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Merge pull request #416 from zryan3/bugfix/sdl2_typos

Examples:SDL: fixed comment referencing GLFW.
This commit is contained in:
omar 2015-11-28 09:36:06 +00:00
commit c0ec9f4e63
2 changed files with 2 additions and 2 deletions

View File

@ -356,7 +356,7 @@ void ImGui_ImplSdlGL3_NewFrame()
g_Time = current_time; g_Time = current_time;
// Setup inputs // Setup inputs
// (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents()) // (we already got mouse wheel, keyboard keys & characters from SDL_PollEvent())
int mx, my; int mx, my;
Uint32 mouseMask = SDL_GetMouseState(&mx, &my); Uint32 mouseMask = SDL_GetMouseState(&mx, &my);
if (SDL_GetWindowFlags(g_Window) & SDL_WINDOW_MOUSE_FOCUS) if (SDL_GetWindowFlags(g_Window) & SDL_WINDOW_MOUSE_FOCUS)

View File

@ -242,7 +242,7 @@ void ImGui_ImplSdl_NewFrame(SDL_Window *window)
g_Time = current_time; g_Time = current_time;
// Setup inputs // Setup inputs
// (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents()) // (we already got mouse wheel, keyboard keys & characters from SDL_PollEvent())
int mx, my; int mx, my;
Uint32 mouseMask = SDL_GetMouseState(&mx, &my); Uint32 mouseMask = SDL_GetMouseState(&mx, &my);
if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS) if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS)