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mirror of https://github.com/ocornut/imgui.git synced 2024-11-12 02:00:58 +01:00

Reorder fields for consistency.

This commit is contained in:
omar 2017-11-19 14:58:10 +01:00
parent f7fe824805
commit c433bc971f
2 changed files with 3 additions and 3 deletions

View File

@ -703,8 +703,8 @@ ImGuiStyle::ImGuiStyle()
{ {
Alpha = 1.0f; // Global alpha applies to everything in ImGui Alpha = 1.0f; // Global alpha applies to everything in ImGui
WindowPadding = ImVec2(8,8); // Padding within a window WindowPadding = ImVec2(8,8); // Padding within a window
WindowMinSize = ImVec2(32,32); // Minimum window size
WindowRounding = 9.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows WindowRounding = 9.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
WindowMinSize = ImVec2(32,32); // Minimum window size
WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text
ChildRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows ChildRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows
PopupRounding = 0.0f; // Radius of popup window corners rounding. Set to 0.0f to have rectangular child windows PopupRounding = 0.0f; // Radius of popup window corners rounding. Set to 0.0f to have rectangular child windows
@ -734,8 +734,8 @@ ImGuiStyle::ImGuiStyle()
void ImGuiStyle::ScaleAllSizes(float scale_factor) void ImGuiStyle::ScaleAllSizes(float scale_factor)
{ {
WindowPadding = ImFloor(WindowPadding * scale_factor); WindowPadding = ImFloor(WindowPadding * scale_factor);
WindowMinSize = ImFloor(WindowMinSize * scale_factor);
WindowRounding = ImFloor(WindowRounding * scale_factor); WindowRounding = ImFloor(WindowRounding * scale_factor);
WindowMinSize = ImFloor(WindowMinSize * scale_factor);
ChildRounding = ImFloor(ChildRounding * scale_factor); ChildRounding = ImFloor(ChildRounding * scale_factor);
PopupRounding = ImFloor(PopupRounding * scale_factor); PopupRounding = ImFloor(PopupRounding * scale_factor);
FramePadding = ImFloor(FramePadding * scale_factor); FramePadding = ImFloor(FramePadding * scale_factor);

View File

@ -753,8 +753,8 @@ struct ImGuiStyle
{ {
float Alpha; // Global alpha applies to everything in ImGui float Alpha; // Global alpha applies to everything in ImGui
ImVec2 WindowPadding; // Padding within a window ImVec2 WindowPadding; // Padding within a window
ImVec2 WindowMinSize; // Minimum window size
float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
ImVec2 WindowMinSize; // Minimum window size
ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered. ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows. float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows.
float PopupRounding; // Radius of popup window corners rounding. float PopupRounding; // Radius of popup window corners rounding.