||
@ -3364,7 +3374,7 @@ bool ImGui::VSliderScalar(ImStrv label, const ImVec2& size, ImGuiDataType data_t
|
|||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
const ImGuiID id = window->GetID(label);
|
const ImGuiID id = window->GetID(label);
|
||||||
|
|
||||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
const ImVec2 label_size = CalcTextSize(label, true);
|
||||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
||||||
const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||||
|
|
||||||
@ -3372,8 +3382,13 @@ bool ImGui::VSliderScalar(ImStrv label, const ImVec2& size, ImGuiDataType data_t
|
|||||||
if (!ItemAdd(frame_bb, id))
|
if (!ItemAdd(frame_bb, id))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
// FIXME-IMSTR
|
||||||
|
char format_0[64]; // format may not end with \0
|
||||||
|
const char* format = format_0;
|
||||||
|
IM_ASSERT(format_p.End - format_p.Begin < IM_ARRAYSIZE(format_0));
|
||||||
|
|
||||||
// Default format string when passing NULL
|
// Default format string when passing NULL
|
||||||
if (format == NULL)
|
if (!format_p)
|
||||||
format = DataTypeGetInfo(data_type)->PrintFmt;
|
format = DataTypeGetInfo(data_type)->PrintFmt;
|
||||||
|
|
||||||
const bool hovered = ItemHoverable(frame_bb, id, g.LastItemData.ItemFlags);
|
const bool hovered = ItemHoverable(frame_bb, id, g.LastItemData.ItemFlags);
|
||||||
@ -3407,7 +3422,7 @@ bool ImGui::VSliderScalar(ImStrv label, const ImVec2& size, ImGuiDataType data_t
|
|||||||
// For the vertical slider we allow centered text to overlap the frame padding
|
// For the vertical slider we allow centered text to overlap the frame padding
|
||||||
char value_buf[64];
|
char value_buf[64];
|
||||||
const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format);
|
const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format);
|
||||||
RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.0f));
|
RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, ImStrv(value_buf, value_buf_end), NULL, ImVec2(0.5f, 0.0f));
|
||||||
if (label_size.x > 0.0f)
|
if (label_size.x > 0.0f)
|
||||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||||
|
|
||||||
@ -3649,7 +3664,7 @@ void ImGui::SetNextItemRefVal(ImGuiDataType data_type, void* p_data)
|
|||||||
|
|
||||||
// Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional.
|
// Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional.
|
||||||
// Read code of e.g. InputFloat(), InputInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly.
|
// Read code of e.g. InputFloat(), InputInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly.
|
||||||
bool ImGui::InputScalar(ImStrv label, ImGuiDataType data_type, void* p_data, const void* p_step, const void* p_step_fast, ImStrv format, ImGuiInputTextFlags flags)
|
bool ImGui::InputScalar(ImStrv label, ImGuiDataType data_type, void* p_data, const void* p_step, const void* p_step_fast, ImStrv format_p, ImGuiInputTextFlags flags)
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
if (window->SkipItems)
|
if (window->SkipItems)
|
||||||
@ -3659,7 +3674,13 @@ bool ImGui::InputScalar(ImStrv label, ImGuiDataType data_type, void* p_data, con
|
|||||||
ImGuiStyle& style = g.Style;
|
ImGuiStyle& style = g.Style;
|
||||||
IM_ASSERT((flags & ImGuiInputTextFlags_EnterReturnsTrue) == 0); // Not supported by InputScalar(). Please open an issue if you this would be useful to you. Otherwise use IsItemDeactivatedAfterEdit()!
|
IM_ASSERT((flags & ImGuiInputTextFlags_EnterReturnsTrue) == 0); // Not supported by InputScalar(). Please open an issue if you this would be useful to you. Otherwise use IsItemDeactivatedAfterEdit()!
