mirror of
https://github.com/ocornut/imgui.git
synced 2025-02-26 06:48:26 +01:00
Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
commit
c0ae3258f9
@ -426,6 +426,8 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
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if (ImGui_ImplSDL2_GetViewportForWindowID(event->key.windowID) == nullptr)
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return false;
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ImGui_ImplSDL2_UpdateKeyModifiers((SDL_Keymod)event->key.keysym.mod);
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//IMGUI_DEBUG_LOG("SDL_KEY_%s : key=%d ('%s'), scancode=%d ('%s'), mod=%X\n",
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// (event->type == SDL_KEYDOWN) ? "DOWN" : "UP ", event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym), event->key.keysym.scancode, SDL_GetScancodeName(event->key.keysym.scancode), event->key.keysym.mod);
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ImGuiKey key = ImGui_ImplSDL2_KeyEventToImGuiKey(event->key.keysym.sym, event->key.keysym.scancode);
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io.AddKeyEvent(key, (event->type == SDL_KEYDOWN));
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io.SetKeyEventNativeData(key, event->key.keysym.sym, event->key.keysym.scancode, event->key.keysym.scancode); // To support legacy indexing (<1.87 user code). Legacy backend uses SDLK_*** as indices to IsKeyXXX() functions.
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@ -392,8 +392,9 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event)
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{
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if (ImGui_ImplSDL3_GetViewportForWindowID(event->key.windowID) == nullptr)
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return false;
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//IMGUI_DEBUG_LOG("SDL_EVENT_KEY_%d: key=%d, scancode=%d, mod=%X\n", (event->type == SDL_EVENT_KEY_DOWN) ? "DOWN" : "UP", event->key.key, event->key.scancode, event->key.mod);
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ImGui_ImplSDL3_UpdateKeyModifiers((SDL_Keymod)event->key.mod);
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//IMGUI_DEBUG_LOG("SDL_EVENT_KEY_%s : key=%d ('%s'), scancode=%d ('%s'), mod=%X\n",
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// (event->type == SDL_EVENT_KEY_DOWN) ? "DOWN" : "UP ", event->key.key, SDL_GetKeyName(event->key.key), event->key.scancode, SDL_GetScancodeName(event->key.scancode), event->key.mod);
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ImGuiKey key = ImGui_ImplSDL3_KeyEventToImGuiKey(event->key.key, event->key.scancode);
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io.AddKeyEvent(key, (event->type == SDL_EVENT_KEY_DOWN));
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io.SetKeyEventNativeData(key, event->key.key, event->key.scancode, event->key.scancode); // To support legacy indexing (<1.87 user code). Legacy backend uses SDLK_*** as indices to IsKeyXXX() functions.
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@ -102,7 +102,7 @@ static void ImGui_ImplSDLGPU3_SetupRenderState(ImDrawData* draw_data, SDL_GPUGra
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viewport.w = (float)fb_width;
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viewport.h = (float)fb_height;
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viewport.min_depth = 0.0f;
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viewport.min_depth = 1.0f;
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viewport.max_depth = 1.0f;
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SDL_SetGPUViewport(render_pass,&viewport);
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// Setup scale and translation
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@ -36,11 +36,16 @@ HOW TO UPDATE?
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.91.7 WIP (In Progress)
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VERSION 1.91.7 (Released 2025-01-14)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.7
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Breaking changes:
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- TreeNode: renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth
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for consistency with other names. Kept redirection enum (will obsolete). (#6937)
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Other changes:
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- Fixed issues with IsItemDeactivated() and IsItemDeactivatedAfterEdit() not
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@ -56,17 +61,24 @@ Other changes:
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a child window, and from nested child windows. (#1651)
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- Error Handling: Turned common EndTable() and other TableXXX functions
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fail cases into a recoverable error. (#1651, #8314)
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- Error Handling: Basic error handling options in Demo->Tools->Debug Options. (#1651)
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- InputText: Fixed a bug where character replacements performed from a callback
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were not applied when pasting from clipbard. (#8229)
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were not applied when pasting from clipboard. (#8229)
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- InputText: Fixed issue when activating a ReadOnly field when the underlying
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value is being modified. (#8242)
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- InputText: Added sanity check to detect some cases of passing a non
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zero-terminated input buffer.
