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Error Handling: fixed an issue ErrorCheckEndWindowRecover() when aborting in a child inside a tab bar. (#1651)
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@ -10242,7 +10242,6 @@ void ImGui::ErrorLogCallbackToDebugLog(void*, const char* fmt, ...)
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// Must be called during or before EndFrame().
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// This is generally flawed as we are not necessarily End/Popping things in the right order.
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// FIXME: Can't recover from inside BeginTabItem/EndTabItem yet.
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// FIXME: Can't recover from interleaved BeginTabBar/Begin
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void ImGui::ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data)
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{
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// PVS-Studio V1044 is "Loop break conditions do not depend on the number of iterations"
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@ -10273,7 +10272,7 @@ void ImGui::ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, voi
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void ImGui::ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data)
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{
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ImGuiContext& g = *GImGui;
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while (g.CurrentTable && (g.CurrentTable->OuterWindow == g.CurrentWindow || g.CurrentTable->InnerWindow == g.CurrentWindow))
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while (g.CurrentTable != NULL && g.CurrentTable->InnerWindow == g.CurrentWindow)
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{
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if (log_callback) log_callback(user_data, "Recovered from missing EndTable() in '%s'\n", g.CurrentTable->OuterWindow->Name);
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EndTable();
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@ -10282,7 +10281,7 @@ void ImGui::ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, vo
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiStackSizes* stack_sizes = &g.CurrentWindowStack.back().StackSizesOnBegin;
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IM_ASSERT(window != NULL);
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while (g.CurrentTabBar != NULL) //-V1044
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while (g.CurrentTabBar != NULL && g.CurrentTabBar->Window == window) //-V1044
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{
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if (log_callback) log_callback(user_data, "Recovered from missing EndTabBar() in '%s'\n", window->Name);
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EndTabBar();
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@ -2762,9 +2762,10 @@ struct ImGuiTabItem
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ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; RequestedWidth = -1.0f; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; }
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};
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// Storage for a tab bar (sizeof() 152 bytes)
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// Storage for a tab bar (sizeof() 160 bytes)
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struct IMGUI_API ImGuiTabBar
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{
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ImGuiWindow* Window;
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ImVector<ImGuiTabItem> Tabs;
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ImGuiTabBarFlags Flags;
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ImGuiID ID; // Zero for tab-bars used by docking
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@ -9146,6 +9146,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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// Add to stack
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g.CurrentTabBarStack.push_back(GetTabBarRefFromTabBar(tab_bar));
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g.CurrentTabBar = tab_bar;
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tab_bar->Window = window;
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// Append with multiple BeginTabBar()/EndTabBar() pairs.
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tab_bar->BackupCursorPos = window->DC.CursorPos;
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