|
||||||
|
|
||||||
if (format == NULL)
|
// FIXME-IMSTR
|
||||||
|
char format_0[64]; // format may not end with \0
|
||||||
|
const char* format = format_0;
|
||||||
|
IM_ASSERT(format_p.End - format_p.Begin < IM_ARRAYSIZE(format_0));
|
||||||
|
ImStrncpy(format_0, format_p, IM_ARRAYSIZE(format_0));
|
||||||
|
|
||||||
|
if (!format_p)
|
||||||
format = DataTypeGetInfo(data_type)->PrintFmt;
|
format = DataTypeGetInfo(data_type)->PrintFmt;
|
||||||
|
|
||||||
void* p_data_default = (g.NextItemData.HasFlags & ImGuiNextItemDataFlags_HasRefVal) ? &g.NextItemData.RefVal : &g.DataTypeZeroValue;
|
void* p_data_default = (g.NextItemData.HasFlags & ImGuiNextItemDataFlags_HasRefVal) ? &g.NextItemData.RefVal : &g.DataTypeZeroValue;
|
||||||
@ -3714,11 +3735,11 @@ bool ImGui::InputScalar(ImStrv label, ImGuiDataType data_type, void* p_data, con
|
|||||||
if (flags & ImGuiInputTextFlags_ReadOnly)
|
if (flags & ImGuiInputTextFlags_ReadOnly)
|
||||||
EndDisabled();
|
EndDisabled();
|
||||||
|
|
||||||
const char* label_end = FindRenderedTextEnd(label);
|
label.End = FindRenderedTextEnd(label);
|
||||||
if (label != label_end)
|
if (label.Begin != label.End)
|
||||||
{
|
{
|
||||||
SameLine(0, style.ItemInnerSpacing.x);
|
SameLine(0, style.ItemInnerSpacing.x);
|
||||||
TextEx(label, label_end);
|
TextEx(label);
|
||||||
}
|
}
|
||||||
style.FramePadding = backup_frame_padding;
|
style.FramePadding = backup_frame_padding;
|
||||||
|
|
||||||
@ -3757,11 +3778,11 @@ bool ImGui::InputScalarN(ImStrv label, ImGuiDataType data_type, void* p_data, in
|
|||||||
}
|
}
|
||||||
PopID();
|
PopID();
|
||||||
|
|
||||||
const char* label_end = FindRenderedTextEnd(label);
|
label.End = FindRenderedTextEnd(label);
|
||||||
if (label != label_end)
|
if (label.Begin != label.End)
|
||||||
{
|
{
|
||||||
SameLine(0.0f, g.Style.ItemInnerSpacing.x);
|
SameLine(0.0f, g.Style.ItemInnerSpacing.x);
|
||||||
TextEx(label, label_end);
|
TextEx(label);
|
||||||
}
|
}
|
||||||
|
|
||||||
EndGroup();
|
EndGroup();
|
||||||
@ -4195,15 +4216,15 @@ void ImGuiInputTextCallbackData::DeleteChars(int pos, int bytes_count)
|
|||||||
BufTextLen -= bytes_count;
|
BufTextLen -= bytes_count;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, const char* new_text_end)
|
void ImGuiInputTextCallbackData::InsertChars(int pos, ImStrv new_text)
|
||||||
{
|
{
|
||||||
// Accept null ranges
|
// Accept null ranges
|
||||||
if (new_text == new_text_end)
|
if (new_text.Begin == new_text.End)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Grow internal buffer if needed
|
// Grow internal buffer if needed
|
||||||
const bool is_resizable = (Flags & ImGuiInputTextFlags_CallbackResize) != 0;
|
const bool is_resizable = (Flags & ImGuiInputTextFlags_CallbackResize) != 0;
|
||||||
const int new_text_len = new_text_end ? (int)(new_text_end - new_text) : (int)strlen(new_text);
|
const int new_text_len = (int)new_text.length();
|
||||||
if (new_text_len + BufTextLen >= BufSize)
|
if (new_text_len + BufTextLen >= BufSize)
|
||||||
{
|
{
|
||||||
if (!is_resizable)
|
if (!is_resizable)
|
||||||
@ -4222,7 +4243,8 @@ void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, cons
|
|||||||
|
|
||||||
if (BufTextLen != pos)
|
if (BufTextLen != pos)
|
||||||
memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(BufTextLen - pos));
|
memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(BufTextLen - pos));
|
||||||
memcpy(Buf + pos, new_text, (size_t)new_text_len * sizeof(char));
|
if (new_text_len > 0)
|
||||||
|
memcpy(Buf + pos, new_text.Begin, (size_t)new_text_len * sizeof(char));
|
||||||
Buf[BufTextLen + new_text_len] = '\0';
|
Buf[BufTextLen + new_text_len] = '\0';
|
||||||
|
|
||||||
if (CursorPos >= pos)
|
if (CursorPos >= pos)
|
||||||
@ -4414,7 +4436,7 @@ bool ImGui::InputTextEx(ImStrv label, ImStrv hint, char* buf, int buf_size, cons
|
|||||||
if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope (including the scrollbar)
|
if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope (including the scrollbar)
|
||||||
BeginGroup();
|
BeginGroup();
|
||||||
const ImGuiID id = window->GetID(label);
|
const ImGuiID id = window->GetID(label);
|
||||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
const ImVec2 label_size = CalcTextSize(label, true);
|
||||||
const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? g.FontSize * 8.0f : label_size.y) + style.FramePadding.y * 2.0f); // Arbitrary default of 8 lines high for multi-line
|
const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? g.FontSize * 8.0f : label_size.y) + style.FramePadding.y * 2.0f); // Arbitrary default of 8 lines high for multi-line
|
||||||
const ImVec2 total_size = ImVec2(frame_size.x + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), frame_size.y);
|
const ImVec2 total_size = ImVec2(frame_size.x + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), frame_size.y);
|
||||||
|
|
||||||
@ -4624,7 +4646,7 @@ bool ImGui::InputTextEx(ImStrv label, ImStrv hint, char* buf, int buf_size, cons
|
|||||||
|
|
||||||
// Select the buffer to render.
|
// Select the buffer to render.
