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AA branch: more inline.
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077285ae57
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10
imgui.cpp
10
imgui.cpp
@ -9202,16 +9202,6 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
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}
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}
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}
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}
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void ImDrawList::PathClear()
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{
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path.resize(0);
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}
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void ImDrawList::PathLineTo(const ImVec2& p)
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{
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path.push_back(p);
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}
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void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int amax)
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void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int amax)
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{
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{
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static ImVec2 circle_vtx[12];
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static ImVec2 circle_vtx[12];
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18
imgui.h
18
imgui.h
@ -1036,15 +1036,6 @@ struct ImDrawList
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IMGUI_API void PushTextureID(const ImTextureID& texture_id);
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IMGUI_API void PushTextureID(const ImTextureID& texture_id);
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IMGUI_API void PopTextureID();
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IMGUI_API void PopTextureID();
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// Stateful path API (finish with Fill or Stroke)
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IMGUI_API void PathClear();
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IMGUI_API void PathLineTo(const ImVec2& p);
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IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min, int a_max);
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IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 12);
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IMGUI_API void PathRect(const ImVec2& a, const ImVec2& b, float rounding = 0.0f, int rounding_corners = 0x0F);
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inline void PathFill(ImU32 col) { AddConvexPolyFilled(&path[0], (int)path.size(), col); PathClear(); }
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inline void PathStroke(ImU32 col, float thickness, bool closed) { AddPolyline(&path[0], (int)path.size(), col, thickness, closed); PathClear(); }
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// Primitives
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// Primitives
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IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
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IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
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IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F);
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IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F);
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@ -1057,6 +1048,15 @@ struct ImDrawList
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IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, float thickness, bool closed);
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IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, float thickness, bool closed);
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IMGUI_API void AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col);
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IMGUI_API void AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col);
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// Stateful path API, add points finish with PathFill() or PathStroke(). Only convex shapes supported.
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inline void PathClear() { path.resize(0); }
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inline void PathLineTo(const ImVec2& p) { path.push_back(p); }
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IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min, int a_max);
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IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 12);
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IMGUI_API void PathRect(const ImVec2& a, const ImVec2& b, float rounding = 0.0f, int rounding_corners = 0x0F);
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inline void PathFill(ImU32 col) { AddConvexPolyFilled(&path[0], (int)path.size(), col); PathClear(); }
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inline void PathStroke(ImU32 col, float thickness, bool closed) { AddPolyline(&path[0], (int)path.size(), col, thickness, closed); PathClear(); }
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// Advanced
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// Advanced
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IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'user_callback' in ImDrawCmd and call the function instead of rendering triangles.
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IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'user_callback' in ImDrawCmd and call the function instead of rendering triangles.
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IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
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IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
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