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- InputText: Fixed not calling CallbackEdit on revert/clear with Escape key,
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although IsItemEdited() was behaving correctly. (#8273)
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- Tables: Fixed TableAngledHeadersRow() creating an infinite horizontal
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scrolling region when the table is hosted in a viewport with negative
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coordinates.
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coordinates (left of primary monitor, with multi-viewports enabled).
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- Tables, MultiSelect: Fixed an issue where column width may be mismeasured
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when calling BeginMultiSelect() while inside a table. (#8250)
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- TreeNode, Tables: Added ImGuiTreeNodeFlags_LabelSpanAllColumns to make
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the label (not only the highlight/frame) also spans all columns. This is
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useful for table rows where you know nothing else is submitted. (#8318, #3565)
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Obviously best used with ImGuiTableFlags_NoBordersInBodyUntilResize.
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- Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard
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modifiers altering the tweak speed. Useful if you want to alter tweak speed
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yourself based on your own logic. (#8223)
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@ -74,11 +86,13 @@ Other changes:
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windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
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- Debug Tools: Debug Log: hovering 0xXXXXXXXX values in log is allowed even
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if a popup is blocking mouse access to the debug log window. (#5855)
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- Debug Tools: Item Picker: Always available in Tools menu regardless of value
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of io.ConfigDebugIsDebuggerPresent. (#2673)
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- Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically
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created from a single comma character, affecting some fonts/settings (not all).
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- Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266) [@moritz-h]
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- Misc: Fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294) [@juur]
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- Misc: Fixed MinGW builds uses UTF-8 friendly _wfopen(). (#8300)
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- Misc: Fixed MinGW builds not using UTF-8 friendly _wfopen(). (#8300)
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- Backends: SDL_GPU for SDL3: Added backend for SDL_GPU! (#8163, #7998, #7988) [@DeltaW0x].
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- Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency, even
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though it is currently not doing anything particular. (#8163, #7998, #7988)
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@ -93,7 +107,7 @@ Other changes:
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- Backends: Vulkan: Added IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE to clarify
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how many image sampler descriptors are expected to be available in the provided
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descriptor pool. Current backend needs 1 but it is expected that by end of Q1 2025
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this number will grow (will staying a very small number). (#6642)
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this number will grow (will stay a small number). (#6642)
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- Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
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Reset projection matrix in ImDrawCallback_ResetRenderState handlers. (#6969, #5834, #7468, #3590)
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- Backends: DX10: Expose ImGui_ImplDX10_RenderState for completeness. (#6969, #5834, #7468, #3590)
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@ -1,4 +1,4 @@
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// dear imgui, v1.91.7 WIP
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// dear imgui, v1.91.7
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// (main code and documentation)
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// Help:
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@ -432,12 +432,13 @@ CODE
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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(Docking/Viewport Branch)
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- 2024/XX/XX (1.XXXX) - when multi-viewports are enabled, all positions will be in your natural OS coordinates space. It means that:
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- 2025/XX/XX (1.XXXX) - when multi-viewports are enabled, all positions will be in your natural OS coordinates space. It means that:
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- reference to hard-coded positions such as in SetNextWindowPos(ImVec2(0,0)) are probably not what you want anymore.
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you may use GetMainViewport()->Pos to offset hard-coded positions, e.g. SetNextWindowPos(GetMainViewport()->Pos)
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- likewise io.MousePos and GetMousePos() will use OS coordinates.