|
||||||
const bool buf_display_from_state = (render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state;
|
const bool buf_display_from_state = (render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state;
|
||||||
const bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0);
|
const bool is_displaying_hint = (!hint.empty() && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0);
|
||||||
|
|
||||||
// Password pushes a temporary font with only a fallback glyph
|
// Password pushes a temporary font with only a fallback glyph
|
||||||
if (is_password && !is_displaying_hint)
|
if (is_password && !is_displaying_hint)
|
||||||
@ -4889,16 +4911,16 @@ bool ImGui::InputTextEx(ImStrv label, ImStrv hint, char* buf, int buf_size, cons
|
|||||||
}
|
}
|
||||||
else if (is_paste)
|
else if (is_paste)
|
||||||
{
|
{
|
||||||
if (const char* clipboard = GetClipboardText())
|
if (ImStrv clipboard = GetClipboardText())
|
||||||
{
|
{
|
||||||
// Filter pasted buffer
|
// Filter pasted buffer
|
||||||
const int clipboard_len = (int)strlen(clipboard);
|
const int clipboard_len = (int)clipboard.length();
|
||||||
char* clipboard_filtered = (char*)IM_ALLOC(clipboard_len + 1);
|
char* clipboard_filtered = (char*)IM_ALLOC(clipboard_len + 1);
|
||||||
int clipboard_filtered_len = 0;
|
int clipboard_filtered_len = 0;
|
||||||
for (const char* s = clipboard; *s != 0; )
|
for (const char* s = clipboard.Begin; *s; )
|
||||||
{
|
{
|
||||||
unsigned int c;
|
unsigned int c;
|
||||||
int len = ImTextCharFromUtf8(&c, s, NULL);
|
int len = ImTextCharFromUtf8(&c, s, clipboard.End);
|
||||||
s += len;
|
s += len;
|
||||||
if (!InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, true))
|
if (!InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, true))
|
||||||
continue;
|
continue;
|
||||||
@ -5119,8 +5141,8 @@ bool ImGui::InputTextEx(ImStrv label, ImStrv hint, char* buf, int buf_size, cons
|
|||||||
const char* buf_display_end = NULL; // We have specialized paths below for setting the length
|
const char* buf_display_end = NULL; // We have specialized paths below for setting the length
|
||||||
if (is_displaying_hint)
|
if (is_displaying_hint)
|
||||||
{
|
{
|
||||||
buf_display = hint;
|
buf_display = hint.Begin;
|
||||||
buf_display_end = hint + strlen(hint);
|
buf_display_end = hint.End;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render text. We currently only render selection when the widget is active or while scrolling.
|
// Render text. We currently only render selection when the widget is active or while scrolling.
|
||||||
@ -5253,7 +5275,7 @@ bool ImGui::InputTextEx(ImStrv label, ImStrv hint, char* buf, int buf_size, cons
|
|||||||
if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
|
if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
|
||||||
{
|
{
|
||||||
ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text);
|
ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text);
|
||||||
draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect);
|
draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, ImStrv(buf_display, buf_display_end), 0.0f, is_multiline ? NULL : &clip_rect);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw blinking cursor
|
// Draw blinking cursor
|
||||||
@ -5288,7 +5310,7 @@ bool ImGui::InputTextEx(ImStrv label, ImStrv hint, char* buf, int buf_size, cons
|
|||||||
if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
|
if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
|
||||||
{
|
{
|
||||||
ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text);
|
ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text);
|
||||||
draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect);
|
draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos, col, ImStrv(buf_display, buf_display_end), 0.0f, is_multiline ? NULL : &clip_rect);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -5318,7 +5340,7 @@ bool ImGui::InputTextEx(ImStrv label, ImStrv hint, char* buf, int buf_size, cons
|
|||||||
if (g.LogEnabled && (!is_password || is_displaying_hint))
|
if (g.LogEnabled && (!is_password || is_displaying_hint))
|
||||||
{
|
{
|
||||||
LogSetNextTextDecoration("{", "}");
|
LogSetNextTextDecoration("{", "}");
|
||||||
LogRenderedText(&draw_pos, buf_display, buf_display_end);
|
LogRenderedText(&draw_pos, ImStrv(buf_display, buf_display_end));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (label_size.x > 0)
|
if (label_size.x > 0)
|
||||||
@ -5431,7 +5453,6 @@ bool ImGui::ColorEdit4(ImStrv label, float col[4], ImGuiColorEditFlags flags)
|
|||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
const float square_sz = GetFrameHeight();
|
const float square_sz = GetFrameHeight();
|
||||||
const char* label_display_end = FindRenderedTextEnd(label);
|
|
||||||
float w_full = CalcItemWidth();
|
float w_full = CalcItemWidth();
|
||||||
g.NextItemData.ClearFlags();
|
g.NextItemData.ClearFlags();
|
||||||
|
|
||||||
@ -5440,6 +5461,7 @@ bool ImGui::ColorEdit4(ImStrv label, float col[4], ImGuiColorEditFlags flags)
|
|||||||
const bool set_current_color_edit_id = (g.ColorEditCurrentID == 0);
|
