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Apple: Fixed example_osx_opengl2, renamed to example_apple_opengl2 + misc comments
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@ -41,8 +41,13 @@ Other Changes:
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- Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut]
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- Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors.
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- Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276)
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- Examples: Metal: Added Metal rendering backend. (#1929, #1873) [@warrenm]
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- Examples: OSX: Added early raw OSX platform backend. (#1873) [@pagghiu, @itamago, @ocornut]
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- Examples: Added mac OSX & iOS + Metal example in example_apple_metal/. (#1929, #1873) [@warrenm]
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- Examples: Added mac OSX + OpenGL2 example in example_apple_opengl2/. (#1873)
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- Examples: Win32, Glfw, SDL: Added support for the ImGuiMouseCursor_Hand cursor.
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-----------------------------------------------------------------------
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VERSION 1.62 (Released 2018-06-22)
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-----------------------------------------------------------------------
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@ -125,10 +125,9 @@ Languages: (third-party bindings)
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- Swift [swift-imgui](https://github.com/mnmly/Swift-imgui)
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Frameworks:
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- Renderers: DirectX 9, DirectX 10, DirectX 11, DirectX 12, OpenGL2, OpenGL3+, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples)
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- Platform: GLFW, SDL, Win32, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples)
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- Renderers: DirectX 9, DirectX 10, DirectX 11, DirectX 12, Metal, OpenGL2, OpenGL3+, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples)
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- Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples)
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- Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples)
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- Unmerged Branch: OSX platform without GLFW/SDL: [#1873](https://github.com/ocornut/imgui/tree/osx)
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- Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336)
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- Unmerged PR: Native Win32 and OSX: [#281](https://github.com/ocornut/imgui/pull/281)
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- Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421)
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@ -170,6 +169,7 @@ User screenshots:
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<br>[Gallery Part 4](https://github.com/ocornut/imgui/issues/973) (Jan 2017 to Aug 2017)
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<br>[Gallery Part 5](https://github.com/ocornut/imgui/issues/1269) (Aug 2017 to Feb 2018)
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<br>[Gallery Part 6](https://github.com/ocornut/imgui/issues/1607) (Feb 2018 onward)
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<br>[Gallery Part 6](https://github.com/ocornut/imgui/issues/1902) (June 2018 onward)
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<br>Also see the [Mega screenshots](https://github.com/ocornut/imgui/issues/1273) for an idea of the available features.
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Various tools
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@ -113,7 +113,8 @@ List of Renderer Bindings in this repository:
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imgui_impl_dx9.cpp ; DirectX9
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imgui_impl_dx10.cpp ; DirectX10
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imgui_impl_dx11.cpp ; DirectX11
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imgui_impl_dx12.cpp ; DirectX12
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imgui_impl_dx12.cpp ; DirectX12
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imgui_impl_metal.mm ; Metal (with ObjC)
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imgui_impl_opengl2.cpp ; OpenGL2 (legacy, fixed pipeline <- don't use with modern OpenGL context)
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imgui_impl_opengl3.cpp ; OpenGL3 (modern programmable pipeline)
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imgui_impl_vulkan.cpp ; Vulkan
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@ -144,6 +145,7 @@ Building:
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- Makefiles for Linux/OSX
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- Batch files for Visual Studio 2008+
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- A .sln project file for Visual Studio 2010+
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- Xcode project files for the Apple examples
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Please let me know if they don't work with your setup!
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You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those
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directly with a command-line compiler.
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@ -208,7 +210,12 @@ example_sdl_vulkan/
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This is quite long and tedious, because: Vulkan.
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= main.cpp + imgui_impl_sdl.cpp + imgui_impl_vulkan.cpp
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example_osx_opengl2/
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example_apple_metal/
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OSX & iOS + Metal.
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It is based on the cross-platform game template provided with Xcode as of Xcode 9.
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= game template + imgui_impl_osx.mm + imgui_impl_metal.mm
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example_apple_opengl2/
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OSX Cocoa + OpenGL2.
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= main.mm + imgui_impl_osx.mm + imgui_impl_opengl2.cpp
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@ -144,12 +144,12 @@
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}
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// Forward Mouse/Keyboard events to dear imgui OSX back-end. It returns true when imgui is expecting to use the event.
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-(void)keyUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event); }
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-(void)keyDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event); }
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-(void)flagsChanged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event); }
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-(void)mouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event); }
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-(void)mouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event); }
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-(void)scrollWheel:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event); }
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-(void)keyUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)keyDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)flagsChanged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)mouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)mouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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-(void)scrollWheel:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
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@end
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@ -10,7 +10,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-07-05: Metal: Added new Metal backend implementation
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// 2018-07-05: Metal: Added new Metal backend implementation.
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#include "imgui.h"
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#include "imgui_impl_metal.h"
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@ -1,5 +1,10 @@
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// ImGui Platform Binding for: OSX / Cocoa
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// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
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// [BETA] Beta bindings, not well tested. If you want a portable application, prefer using the Glfw or SDL platform bindings on Mac.
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// Issues:
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// [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..
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// [ ] Platform: Mouse cursor shapes and visibility are not supported (see end of https://github.com/glfw/glfw/issues/427)
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@class NSEvent;
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@class NSView;
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@ -1,10 +1,10 @@
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// ImGui Platform Binding for: OSX / Cocoa
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// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
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// [BETA] Beta bindings, not well tested. If you want a portable application, prefer using the Glfw or SDL platform bindings on Mac.
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// Issues:
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// [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..
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// [ ] Platform: Mouse cursor shapes are not supported (see end of https://github.com/glfw/glfw/issues/427)
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// [ ] Test with another renderer back-end than OpenGL2. e.g. OpenGL3.
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// [ ] Platform: Mouse cursor shapes and visibility are not supported (see end of https://github.com/glfw/glfw/issues/427)
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#include "imgui.h"
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#include "imgui_impl_osx.h"
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@ -12,7 +12,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-06-XX: Initial version.
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// 2018-07-07: Initial version.
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// Data
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static clock_t g_Time = 0;
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