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If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
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- 2025/01/14 (1.91.7) - renamed ImGuiTreeNodeFlags_SpanTextWidth to ImGuiTreeNodeFlags_SpanLabelWidth for consistency with other names. Kept redirection enum (will obsolete). (#6937)
|
||||
- 2024/11/27 (1.91.6) - changed CRC32 table from CRC32-adler to CRC32c polynomial in order to be compatible with the result of SSE 4.2 instructions.
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As a result, old .ini data may be partially lost (docking and tables information particularly).
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Because some users have crafted and storing .ini data as a way to workaround limitations of the docking API, we are providing a '#define IMGUI_USE_LEGACY_CRC32_ADLER' compile-time option to keep using old CRC32 tables if you cannot afford invalidating old .ini data.
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20
imgui.h
20
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.91.7 WIP
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// dear imgui, v1.91.7
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||||
// (headers)
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// Help:
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@ -28,8 +28,8 @@
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||||
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.91.7 WIP"
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#define IMGUI_VERSION_NUM 19165
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#define IMGUI_VERSION "1.91.7"
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#define IMGUI_VERSION_NUM 19170
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
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#define IMGUI_HAS_DOCK // Docking WIP branch
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@ -1138,8 +1138,8 @@ enum ImGuiWindowFlags_
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// Obsolete names
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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ImGuiWindowFlags_NavFlattened = 1 << 29, // Obsoleted in 1.90.9: Use ImGuiChildFlags_NavFlattened in BeginChild() call.
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ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 30, // Obsoleted in 1.90.0: Use ImGuiChildFlags_AlwaysUseWindowPadding in BeginChild() call.
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ImGuiWindowFlags_NavFlattened = 1 << 31, // Obsoleted in 1.90.9: Use ImGuiChildFlags_NavFlattened in BeginChild() call.
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#endif
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};
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@ -1221,7 +1221,7 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_CallbackAlways = 1 << 20, // Callback on each iteration. User code may query cursor position, modify text buffer.
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ImGuiInputTextFlags_CallbackCharFilter = 1 << 21, // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
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ImGuiInputTextFlags_CallbackResize = 1 << 22, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
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ImGuiInputTextFlags_CallbackEdit = 1 << 23, // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
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ImGuiInputTextFlags_CallbackEdit = 1 << 23, // Callback on any edit. Note that InputText() already returns true on edit + you can always use IsItemEdited(). The callback is useful to manipulate the underlying buffer while focus is active.
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// Obsolete names
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//ImGuiInputTextFlags_AlwaysInsertMode = ImGuiInputTextFlags_AlwaysOverwrite // [renamed in 1.82] name was not matching behavior
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@ -1244,14 +1244,16 @@ enum ImGuiTreeNodeFlags_
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ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding() before the node.
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ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line without using AllowOverlap mode.
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ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, // Extend hit box to the left-most and right-most edges (cover the indent area).
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ImGuiTreeNodeFlags_SpanTextWidth = 1 << 13, // Narrow hit box + narrow hovering highlight, will only cover the label text.
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ImGuiTreeNodeFlags_SpanAllColumns = 1 << 14, // Frame will span all columns of its container table (text will still fit in current column)
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ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 15, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
|
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ImGuiTreeNodeFlags_SpanLabelWidth = 1 << 13, // Narrow hit box + narrow hovering highlight, will only cover the label text.
|
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ImGuiTreeNodeFlags_SpanAllColumns = 1 << 14, // Frame will span all columns of its container table (label will still fit in current column)
|
||||
ImGuiTreeNodeFlags_LabelSpanAllColumns = 1 << 15, // Label will span all columns of its container table
|
||||
//ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 16, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible
|
||||
ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 17, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
|
||||
ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog,
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
ImGuiTreeNodeFlags_AllowItemOverlap = ImGuiTreeNodeFlags_AllowOverlap, // Renamed in 1.89.7
|
||||
ImGuiTreeNodeFlags_SpanTextWidth = ImGuiTreeNodeFlags_SpanLabelWidth,// Renamed in 1.90.7
|
||||
#endif
|
||||
};
|
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|
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@ -2535,7 +2537,7 @@ struct ImGuiIO
|
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// Shared state of InputText(), passed as an argument to your callback when a ImGuiInputTextFlags_Callback* flag is used.