const bool set_current_color_edit_id = (g.ColorEditCurrentID == 0);
|
||||||
if (set_current_color_edit_id)
|
if (set_current_color_edit_id)
|
||||||
g.ColorEditCurrentID = window->IDStack.back();
|
g.ColorEditCurrentID = window->IDStack.back();
|
||||||
|
label.End = FindRenderedTextEnd(label);
|
||||||
|
|
||||||
// If we're not showing any slider there's no point in doing any HSV conversions
|
// If we're not showing any slider there's no point in doing any HSV conversions
|
||||||
const ImGuiColorEditFlags flags_untouched = flags;
|
const ImGuiColorEditFlags flags_untouched = flags;
|
||||||
@ -5586,9 +5608,9 @@ bool ImGui::ColorEdit4(ImStrv label, float col[4], ImGuiColorEditFlags flags)
|
|||||||
if (g.CurrentWindow->BeginCount == 1)
|
if (g.CurrentWindow->BeginCount == 1)
|
||||||
{
|
{
|
||||||
picker_active_window = g.CurrentWindow;
|
picker_active_window = g.CurrentWindow;
|
||||||
if (label != label_display_end)
|
if (label.Begin != label.End)
|
||||||
{
|
{
|
||||||
TextEx(label, label_display_end);
|
TextEx(label);
|
||||||
Spacing();
|
Spacing();
|
||||||
}
|
}
|
||||||
ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags_DataTypeMask_ | ImGuiColorEditFlags_PickerMask_ | ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar;
|
ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags_DataTypeMask_ | ImGuiColorEditFlags_PickerMask_ | ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar;
|
||||||
@ -5600,13 +5622,13 @@ bool ImGui::ColorEdit4(ImStrv label, float col[4], ImGuiColorEditFlags flags)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel))
|
if (label.Begin != label.End && !(flags & ImGuiColorEditFlags_NoLabel))
|
||||||
{
|
{
|
||||||
// Position not necessarily next to last submitted button (e.g. if style.ColorButtonPosition == ImGuiDir_Left),
|
// Position not necessarily next to last submitted button (e.g. if style.ColorButtonPosition == ImGuiDir_Left),
|
||||||
// but we need to use SameLine() to setup baseline correctly. Might want to refactor SameLine() to simplify this.
|
// but we need to use SameLine() to setup baseline correctly. Might want to refactor SameLine() to simplify this.
|
||||||
SameLine(0.0f, style.ItemInnerSpacing.x);
|
SameLine(0.0f, style.ItemInnerSpacing.x);
|
||||||
window->DC.CursorPos.x = pos.x + ((flags & ImGuiColorEditFlags_NoInputs) ? w_button : w_full + style.ItemInnerSpacing.x);
|
window->DC.CursorPos.x = pos.x + ((flags & ImGuiColorEditFlags_NoInputs) ? w_button : w_full + style.ItemInnerSpacing.x);
|
||||||
TextEx(label, label_display_end);
|
TextEx(label);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Convert back
|
// Convert back
|
||||||
@ -5853,11 +5875,11 @@ bool ImGui::ColorPicker4(ImStrv label, float col[4], ImGuiColorEditFlags flags,
|
|||||||
if (!(flags & ImGuiColorEditFlags_NoLabel))
|
if (!(flags & ImGuiColorEditFlags_NoLabel))
|
||||||
{
|
{
|
||||||
const char* label_display_end = FindRenderedTextEnd(label);
|
const char* label_display_end = FindRenderedTextEnd(label);
|
||||||
if (label != label_display_end)
|
if (label.Begin != label_display_end)
|
||||||
{
|
{
|
||||||
if ((flags & ImGuiColorEditFlags_NoSidePreview))
|
if ((flags & ImGuiColorEditFlags_NoSidePreview))
|
||||||
SameLine(0, style.ItemInnerSpacing.x);
|
SameLine(0, style.ItemInnerSpacing.x);
|
||||||
TextEx(label, label_display_end);
|
TextEx(ImStrv(label.Begin, label_display_end));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -6172,10 +6194,10 @@ void ImGui::ColorTooltip(ImStrv text, const float* col, ImGuiColorEditFlags flag
|
|||||||
|
|
||||||
if (!BeginTooltipEx(ImGuiTooltipFlags_OverridePrevious, ImGuiWindowFlags_None))
|
if (!BeginTooltipEx(ImGuiTooltipFlags_OverridePrevious, ImGuiWindowFlags_None))
|
||||||
return;
|
return;
|
||||||
const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text;
|
text.End = FindRenderedTextEnd(text);
|
||||||
if (text_end > text)
|
if (text.Begin != text.End)
|
||||||
{
|
{
|
||||||
TextEx(text, text_end);
|
TextEx(text);
|
||||||
Separator();
|
Separator();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -6335,7 +6357,7 @@ bool ImGui::TreeNode(ImStrv label)
|
|||||||
if (window->SkipItems)
|
if (window->SkipItems)
|
||||||
return false;
|
return false;
|
||||||
ImGuiID id = window->GetID(label);
|
ImGuiID id = window->GetID(label);
|
||||||
return TreeNodeBehavior(id, ImGuiTreeNodeFlags_None, label, NULL);
|
return TreeNodeBehavior(id, ImGuiTreeNodeFlags_None, label);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGui::TreeNodeV(ImStrv str_id, const char* fmt, va_list args)
|
bool ImGui::TreeNodeV(ImStrv str_id, const char* fmt, va_list args)
|
||||||
@ -6354,7 +6376,7 @@ bool ImGui::TreeNodeEx(ImStrv label, ImGuiTreeNodeFlags flags)
|
|||||||
if (window->SkipItems)
|
if (window->SkipItems)
|
||||||
return false;
|
return false;
|
||||||
ImGuiID id = window->GetID(label);
|
ImGuiID id = window->GetID(label);
|
||||||
return TreeNodeBehavior(id, flags, label, NULL);
|
return TreeNodeBehavior(id, flags, label);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGui::TreeNodeEx(ImStrv str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...)
