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TreeNode(): arbitrary interaction padding after text label not part of layout (#282)
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62a3142036
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c381d58fb1
12
imgui.cpp
12
imgui.cpp
@ -5364,8 +5364,8 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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bb.Max.y += style.FramePadding.y * 2;
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}
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// FIXME: we don't provide our width so that it doesn't get feed back into AutoFit. Should manage that better so we can still hover without extending ContentsSize
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const ImRect text_bb(bb.Min, bb.Min + ImVec2(g.FontSize + style.FramePadding.x*2*2,0) + label_size);
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const float collapser_width = g.FontSize + style.FramePadding.x*2;
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const ImRect text_bb(bb.Min, bb.Min + ImVec2(collapser_width + style.FramePadding.x*2*0 + (label_size.x > 0.0f ? label_size.x : 0.0f), label_size.y));
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ItemSize(ImVec2(text_bb.GetSize().x, bb.GetSize().y), display_frame ? style.FramePadding.y : 0.0f);
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// When logging is enabled, if automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior).
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@ -5373,11 +5373,13 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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if (g.LogEnabled && !display_frame && window->DC.TreeDepth < g.LogAutoExpandMaxDepth)
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opened = true;
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const ImRect interact_bb = display_frame ? bb : ImRect(text_bb.Min, text_bb.Max + ImVec2(style.FramePadding.x*2,0.0f)); // FIXME
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if (!ItemAdd(bb, &id))
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//if (!ItemAdd(interact_bb, &id)) // Correct but would prevent user from accessing rendered bb which may be of use
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return opened;
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bool hovered, held;
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bool pressed = ButtonBehavior(display_frame ? bb : text_bb, id, &hovered, &held, false);
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bool pressed = ButtonBehavior(interact_bb, id, &hovered, &held, false);
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if (pressed)
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{
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opened = !opened;
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@ -5397,7 +5399,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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const char log_prefix[] = "\n##";
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LogRenderedText(bb.Min + style.FramePadding, log_prefix, log_prefix+3);
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}
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RenderTextClipped(bb.Min + style.FramePadding + ImVec2(g.FontSize + style.FramePadding.x*2,0), bb.Max, label, NULL, &label_size);
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RenderTextClipped(bb.Min + style.FramePadding + ImVec2(collapser_width,0), bb.Max, label, NULL, &label_size);
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if (g.LogEnabled)
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{
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const char log_suffix[] = "##";
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@ -5412,7 +5414,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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RenderCollapseTriangle(bb.Min + ImVec2(style.FramePadding.x, g.FontSize*0.15f), opened, 0.70f, false);
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if (g.LogEnabled)
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LogRenderedText(bb.Min, ">");
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RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x*2,0), label);
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RenderText(bb.Min + ImVec2(collapser_width,0), label);
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}
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return opened;
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