|
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// The callback function should return 0 by default.
|
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// Callbacks (follow a flag name and see comments in ImGuiInputTextFlags_ declarations for more details)
|
||||
// - ImGuiInputTextFlags_CallbackEdit: Callback on buffer edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
|
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// - ImGuiInputTextFlags_CallbackEdit: Callback on buffer edit. Note that InputText() already returns true on edit + you can always use IsItemEdited(). The callback is useful to manipulate the underlying buffer while focus is active.
|
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// - ImGuiInputTextFlags_CallbackAlways: Callback on each iteration
|
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// - ImGuiInputTextFlags_CallbackCompletion: Callback on pressing TAB
|
||||
// - ImGuiInputTextFlags_CallbackHistory: Callback on pressing Up/Down arrows
|
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|
@ -1,4 +1,4 @@
|
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// dear imgui, v1.91.7 WIP
|
||||
// dear imgui, v1.91.7
|
||||
// (demo code)
|
||||
|
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// Help:
|
||||
@ -804,18 +804,25 @@ static void ShowDemoWindowMenuBar(ImGuiDemoWindowData* demo_data)
|
||||
const bool has_debug_tools = false;
|
||||
#endif
|
||||
ImGui::MenuItem("Metrics/Debugger", NULL, &demo_data->ShowMetrics, has_debug_tools);
|
||||
if (ImGui::BeginMenu("Debug Options"))
|
||||
{
|
||||
ImGui::BeginDisabled(!has_debug_tools);
|
||||
ImGui::Checkbox("Highlight ID Conflicts", &io.ConfigDebugHighlightIdConflicts);
|
||||
ImGui::EndDisabled();
|
||||
ImGui::Checkbox("Assert on error recovery", &io.ConfigErrorRecoveryEnableAssert);
|
||||
ImGui::TextDisabled("(see Demo->Configuration for details & more)");
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::MenuItem("Debug Log", NULL, &demo_data->ShowDebugLog, has_debug_tools);
|
||||
ImGui::MenuItem("ID Stack Tool", NULL, &demo_data->ShowIDStackTool, has_debug_tools);
|
||||
bool is_debugger_present = io.ConfigDebugIsDebuggerPresent;
|
||||
if (ImGui::MenuItem("Item Picker", NULL, false, has_debug_tools && is_debugger_present))
|
||||
if (ImGui::MenuItem("Item Picker", NULL, false, has_debug_tools))// && is_debugger_present))
|
||||
ImGui::DebugStartItemPicker();
|
||||
if (!is_debugger_present)
|
||||
ImGui::SetItemTooltip("Requires io.ConfigDebugIsDebuggerPresent=true to be set.\n\nWe otherwise disable the menu option to avoid casual users crashing the application.\n\nYou can however always access the Item Picker in Metrics->Tools.");
|
||||
ImGui::SetItemTooltip("Requires io.ConfigDebugIsDebuggerPresent=true to be set.\n\nWe otherwise disable some extra features to avoid casual users crashing the application.");
|
||||
ImGui::MenuItem("Style Editor", NULL, &demo_data->ShowStyleEditor);
|
||||
ImGui::MenuItem("About Dear ImGui", NULL, &demo_data->ShowAbout);
|
||||
|
||||
ImGui::SeparatorText("Debug Options");
|
||||
ImGui::MenuItem("Highlight ID Conflicts", NULL, &io.ConfigDebugHighlightIdConflicts, has_debug_tools);
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMenuBar();
|
||||
@ -1175,7 +1182,7 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", &base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", &base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be laid out after the node.");
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &base_flags, ImGuiTreeNodeFlags_SpanFullWidth);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanTextWidth", &base_flags, ImGuiTreeNodeFlags_SpanTextWidth); ImGui::SameLine(); HelpMarker("Reduce hit area to the text label and a bit of margin.");