|
bool ImGui::TreeNodeEx(ImStrv str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...)
|
||||||
@ -6382,9 +6404,9 @@ bool ImGui::TreeNodeExV(ImStrv str_id, ImGuiTreeNodeFlags flags, const char* fmt
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
ImGuiID id = window->GetID(str_id);
|
ImGuiID id = window->GetID(str_id);
|
||||||
const char* label, *label_end;
|
ImStrv label;
|
||||||
ImFormatStringToTempBufferV(&label, &label_end, fmt, args);
|
ImFormatStringToTempBufferV(&label, fmt, args);
|
||||||
return TreeNodeBehavior(id, flags, label, label_end);
|
return TreeNodeBehavior(id, flags, label);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args)
|
bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args)
|
||||||
@ -6394,9 +6416,9 @@ bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
ImGuiID id = window->GetID(ptr_id);
|
ImGuiID id = window->GetID(ptr_id);
|
||||||
const char* label, *label_end;
|
ImStrv label;
|
||||||
ImFormatStringToTempBufferV(&label, &label_end, fmt, args);
|
ImFormatStringToTempBufferV(&label, fmt, args);
|
||||||
return TreeNodeBehavior(id, flags, label, label_end);
|
return TreeNodeBehavior(id, flags, label);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGui::TreeNodeGetOpen(ImGuiID storage_id)
|
bool ImGui::TreeNodeGetOpen(ImGuiID storage_id)
|
||||||
@ -6476,7 +6498,7 @@ static void TreeNodeStoreStackData(ImGuiTreeNodeFlags flags)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// When using public API, currently 'id == storage_id' is always true, but we separate the values to facilitate advanced user code doing storage queries outside of UI loop.
|
// When using public API, currently 'id == storage_id' is always true, but we separate the values to facilitate advanced user code doing storage queries outside of UI loop.
|
||||||
bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end)
|
bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, ImStrv label)
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
if (window->SkipItems)
|
if (window->SkipItems)
|
||||||
@ -6486,10 +6508,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
|||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
const bool display_frame = (flags & ImGuiTreeNodeFlags_Framed) != 0;
|
const bool display_frame = (flags & ImGuiTreeNodeFlags_Framed) != 0;
|
||||||
const ImVec2 padding = (display_frame || (flags & ImGuiTreeNodeFlags_FramePadding)) ? style.FramePadding : ImVec2(style.FramePadding.x, ImMin(window->DC.CurrLineTextBaseOffset, style.FramePadding.y));
|
const ImVec2 padding = (display_frame || (flags & ImGuiTreeNodeFlags_FramePadding)) ? style.FramePadding : ImVec2(style.FramePadding.x, ImMin(window->DC.CurrLineTextBaseOffset, style.FramePadding.y));
|
||||||
|
label.End = FindRenderedTextEnd(label);
|
||||||
if (!label_end)
|
const ImVec2 label_size = CalcTextSize(label, false);
|
||||||
label_end = FindRenderedTextEnd(label);
|
|
||||||
const ImVec2 label_size = CalcTextSize(label, label_end, false);
|
|
||||||
|
|
||||||
const float text_offset_x = g.FontSize + (display_frame ? padding.x * 3 : padding.x * 2); // Collapsing arrow width + Spacing
|
const float text_offset_x = g.FontSize + (display_frame ? padding.x * 3 : padding.x * 2); // Collapsing arrow width + Spacing
|
||||||
const float text_offset_y = ImMax(padding.y, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it
|
const float text_offset_y = ImMax(padding.y, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it
|
||||||
@ -6722,9 +6742,9 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
|||||||
|
|
||||||
// Label
|
// Label
|
||||||
if (display_frame)
|
if (display_frame)
|
||||||
RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size);
|
RenderTextClipped(text_pos, frame_bb.Max, label, &label_size);
|
||||||
else
|
else
|
||||||
RenderText(text_pos, label, label_end, false);
|
RenderText(text_pos, label, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (store_tree_node_stack_data && is_open)
|
if (store_tree_node_stack_data && is_open)
|
||||||
@ -6885,7 +6905,7 @@ bool ImGui::Selectable(ImStrv label, bool selected, ImGuiSelectableFlags flags,
|
|||||||
|
|
||||||
// Submit label or explicit size to ItemSize(), whereas ItemAdd() will submit a larger/spanning rectangle.
|
// Submit label or explicit size to ItemSize(), whereas ItemAdd() will submit a larger/spanning rectangle.
