diff --git a/imgui.cpp b/imgui.cpp index 10503194e..5a6947912 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1807,6 +1807,7 @@ ImGuiWindow::ImGuiWindow(const char* name) SizeContents = SizeContentsExplicit = ImVec2(0.0f, 0.0f); WindowPadding = ImVec2(0.0f, 0.0f); MoveId = GetID("#MOVE"); + ChildId = 0; Scroll = ImVec2(0.0f, 0.0f); ScrollTarget = ImVec2(FLT_MAX, FLT_MAX); ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f); @@ -1877,13 +1878,6 @@ ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end) return ImHash(str, str_end ? (int)(str_end - str) : 0, seed); } -ImGuiID ImGuiWindow::GetChildID(ImGuiWindow* child_window) -{ - IM_ASSERT(child_window && child_window->ParentWindow == this); - ImGuiID seed = IDStack[0]; - return ImHash(&child_window->ID, sizeof(child_window->ID), seed); -} - //----------------------------------------------------------------------------- // Internal API exposed in imgui_internal.h //----------------------------------------------------------------------------- @@ -2670,7 +2664,8 @@ static void NavUpdate() ImGuiWindow* child_window = g.NavWindow; ImGuiWindow* parent_window = g.NavWindow->ParentWindow; ImGui::FocusWindow(parent_window); - SetNavId(parent_window->GetChildID(child_window)); + IM_ASSERT(child_window->ChildId != 0); + SetNavId(child_window->ChildId); g.NavIdIsAlive = false; if (g.NavDisableMouseHover) g.NavMousePosDirty = true; @@ -4392,12 +4387,12 @@ static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b bool ret = ImGui::Begin(title, NULL, size, -1.0f, flags); ImGuiWindow* child_window = ImGui::GetCurrentWindow(); + child_window->ChildId = id; child_window->AutoFitChildAxises = auto_fit_axises; if (!(parent_window->Flags & ImGuiWindowFlags_ShowBorders)) child_window->Flags &= ~ImGuiWindowFlags_ShowBorders; // Process navigation-in immediately so NavInit can run on first frame - //const ImGuiID id = parent_window->GetChildID(child_window); if (/*!(flags & ImGuiWindowFlags_NavFlattened) &&*/ (child_window->DC.NavLayerActiveFlags != 0 || child_window->DC.NavHasScroll) && GImGui->NavActivateId == id) { ImGui::FocusWindow(child_window); @@ -4440,13 +4435,12 @@ void ImGui::EndChild() ImGui::End(); ImGuiWindow* parent_window = GetCurrentWindow(); - ImGuiID id = parent_window->GetChildID(window); ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz); ItemSize(sz); if (/*!(window->Flags & ImGuiWindowFlags_NavFlattened) &&*/ (window->DC.NavLayerActiveFlags != 0 || window->DC.NavHasScroll)) { - ItemAdd(bb, &id); - RenderNavHighlight(bb, id); + ItemAdd(bb, &window->ChildId); + RenderNavHighlight(bb, window->ChildId); } else { @@ -11465,6 +11459,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) ImGui::Text("NavWindow: '%s', NavId: 0x%08X, NavLayer: %d", g.NavWindow ? g.NavWindow->Name : "NULL", g.NavId, g.NavLayer); ImGui::Text("NavRefRectRel: (%.1f,%.1f)(%.1f,%.1f)", g.NavRefRectRel.Min.x, g.NavRefRectRel.Min.y, g.NavRefRectRel.Max.x, g.NavRefRectRel.Max.y); ImGui::Text("NavUsable: %d, NavActive: %d", g.IO.NavUsable, g.IO.NavActive); + ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId); ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover); ImGui::TreePop(); } diff --git a/imgui_internal.h b/imgui_internal.h index 5b1b31492..f9e388ece 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -735,6 +735,7 @@ struct IMGUI_API ImGuiWindow ImRect ContentsRegionRect; // Maximum visible content position in window coordinates. ~~ (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis ImVec2 WindowPadding; // Window padding at the time of begin. We need to lock it, in particular manipulation of the ShowBorder would have an effect ImGuiID MoveId; // == window->GetID("#MOVE") + ImGuiID ChildId; // Id of corresponding item in parent window (for child windows) ImVec2 Scroll; ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change) ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered @@ -792,7 +793,6 @@ public: ImGuiID GetID(const char* str, const char* str_end = NULL); ImGuiID GetID(const void* ptr); ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL); - ImGuiID GetChildID(ImGuiWindow* window); ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x+Size.x, Pos.y+Size.y); } float CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; }