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanLabelWidth", &base_flags, ImGuiTreeNodeFlags_SpanLabelWidth); ImGui::SameLine(); HelpMarker("Reduce hit area to the text label and a bit of margin.");
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", &base_flags, ImGuiTreeNodeFlags_SpanAllColumns); ImGui::SameLine(); HelpMarker("For use in Tables only.");
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_AllowOverlap", &base_flags, ImGuiTreeNodeFlags_AllowOverlap);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_Framed", &base_flags, ImGuiTreeNodeFlags_Framed); ImGui::SameLine(); HelpMarker("Draw frame with background (e.g. for CollapsingHeader)");
|
||||
@ -1212,9 +1219,9 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
|
||||
ImGui::Text("This is a drag and drop source");
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
if (i == 2 && (base_flags & ImGuiTreeNodeFlags_SpanTextWidth))
|
||||
if (i == 2 && (base_flags & ImGuiTreeNodeFlags_SpanLabelWidth))
|
||||
{
|
||||
// Item 2 has an additional inline button to help demonstrate SpanTextWidth.
|
||||
// Item 2 has an additional inline button to help demonstrate SpanLabelWidth.
|
||||
ImGui::SameLine();
|
||||
if (ImGui::SmallButton("button")) {}
|
||||
}
|
||||
@ -6425,15 +6432,17 @@ static void ShowDemoWindowTables()
|
||||
IMGUI_DEMO_MARKER("Tables/Tree view");
|
||||
if (ImGui::TreeNode("Tree view"))
|
||||
{
|
||||
static ImGuiTableFlags flags = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_NoBordersInBody;
|
||||
static ImGuiTableFlags table_flags = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_NoBordersInBody;
|
||||
|
||||
static ImGuiTreeNodeFlags tree_node_flags = ImGuiTreeNodeFlags_SpanAllColumns;
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &tree_node_flags, ImGuiTreeNodeFlags_SpanFullWidth);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanTextWidth", &tree_node_flags, ImGuiTreeNodeFlags_SpanTextWidth);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", &tree_node_flags, ImGuiTreeNodeFlags_SpanAllColumns);
|
||||
static ImGuiTreeNodeFlags tree_node_flags_base = ImGuiTreeNodeFlags_SpanAllColumns;
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &tree_node_flags_base, ImGuiTreeNodeFlags_SpanFullWidth);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanLabelWidth", &tree_node_flags_base, ImGuiTreeNodeFlags_SpanLabelWidth);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", &tree_node_flags_base, ImGuiTreeNodeFlags_SpanAllColumns);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_LabelSpanAllColumns", &tree_node_flags_base, ImGuiTreeNodeFlags_LabelSpanAllColumns);
|
||||
ImGui::SameLine(); HelpMarker("Useful if you know that you aren't displaying contents in other columns");
|
||||
|
||||
HelpMarker("See \"Columns flags\" section to configure how indentation is applied to individual columns.");
|
||||
if (ImGui::BeginTable("3ways", 3, flags))
|
||||
if (ImGui::BeginTable("3ways", 3, table_flags))
|
||||
{
|
||||
// The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On
|
||||
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_NoHide);
|
||||
@ -6454,13 +6463,21 @@ static void ShowDemoWindowTables()
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableNextColumn();
|
||||
const bool is_folder = (node->ChildCount > 0);
|
||||
|
||||
ImGuiTreeNodeFlags node_flags = tree_node_flags_base;
|
||||
if (node != &all_nodes[0])
|
||||
node_flags &= ~ImGuiTreeNodeFlags_LabelSpanAllColumns; // Only demonstrate this on the root node.