|
||||||
ImGuiID id = window->GetID(label);
|
ImGuiID id = window->GetID(label);
|
||||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
ImVec2 label_size = CalcTextSize(label, true);
|
||||||
ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
|
ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
|
||||||
ImVec2 pos = window->DC.CursorPos;
|
ImVec2 pos = window->DC.CursorPos;
|
||||||
pos.y += window->DC.CurrLineTextBaseOffset;
|
pos.y += window->DC.CurrLineTextBaseOffset;
|
||||||
@ -7042,7 +7062,7 @@ bool ImGui::Selectable(ImStrv label, bool selected, ImGuiSelectableFlags flags,
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (is_visible)
|
if (is_visible)
|
||||||
RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb);
|
RenderTextClipped(text_min, text_max, label, &label_size, style.SelectableTextAlign, &bb);
|
||||||
|
|
||||||
// Automatically close popups
|
// Automatically close popups
|
||||||
if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_NoAutoClosePopups) && (g.LastItemData.ItemFlags & ImGuiItemFlags_AutoClosePopups))
|
if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_NoAutoClosePopups) && (g.LastItemData.ItemFlags & ImGuiItemFlags_AutoClosePopups))
|
||||||
@ -8214,7 +8234,7 @@ bool ImGui::BeginListBox(ImStrv label, const ImVec2& size_arg)
|
|||||||
|
|
||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
const ImGuiID id = GetID(label);
|
const ImGuiID id = GetID(label);
|
||||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
const ImVec2 label_size = CalcTextSize(label, true);
|
||||||
|
|
||||||
// Size default to hold ~7.25 items.
|
// Size default to hold ~7.25 items.
|
||||||
// Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
|
// Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
|
||||||
@ -8333,7 +8353,7 @@ int ImGui::PlotEx(ImGuiPlotType plot_type, ImStrv label, float (*values_getter)(
|
|||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
const ImGuiID id = window->GetID(label);
|
const ImGuiID id = window->GetID(label);
|
||||||
|
|
||||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
const ImVec2 label_size = CalcTextSize(label, true);
|
||||||
const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), label_size.y + style.FramePadding.y * 2.0f);
|
const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), label_size.y + style.FramePadding.y * 2.0f);
|
||||||
|
|
||||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
|
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
|
||||||
@ -8429,7 +8449,7 @@ int ImGui::PlotEx(ImGuiPlotType plot_type, ImStrv label, float (*values_getter)(
|
|||||||
|
|
||||||
// Text overlay
|
// Text overlay
|
||||||
if (overlay_text)
|
if (overlay_text)
|
||||||
RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f, 0.0f));
|
RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, ImVec2(0.5f, 0.0f));
|
||||||
|
|
||||||
if (label_size.x > 0.0f)
|
if (label_size.x > 0.0f)
|
||||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
|
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
|
||||||
@ -8485,17 +8505,17 @@ void ImGui::PlotHistogram(ImStrv label, float (*values_getter)(void* data, int i
|
|||||||
|
|
||||||
void ImGui::Value(ImStrv prefix, bool b)
|
void ImGui::Value(ImStrv prefix, bool b)
|
||||||
{
|
{
|
||||||
Text("%s: %s", prefix, (b ? "true" : "false"));
|
Text("%.*s: %s", (int)prefix.length(), prefix.Begin, (b ? "true" : "false"));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::Value(ImStrv prefix, int v)
|
void ImGui::Value(ImStrv prefix, int v)
|
||||||
{
|
{
|
||||||
Text("%s: %d", prefix, v);
|
Text("%.*s: %d", (int)prefix.length(), prefix.Begin, v);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::Value(ImStrv prefix, unsigned int v)
|
void ImGui::Value(ImStrv prefix, unsigned int v)
|
||||||
{
|
{
|
||||||
Text("%s: %d", prefix, v);
|
Text("%.*s: %d", (int)prefix.length(), prefix.Begin, v);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::Value(ImStrv prefix, float v, ImStrv float_format)
|
void ImGui::Value(ImStrv prefix, float v, ImStrv float_format)
|
||||||
@ -8503,12 +8523,12 @@ void ImGui::Value(ImStrv prefix, float v, ImStrv float_format)
|
|||||||
if (float_format)
|
if (float_format)
|
||||||
{
|
{
|
||||||
char fmt[64];
|
char fmt[64];
|
||||||
ImFormatString(fmt, IM_ARRAYSIZE(fmt), "%%s: %s", float_format);
|
ImFormatString(fmt, IM_ARRAYSIZE(fmt), "%%.*s: %.*s", (int)float_format.length(), float_format.Begin);
|
||||||
Text(fmt, prefix, v);
|
Text(fmt, (int)prefix.length(), prefix.Begin, v);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Text("%s: %.3f", prefix, v);
|
Text("%.*s: %.3f", (int)prefix.length(), prefix.Begin, v);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -8783,7 +8803,7 @@ bool ImGui::BeginMenuEx(ImStrv label, ImStrv icon, bool enabled)
|
|||||||
// Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu
|
// Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu
|
||||||
g.MenusIdSubmittedThisFrame.push_back(id);
|
g.MenusIdSubmittedThisFrame.push_back(id);
|
||||||
|
|
||||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
ImVec2 label_size = CalcTextSize(label, true);
|
||||||
|
|
||||||
// Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent without always being a Child window)
|
// Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent without always being a Child window)
|
||||||
// This is only done for items for the menu set and not the full parent window.
|
// This is only done for items for the menu set and not the full parent window.
|
||||||
@ -8825,7 +8845,7 @@ bool ImGui::BeginMenuEx(ImStrv label, ImStrv icon, bool enabled)
|
|||||||
// (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
|
// (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
|
||||||
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.
|
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.
|
||||||
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
|
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
|
||||||
float icon_w = (icon && icon[0]) ? CalcTextSize(icon, NULL).x : 0.0f;
|
float icon_w = !icon.empty() ? CalcTextSize(icon, NULL).x : 0.0f;
|
||||||
float checkmark_w = IM_TRUNC(g.FontSize * 1.20f);
|
float checkmark_w = IM_TRUNC(g.FontSize * 1.20f);
|
||||||
float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, 0.0f, checkmark_w); // Feedback to next frame
|
float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, 0.0f, checkmark_w); // Feedback to next frame
|
||||||
float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
|
float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
|
||||||
@ -8995,7 +9015,7 @@ bool ImGui::MenuItemEx(ImStrv label, ImStrv icon, ImStrv shortcut, bool selected
|
|||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImGuiStyle& style = g.Style;
|
ImGuiStyle& style = g.Style;
|
||||||
ImVec2 pos = window->DC.CursorPos;
|
ImVec2 pos = window->DC.CursorPos;
|
||||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
ImVec2 label_size = CalcTextSize(label, true);
|
||||||
|
|
||||||
// See BeginMenuEx() for comments about this.
|
// See BeginMenuEx() for comments about this.
|
||||||
const bool menuset_is_open = IsRootOfOpenMenuSet();
|
const bool menuset_is_open = IsRootOfOpenMenuSet();
|
||||||
@ -9031,8 +9051,8 @@ bool ImGui::MenuItemEx(ImStrv label, ImStrv icon, ImStrv shortcut, bool selected
|
|||||||
// Menu item inside a vertical menu
|
// Menu item inside a vertical menu
|
||||||
// (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
|
// (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
|
||||||
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.
|
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.
|
||||||
float icon_w = (icon && icon[0]) ? CalcTextSize(icon, NULL).x : 0.0f;
|
float icon_w = !icon.empty() ? CalcTextSize(icon).x : 0.0f;
|
||||||
float shortcut_w = (shortcut && shortcut[0]) ? CalcTextSize(shortcut, NULL).x : 0.0f;
|
float shortcut_w = !shortcut.empty() ? CalcTextSize(shortcut).x : 0.0f;
|
||||||
float checkmark_w = IM_TRUNC(g.FontSize * 1.20f);
|
float checkmark_w = IM_TRUNC(g.FontSize * 1.20f);
|
||||||
float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, shortcut_w, checkmark_w); // Feedback for next frame
|
float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, shortcut_w, checkmark_w); // Feedback for next frame
|
||||||
float stretch_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
|
float stretch_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
|
||||||
@ -9046,7 +9066,7 @@ bool ImGui::MenuItemEx(ImStrv label, ImStrv icon, ImStrv shortcut, bool selected
|
|||||||
{
|
{
|
||||||
PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
|
PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
|
||||||
LogSetNextTextDecoration("(", ")");
|
LogSetNextTextDecoration("(", ")");
|
||||||
RenderText(pos + ImVec2(offsets->OffsetShortcut + stretch_w, 0.0f), shortcut, NULL, false);
|
RenderText(pos + ImVec2(offsets->OffsetShortcut + stretch_w, 0.0f), shortcut, false);
|
||||||
PopStyleColor();
|
PopStyleColor();
|
||||||
}
|
}
|
||||||
if (selected)
|
if (selected)
|
||||||
@ -9976,6 +9996,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, ImStrv label, bool* p_open, ImGui
|
|||||||
tab_bar->LastTabItemIdx = (ImS16)tab_bar->Tabs.index_from_ptr(tab);
|
tab_bar->LastTabItemIdx = (ImS16)tab_bar->Tabs.index_from_ptr(tab);
|
||||||
|
|
||||||
// Calculate tab contents size
|
// Calculate tab contents size
|
||||||
|
label.End = FindRenderedTextEnd(label);
|
||||||
ImVec2 size = TabItemCalcSize(label, (p_open != NULL) || (flags & ImGuiTabItemFlags_UnsavedDocument));
|
ImVec2 size = TabItemCalcSize(label, (p_open != NULL) || (flags & ImGuiTabItemFlags_UnsavedDocument));
|
||||||
tab->RequestedWidth = -1.0f;
|
tab->RequestedWidth = -1.0f;
|
||||||
if (g.NextItemData.HasFlags & ImGuiNextItemDataFlags_HasWidth)
|
if (g.NextItemData.HasFlags & ImGuiNextItemDataFlags_HasWidth)
|
||||||
@ -10001,7 +10022,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, ImStrv label, bool* p_open, ImGui
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
tab->NameOffset = (ImS32)tab_bar->TabsNames.size();
|
tab->NameOffset = (ImS32)tab_bar->TabsNames.size();
|
||||||
tab_bar->TabsNames.append(label, label + strlen(label) + 1);
|
tab_bar->TabsNames.append(label);
|
||||||
|
char zero_c = 0;
|
||||||
|
tab_bar->TabsNames.append(ImStrv(&zero_c, &zero_c + 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update selected tab
|
// Update selected tab
|
||||||
@ -10150,7 +10173,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, ImStrv label, bool* p_open, ImGui
|
|||||||
// FIXME: We may want disabled tab to still display the tooltip?