|
||||
|
||||
if (is_folder)
|
||||
{
|
||||
bool open = ImGui::TreeNodeEx(node->Name, tree_node_flags);
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TextDisabled("--");
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TextUnformatted(node->Type);
|
||||
bool open = ImGui::TreeNodeEx(node->Name, node_flags);
|
||||
if ((node_flags & ImGuiTreeNodeFlags_LabelSpanAllColumns) == 0)
|
||||
{
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TextDisabled("--");
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TextUnformatted(node->Type);
|
||||
}
|
||||
if (open)
|
||||
{
|
||||
for (int child_n = 0; child_n < node->ChildCount; child_n++)
|
||||
@ -6470,7 +6487,7 @@ static void ShowDemoWindowTables()
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::TreeNodeEx(node->Name, tree_node_flags | ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_Bullet | ImGuiTreeNodeFlags_NoTreePushOnOpen);
|
||||
ImGui::TreeNodeEx(node->Name, node_flags | ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_Bullet | ImGuiTreeNodeFlags_NoTreePushOnOpen);
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("%d", node->Size);
|
||||
ImGui::TableNextColumn();
|
||||
@ -6480,7 +6497,7 @@ static void ShowDemoWindowTables()
|
||||
};
|
||||
static const MyTreeNode nodes[] =
|
||||
{
|
||||
{ "Root", "Folder", -1, 1, 3 }, // 0
|
||||
{ "Root with Long Name", "Folder", -1, 1, 3 }, // 0
|
||||
{ "Music", "Folder", -1, 4, 2 }, // 1
|
||||
{ "Textures", "Folder", -1, 6, 3 }, // 2
|
||||
{ "desktop.ini", "System file", 1024, -1,-1 }, // 3
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.91.7 WIP
|
||||
// dear imgui, v1.91.7
|
||||
// (drawing and font code)
|
||||
|
||||
/*
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.91.7 WIP
|
||||
// dear imgui, v1.91.7
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.91.7 WIP
|
||||
// dear imgui, v1.91.7
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.91.7 WIP
|
||||
// dear imgui, v1.91.7
|
||||
// (widgets code)
|
||||
|
||||
/*
|
||||
@ -4983,19 +4983,17 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
}
|
||||
}
|
||||
|
||||
// When using 'ImGuiInputTextFlags_EnterReturnsTrue' as a special case we reapply the live buffer back to the input buffer
|
||||
// before clearing ActiveId, even though strictly speaking it wasn't modified on this frame.
|
||||
// If we didn't do that, code like InputInt() with ImGuiInputTextFlags_EnterReturnsTrue would fail.
|
||||
// This also allows the user to use InputText() with ImGuiInputTextFlags_EnterReturnsTrue without maintaining any user-side storage
|
||||
// FIXME-OPT: We always reapply the live buffer back to the input buffer before clearing ActiveId,
|
||||
// even though strictly speaking it wasn't modified on this frame. Should mark dirty state from the stb_textedit callbacks.
|
||||
// If we do that, need to ensure that as special case, 'validated == true' also writes back.
|
||||
// This also allows the user to use InputText() without maintaining any user-side storage.
|
||||
// (please note that if you use this property along ImGuiInputTextFlags_CallbackResize you can end up with your temporary string object
|
||||
// unnecessarily allocating once a frame, either store your string data, either if you don't then don't use ImGuiInputTextFlags_CallbackResize).
|
||||
const bool apply_edit_back_to_user_buffer = !revert_edit || (validated && (flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0);
|
||||
const bool apply_edit_back_to_user_buffer = true;// !revert_edit || (validated && (flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0);
|
||||
if (apply_edit_back_to_user_buffer)
|
||||
{
|
||||
// Apply new value immediately - copy modified buffer back
|
||||
// Apply current edited text immediately.
|
||||
// Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer
|
||||
// FIXME: We actually always render 'buf' when calling DrawList->AddText, making the comment above incorrect.
|
||||
// FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks.
|
||||
|
||||
// User callback
|
||||
if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackEdit | ImGuiInputTextFlags_CallbackAlways)) != 0)
|
||||
@ -6541,10 +6539,11 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
// We vertically grow up to current line height up the typical widget height.
|
||||
const float frame_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y * 2), label_size.y + padding.y * 2);
|
||||
const bool span_all_columns = (flags & ImGuiTreeNodeFlags_SpanAllColumns) != 0 && (g.CurrentTable != NULL);
|
||||
const bool span_all_columns_label = (flags & ImGuiTreeNodeFlags_LabelSpanAllColumns) != 0 && (g.CurrentTable != NULL);
|
||||
ImRect frame_bb;
|
||||
frame_bb.Min.x = span_all_columns ? window->ParentWorkRect.Min.x : (flags & ImGuiTreeNodeFlags_SpanFullWidth) ? window->WorkRect.Min.x : window->DC.CursorPos.x;
|
||||
frame_bb.Min.y = window->DC.CursorPos.y;
|
||||
frame_bb.Max.x = span_all_columns ? window->ParentWorkRect.Max.x : (flags & ImGuiTreeNodeFlags_SpanTextWidth) ? window->DC.CursorPos.x + text_width + padding.x : window->WorkRect.Max.x;
|
||||
frame_bb.Max.x = span_all_columns ? window->ParentWorkRect.Max.x : (flags & ImGuiTreeNodeFlags_SpanLabelWidth) ? window->DC.CursorPos.x + text_width + padding.x : window->WorkRect.Max.x;
|
||||
frame_bb.Max.y = window->DC.CursorPos.y + frame_height;
|
||||
if (display_frame)
|
||||
{
|
||||
@ -6558,7 +6557,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
|
||||
// For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing
|
||||
ImRect interact_bb = frame_bb;
|
||||
if ((flags & (ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_SpanFullWidth | ImGuiTreeNodeFlags_SpanTextWidth | ImGuiTreeNodeFlags_SpanAllColumns)) == 0)
|
||||
if ((flags & (ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_SpanFullWidth | ImGuiTreeNodeFlags_SpanLabelWidth | ImGuiTreeNodeFlags_SpanAllColumns)) == 0)
|
||||
interact_bb.Max.x = frame_bb.Min.x + text_width + (label_size.x > 0.0f ? style.ItemSpacing.x * 2.0f : 0.0f);
|
||||
|
||||
// Compute open and multi-select states before ItemAdd() as it clear NextItem data.
|
||||
@ -6566,7 +6565,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
bool is_open = TreeNodeUpdateNextOpen(storage_id, flags);
|
||||
|
||||
bool is_visible;
|
||||
if (span_all_columns)
|
||||
if (span_all_columns || span_all_columns_label)
|
||||
{
|
||||
// Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackgroundChannel for every Selectable..
|
||||
const float backup_clip_rect_min_x = window->ClipRect.Min.x;
|
||||
@ -6607,7 +6606,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
return is_open;
|
||||
}
|
||||
|
||||
if (span_all_columns)
|
||||
if (span_all_columns || span_all_columns_label)
|
||||
{
|
||||
TablePushBackgroundChannel();
|
||||
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasClipRect;
|
||||
@ -6760,7 +6759,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
LogSetNextTextDecoration(">", NULL);
|
||||
}
|
||||
|
||||
if (span_all_columns)
|
||||
if (span_all_columns && !span_all_columns_label)
|
||||
TablePopBackgroundChannel();
|
||||
|
||||
// Label
|
||||
@ -6768,6 +6767,9 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size);
|
||||
else
|
||||
RenderText(text_pos, label, label_end, false);
|
||||
|
||||
if (span_all_columns_label)
|
||||
TablePopBackgroundChannel();
|
||||
}
|
||||
|
||||
if (store_tree_node_stack_data && is_open)
|
||||
|
Loading…
x
Reference in New Issue
Block a user