|
// FIXME: We may want disabled tab to still display the tooltip?
|
||||||
if (text_clipped && g.HoveredId == id && !held)
|
if (text_clipped && g.HoveredId == id && !held)
|
||||||
if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip) && !(tab->Flags & ImGuiTabItemFlags_NoTooltip))
|
if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip) && !(tab->Flags & ImGuiTabItemFlags_NoTooltip))
|
||||||
SetItemTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
|
SetItemTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label.Begin), label.Begin);
|
||||||
|
|
||||||
IM_ASSERT(!is_tab_button || !(tab_bar->SelectedTabId == tab->ID && is_tab_button)); // TabItemButton should not be selected
|
IM_ASSERT(!is_tab_button || !(tab_bar->SelectedTabId == tab->ID && is_tab_button)); // TabItemButton should not be selected
|
||||||
if (is_tab_button)
|
if (is_tab_button)
|
||||||
@ -10177,7 +10200,7 @@ void ImGui::SetTabItemClosed(ImStrv label)
|
|||||||
ImVec2 ImGui::TabItemCalcSize(ImStrv label, bool has_close_button_or_unsaved_marker)
|
ImVec2 ImGui::TabItemCalcSize(ImStrv label, bool has_close_button_or_unsaved_marker)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
ImVec2 label_size = CalcTextSize(label, true);
|
||||||
ImVec2 size = ImVec2(label_size.x + g.Style.FramePadding.x, label_size.y + g.Style.FramePadding.y * 2.0f);
|
ImVec2 size = ImVec2(label_size.x + g.Style.FramePadding.x, label_size.y + g.Style.FramePadding.y * 2.0f);
|
||||||
if (has_close_button_or_unsaved_marker)
|
if (has_close_button_or_unsaved_marker)
|
||||||
size.x += g.Style.FramePadding.x + (g.Style.ItemInnerSpacing.x + g.FontSize); // We use Y intentionally to fit the close button circle.
|
size.x += g.Style.FramePadding.x + (g.Style.ItemInnerSpacing.x + g.FontSize); // We use Y intentionally to fit the close button circle.
|
||||||
@ -10222,7 +10245,7 @@ void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabI
|
|||||||
void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, ImStrv label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped)
|
void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, ImStrv label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
ImVec2 label_size = CalcTextSize(label);
|
||||||
|
|
||||||
if (out_just_closed)
|
if (out_just_closed)
|
||||||
*out_just_closed = false;
|
*out_just_closed = false;
|
||||||
@ -10295,7 +10318,7 @@ void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
|
|||||||
ellipsis_max_x = text_pixel_clip_bb.Max.x;
|
ellipsis_max_x = text_pixel_clip_bb.Max.x;
|
||||||
}
|
}
|
||||||
LogSetNextTextDecoration("/", "\\");
|
LogSetNextTextDecoration("/", "\\");
|
||||||
RenderTextEllipsis(draw_list, text_ellipsis_clip_bb.Min, text_ellipsis_clip_bb.Max, text_pixel_clip_bb.Max.x, ellipsis_max_x, label, NULL, &label_size);
|
RenderTextEllipsis(draw_list, text_ellipsis_clip_bb.Min, text_ellipsis_clip_bb.Max, text_pixel_clip_bb.Max.x, ellipsis_max_x, label, &label_size);
|
||||||
|
|
||||||
#if 0
|
#if 0
|
||||||
if (!is_contents_visible)
|
if (!is_contents_visible)
|
||||||
|
@ -51,6 +51,11 @@ More information at: https://docs.microsoft.com/en-us/visualstudio/debugger/crea
|
|||||||
</Expand>
|
</Expand>
|
||||||
</Type>
|
</Type>
|
||||||
|
|
||||||
|
<!-- String view (non zero-terminated begin/end pair) -->
|
||||||
|
<Type Name="ImStrv">
|
||||||
|
<DisplayString>{Begin,[End-Begin]s} ({End-Begin,d})</DisplayString>
|
||||||
|
</Type>
|
||||||
|
|
||||||
<Type Name="ImGuiWindow">
|
<Type Name="ImGuiWindow">
|
||||||
<DisplayString>{{Name {Name,s} Active {(Active||WasActive)?1:0,d} Child {(Flags & 0x01000000)?1:0,d} Popup {(Flags & 0x04000000)?1:0,d} Hidden {(Hidden)?1:0,d}}</DisplayString>
|
<DisplayString>{{Name {Name,s} Active {(Active||WasActive)?1:0,d} Child {(Flags & 0x01000000)?1:0,d} Popup {(Flags & 0x04000000)?1:0,d} Hidden {(Hidden)?1:0,d}}</DisplayString>
|
||||||
</Type>
|
</Type>
|
||||||
|
Loading…
Reference in New Issue
Block a user